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Posts posted by Legendary DeMoNk@I
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damn....link is down
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damn...
well hopefully some one has it...always liked that stage back then with the water splashes
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this one here that comes with the interactive water features....i went to MFG but his link is down
Thanks
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This looks interesting. great SS sprite edit base to use man. As far as sound goes theres tons of characters out there youd be surprised have the sounds you need. Plus free on the internet.
anyway keep going
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its released you know.
oh ok. missed that kite. thanks ill snag those now
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Interesting..
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I see already those two mountain stages will be my favs....very nice^^
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Thanks big time on that Sprite link!!
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does anyone know if this exact creation Of Kula here is available somewhere?
The second request is i am trying to find a custom made CVS midnight blissed changed terry bogard OR
maybe SVC sprites of that which maybe i can change to CVS style myself
The video of terry getting grabbed with the midnight bliss is here
Thanks
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Ah. I cant wait for it to be finished. I love the fact how you use that howl from Altered Beast for his specials.
Thanks man. I always loved that epic howl from that game when i was a kid....
Random CPU battle...
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So almost done then?
abw
Thats a good screenshot.
not quite but its pretty close to completion..not far to go...
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update: Defense and Evade styles and animations.
-My parry system will be very easy to do in my version. just hit foward as soon as you make contact with an attack. before it was foward foward. I felt that was Too much versus those aggressive mugen characters IMO. so i felt this would be much more fun combating against spam heavy opponents and enemies who like to combo a lot. Of course with my terry you can parry and then go right into a super or any move if you want. So you can definite RE live your own epic parry moment in "SF3 diago" flava lol
-I finished off the second style of Aggressive counter which is a kick. You block and then you can return a heavy back hand punch or a swift round house kick that send the enemy flying back for a wall hit. it takes about 500 points of power to pull off. This is also something V2 never had. my beta testers got to experience that part.(it works like the alpha counter in SF alpha 3 but packs more of a hit)
First hit of the counter animation
(Actual hit animation of the heavy punch version)
-I added in what i call the SF X T recovery roll. i made it easy to do just like the game. instead of holding in a direction along with a medium punch and kick you can just hold either forward to quickly roll forward towards the enemy or hold back to roll away. This isn't like a fall recovery. this is when you fall heavy on the ground and just before you stand up you can quickly roll away invulnerable for a few seconds.(getting thrown example)
(falls hard)
(recovery roll backwards if you want in that situation)
Thats pretty much it for his special defense and evade actions now. and yes the AI will definitely pull that off at random >:D
Now all im doing is trying to Fix up 3 supers as far as FX and certain hit pauses go and then im on to the rest of the intros and win states and hes finally on path for release!
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This is looking hot!! keep rocking....im checkin ya on the low bruh your'e on to somethin man
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As for more updates folks i had the itch to come up with a new look to my old parry animation which was 3 frames. I have the ability to sprite edit when i want but im just not big into it like that. In my terry i did a whole lot of sprite editing for different moves already. So i gave him a new look for this now and more animations of 4 sprites. looks pretty smooth in action.
Old parry look (of Capcom original)
My slight edited version (The parry hit pause is about the same as SF3)(and yeh im adjusting that FX around his fist too)
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A tester?! Lucky!
Btw
Other anoying questions :P
Any special intro with other chars?
Also whats the max damage of the Ultimate Wolf?
So far is at what %?
Anyway indeed
After this Terry, there is no need for other.
shinobi music fits this character awesome stuff
-Yeh shinobi music...thats just my own personal thing i was having fun with...i always liked that tune in the game. has nothing to do with terry but i just wanted that as an epic win tune. You'll pick up on other easter egg tunes too when the character is released :)
-@Eve: Yes. But as far as intros go i can only do but so much with intros in the sense of i would have to reach out to other authors where as they create animations in their characters to interact with mines. So there will be minor intros versus other creators characters that i can pull off besides the major ones verses my own characters and Lando's (Hungry Wolf) Terry Bogard when hes done with his version^^
-Both Ultimate (Revenge) supers take about Half your life. Theres more to that though...just dont pick a weak character like KFM versus my character. hed get creamed just like he would versus Infinites characters or even pots
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i have to say testing this character through the stages he has went through has been amazing with each one you have done. You have added in alot of original custom moves and the energy he gives off during gameplay is crazy. so far he playing very solid and i enjoy pulling off the various chains in combos to specials to hypers in cool sequences. Keep up the great work in finishing him off and the new wips you got coming with the same wildness and creative energy bro.
