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RicePigeon

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Everything posted by RicePigeon

  1. Crunch has pretty much been a staple on Lucario since Gen 4 (only receiving competition from Ice Punch as a coverage move). Only exception is this gen, when you have crap like Aegislash running around, where Earthquake is the preferred option, and Fairies and Mega Venusaur (where Lucario wants Iron Tail because he can't learn Iron Head for some stupid fucking reason).
  2. Your name is Toby. Now, what is your name?

  3. Sucker Punch and Power-up Punch + Parental Bond say hi. If only it were that simple.
  4. Shitastic Theater proudly presents for your viewing (dis)pleasure: Plan 9 From Outer Space Bloodwaters of Dr. Z / "Zaat" Robot Monster Santa Claus Conquers the Martians Manos: the Hands of Fate Glen or Glenda The Wild World of Batwoman (MST3K Version)
  5. What did the five fingers say to the face?

  6. So looks like even Junichi Masuda is forced to admit that Mega Kangaskhan is fucking broken .. or in the very least, he has a lengthy discussion about it in the April issue of Famitsu, if I'm reading the translation right...
  7. Couldnt grab the screenshot in time, but the hitspark is about 10 pixels too high. No, her miasma sweep. Keep doing it as the opponent is falling, just as the opponent reaches Marisa's head height. Juggle system prevents it from being a true infinite, but being able to do four Shoryukens in the same juggle is a little wonky. j.5y already takes away juggle points, its j.5x that doesn't. Assuming that there is no helper-within-a-helper being created, Parentvaradd should work fine. Worst case scenario, you can always use a projectile controller as a flag. 421 isnt her Miasma sweep. From the command file, it seems like you kept the changestate for Yukari's old RDP special, but the state that it goes to (state 1400) is just a blank state that just sends Marisa back to her idle state, which can be used as pretty much a free cancel from any of her normals. Going strictly by her IaMP frame data: Block Hit CH Motion Damage Proration Startup Active Duration Adv Adv Adv Untech Cancel Type ------------------------------------------------------------------------------------------------------------ 623A 650 90% 12 61 -27 D D 50 13-? airC 623B 650 90% 9 66 -35 D D 50 9-12/ C And by the data of the 4th iteration of the move that its based off of: Block Super Meter Frames Move Name HL Damage Stun Gain Cancel Startup Active Recovery G.Adv H.Adv Notes Shoryuken (L) HL 100[70] 200[100] 30/40 su 3 14 14 + After landing 10 -17 - 1~2f Invincible, 3~4f unthrowable, 3~16f lower body invincibility, 4f~ airborne, knock down, [] refers to active frames 3~14f Shoryuken (M) HL 80*50 150*50 20/20*20 su*- 3 2*12 25 + After landing 18 -34 - 1~5f Invincible, 6~16f lower body invincibility, 5f~ airborne, knock down, [2nd hit] can juggle Shoryuken (H) HL 160[60] 200[50] 20/40[20] - 3 14 28 + After landing 18 -37 - 1~4f Invincible, 3~4f unthrowable, 5~16f lower body invincibility, 3f~ airborne, knock down, [] refers to active frames 3~14f
  8. yeah, no... 255/30/30/100/150/75 is fine. Hell, it doesnt even need Fairy type as long as it has Regenerator.
  9. Misaligned hitsparks on 2x, 2z, and j5x: 623x->623x->623x->623x = 219 damage in corner j.5z still has one of Yukari's voiceclips short hop -> j.5x -> j.5y -> repeat = 16 hits + 298 damage in corner. Juggle system prevents it from being an infinite, though but this shouldn't be possible. Grand Stardust X is a corner infinite, and has no form of damage dampening: 421x and 421y can be used to cancel any of Marisa's normals and go immediately to his idle state, allowing for various infinites (ie: 2y -> 421x -> repeat ad infinitum): Intro keeps playing the broom spin sound as long as the spellcard selection is on screen, even when shes playing her idle animation. Meteoric Shower gives back power on hit. DP+x and DP+y are +5 and +0 on block, respectively, which is way too safe for a shoryuken-type move.
