Some of the hitboxes are questionable, and look like Autoclsn was used in some of them.
Dat gap
Standing Med kick also whiffs against crouching opponents:
Also j.MP and j.HP have the exact same animation and animation timings, down to even having identical hitboxes. Is there any purpose for j.MP in this case?
And then theres this cropped FX:
His throw can not only grab airborne opponents, but also opponents in hit/block stun. Plus his "throw" can also be blocked: