A good ton of her normals have 0 recovery frames, which not only render them unpunishable, but also absurdly high frame advantages as well (+11 on hit for her 5y, for example), which lead to...Seems like only her j.5z and j.5c have 0 recovery now.
Infinites. Tons of them, including, though certainly not limited to:
5x -> 5y
5x -> 5y -> 5c
5b (this one still exists, but is much harder to do now)
5c
5a -> 5y
j.5b
5a -> 5b in corner causes 5b to whiff. It works now, but now it leaves them at +8 on block.
While not an infinite, j.5z can lock an opponent in the corner indefinitely on hit, especially since it can cancel into itself.
Speaking of j.5z, it can do up to 247 damage just by mashing the button, which is absurd for a normal. 133 now, but it still has that lockdown issue.
j.5x can be spammed almost infinitely on an airborne opponent for up to 120ish damage.
She seems to get power back way too quickly. Her 236a (Spinnin About), for example, gives her a total of 223 power on hit, 175 on block, and 130 on whiff. This leads to her easily spam her supers with impunity.
236y (Komachi Twirl) has only 1 frame of recovery, but shes completely invincible during said recovery. The move also has a ridiculous frame advantage of +15 on block. If you cancel anything into this, you pretty much have an infinite blockstring that whittles the opponent down with chip damage until KO or time over. In fact, the Komachi Twirl is an infinite blockstring by itself since it only has 5 frame startup. The invincibility and recovery frames issues have been resolved, but now its +8 on block, and still an infinite blockstring in the corner.