  10. Yeah Horn Drill needs to go... Same for Metronome w/ Metronome item (though a 6v6 Metronome battle Im always up for lol)
  11. Regenerator makes the most sense, plus would give it a huge niche over Chansey despite the lack of bulk, especially if paired with Slowbro, since not only does he cover Bliss's fighting weakness, but also forms a sturdy Regenerator core. 100 Base Sp.Atk is also useable, so she doesn't have to rely on Seismic Toss as her only form of damage, even if with no investment: 0 SpA Mega Blissey Ice Beam vs. 252 HP / 0 SpD Gliscor: 328-388 (92.6 - 109.6%) -- 56.3% chance to OHKO 0 SpA Mega Blissey Ice Beam vs. 4 HP / 0 SpD Landorus: 316-372 (98.7 - 116.2%) -- 87.5% chance to OHKO 0 SpA Mega Blissey Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO 0 SpA Mega Blissey Flamethrower vs. 252 HP / 252+ SpD Ferrothorn: 172-204 (48.8 - 57.9%) -- 95.3% chance to 2HKO 0 SpA Mega Blissey Flamethrower vs. 248 HP / 104 SpD Mega Scizor: 236-280 (68.8 - 81.6%) -- guaranteed 2HKO 0 SpA Mega Blissey Flamethrower vs. 0 HP / 0 SpD Bisharp: 174-206 (64.2 - 76%) -- guaranteed 2HKO 0 SpA Mega Blissey Thunderbolt vs. 4 HP / 0 SpD Talonflame: 176-208 (59 - 69.7%) -- guaranteed 2HKO
  12. Eviolite Chansey still has better bulk even with those stats :p Granted though, it becomes a better version of Goodra. Fairy type may have been the only thing that would have saved Blissey this gen. And I would have gone with Regenerator for MegaBliss.
  13. 252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 6 HP / 252+ Def Eviolite Chansey: 229-271 (35.6 - 42.2%) -- guaranteed 3HKO after Stealth Rock 252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Blissey: 313-370 (43.8 - 51.8%) -- 71.9% chance to 2HKO after Stealth Rock and Leftovers recovery 16+ Atk Landorus-T Earthquake vs. 6 HP / 252+ Def Eviolite Chansey: 220-259 (34.2 - 40.3%) -- guaranteed 3HKO after Stealth Rock 16+ Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Blissey: 300-354 (42 - 49.5%) -- 26.6% chance to 2HKO after Stealth Rock and Leftovers recovery You were saying? But yeah, Blissey is, unfortunately, the new Dusknoir this generation.
  14. Link: http://ricepigeon.webs.com Byakuren changelist: 2014.05.07 Yukari changelist: 2014.04.19 Lie Meiling changelist: 2014.04.19
  15. Eviolite killed the Blissey star.
  16. Levitate would ruin its niche as a Steel Trapper though (although Aegislash and losing Dark & Ghost resistances already kinda did that). Then again, a Mega Evo would give it back the speed that it lost when it evolved from Magneton... And it already does a fine job at neutering Skarmory and Ferrothorn
  17. Dugtrio was used in previous generations (namely Gen 3 and Gen 5) as a trapper to either eliminate certain threats, notably steel types, or to revenge kill. Since Priority is everywhere this gen, coupled with the fact that it cannot trap Aegislash courtesy of Ghost types being immune to Arena Trap this gen, Dugtrio is more of a liability. Magnezone is typically better at trapping opposing Steel types not named Aegislash anyway, but even then, Excadrill and Bisharp still give it problems, and (Mega) Scizor can always escape with U-turn and outspeed variants of Magnezone with no Speed investment, though HP Fire still takes a chunk out of even bulky variants: 252+ SpA Magnezone Hidden Power Fire vs. 248 HP / 104 SpD Mega Scizor: 260-308 (75.8 - 89.7%) -- 12.5% chance to OHKO after Stealth Rock 252+ SpA Choice Specs Magnezone Hidden Power Fire vs. 248 HP / 0 SpD Mega Scizor: 432-512 (125.9 - 149.2%) -- guaranteed OHKO Offensive variants of Mega Scizor will always outspeed and can OHKO with Superpower with either hazards set up or after a swords dance boost: 252+ Atk Mega Scizor Superpower vs. 252 HP / 0 Def Magnezone: 282-334 (81.9 - 97%) -- 18.8% chance to OHKO after Stealth Rock 252+ Atk Mega Scizor Superpower vs. 252 HP / 0 Def Magnezone: 282-334 (81.9 - 97%) -- 62.5% chance to OHKO after 1 layer of Spikes It should be worth noting that while Magnezone can't switch in to Bisharp directly, it can revenge kill or come in on a predicted Sucker Punch and KO a weakened Bisharp as long as it doesn't have any attack boosts (Bisharp will most likely use Knock Off to remove the specs and avoid a OHKO): 252+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Bisharp: 217-256 (79.7 - 94.1%) -- 6.3% chance to OHKO after Stealth Rock 252+ SpA Choice Specs Magnezone Thunderbolt vs. 4 HP / 0 SpD Bisharp: 324-382 (119.1 - 140.4%) -- guaranteed OHKO 252+ Atk Black Glasses Bisharp Sucker Punch vs. 172 HP / 0 Def Magnezone: 150-177 (46.2 - 54.6%) -- 97.7% chance to 2HKO after Stealth Rock 252+ Atk Black Glasses Bisharp Knock Off (97.5 BP) vs. 172 HP / 0 Def Magnezone: 181-214 (55.8 - 66%) -- guaranteed 2HKO after Stealth Rock EDIT: For what its worth, a Timid Magnezone with max speed investment will always outspeed Bisharp (Jolly Bisharp simply isnt used) and score a OHKO with specs Thunderbolt, but the power drop is noticeable against other Pokemon.
  18. Its ability was already confirmed to be Clear Body a while back, though.. More Theorymonning time... Mega Hydreigon Dark/Dragon -> Dark/Dragon 92/105/90/125/90/98 -> 92/135/100/165/110/98 Levitate -> Tri-React* Tri-React: Base Power of attacking moves is reduced to 40%, but hits three times Something me, Xan, and Arpa came up with in Skype last night. Looking at its ability, it's basically the infamous Mega Kangaskhan's Parental Bond, but with an overall damage increase of 20% as opposed to 50%, with the ability to hit 3 times. Backed by a base 165 Sp.Atk stat, Mega Hydreigon remains as a proficient wallbreaker. The main draw, however, is that like Mega Kangaskhan's deadly combination of Parental Bond and Power-up Punch, Mega Hydreigon can make use of Tri-React and Charge Beam to gain as much as +3 towards its already high Sp.Atk, further bolstering its wallbreaking capabilities. Unlike Power-up Punch, however, Charge Beam does not have perfect accuracy, and the Sp.Atk boost only has a 70% chance of occuring rather than PuP's 100% boost rate. Factoring in accuracy, however, Mega Hydreigon's Charge Beam has a 87.57% chance of gaining at least 1 Sp.Atk boost, a 70.56% chance of gaining at least +2 Sp.Atk per use, and a 30.87% chance of gaining all three Sp.Atk boosts. A +2 Sp.Atk Mega Hydreigon is nothing to scoff at, easily taking care of many of OU's walls and defensive Pokemon, and +1 can pull its weight around as well: Offensive Calcs Unlike Mega Kangaskhan, Mega Hydreigon does not have access to any priority move, making it susceptible to being revenge killed by faster offensive threats, including Dragons, Fairies, and Fighting-types, and priority moves such as Ice Shard, Mach Punch, and Gale Wings Brave Bird, though it can comfortably take Sucker Punch. Though it may be able to 2HKO Unaware Clefable and OHKO Mega Mawile and Azumarill, Mega Hydreigon wants to avoid fairy-type attacks at all costs. Defensive Calcs
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