Thanks Lando! Yo i just finished adding an EX guard cancel. basically now you can block and then cancel into a roll away to safety.
I also added a regular roll dodge too. very simular to pots and vyns roll dodge. added in some more custom frames for that. in some time youll get to test that also. seems pretty smooth so far. i figured hell if vyn and pots could have fun with their dodge moves in characters why not lol
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keep it up kai this terry is looking very proper . keep up the great work my dude!!!
Thanks brotha! i think youll dig what i did to replace that level 1 buster wolf haha
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Seems that you are almost done with it.
Question.
After this Terry you have any plan for other char on that style?
Yeh theres a list i have already that i want to nail before i fade out
My Violent Ryo version im currently working on will be just as dramatic
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video is considered weeks old at this point.....but heres the final touches of that whole move...Crater Finish effect in the last round...
Inspired by Saturday Night slam masters 2. It only happens in the last round and certain themes of the custom announcer only happens last round.
(again sorry about the video recording lag folks and what you see in the video as far as FX goes was already polished afterwards)
Currently im just deleting old files, images and sounds not used in him anymore...
This here is the latest things i tweaked with his level one buster wolf. it was pretty basic before and i got tired of seeing it like that. Now its a 3 piece hit combo. the move is fully complete
View here (i wont post a video of it because the crater hit is the last video ever im posting on the project since im almost ready for final release)
Youll love this move during game play trust me^^ new Level 1 "Overshift Buster wolf"
(Last blast hit send you flying away across the screen for a wall hit with the flame trails)
And i fine tuned finally how i want the gameplay of the Dead end napalm. THIS is not in V2. It replaced that super spin drill since i learned how to what i wanted. basically theres two things that happen depending on the enemy blocking or not. if you miss youll just do a custom miss animation BUT when the enemy blocks youll see this happen now
He does a safe flip away at a smooth distance instead of just being blocked and sky falling. i wanted him to be dynamic as much as possible
Lastly, For the record everyone here at MFFA understand this. My character has 14 supers in complete total. yes 14. ALL DIFFERENT. dont trip. ive downloaded and im aware that there are characters out there with 20-28!! and 90% of the moves are the total same just with different damage levels. which is pretty corney in my opinion. Mugen means infinity and youre imagination should go further than that. My creation style will never be like that. so get used to it folks. Im passionate about my creations and youll see that in my terry
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DUDE THIS DAMN TERRY NEED TO BE CALLED EVIL OROCHI SHIN GOD TERRY BECAUSE THATS HOW HE PLAYS. STOP THE PROJECT PLEASE.
Bruh i already heard about you NUMEROUS times. cut it short and shut up with the cornball crap
anyway...
To all others Thanks for the support.
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Thanks man
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Just take your time man. Keep experimenting. just look at certain characters that may have coding similar to what moves you are trying to do^^
and keep thinking out side the box with ideas. If you dont do it somebody else definitely will^^
Good luck
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Click on the author names to downlaod.
Red: Offline
CHARACTER SELECT
Brider
by Pokute || by Serori || by Chenly 2001 [KOFXI] || by Duracelleur [KOFA]
Captain Atlantis
Gowcaizer
by Shimon
Karin Son
by Andre Lopes
Kyousuke Shigure
by Descolor
Master Ohga
by Descolor || by Waguna [Cheap / AI Only]
Platonic Twins
by Luchini
Shaia Hishizaki
by Cerenas || by Fer || by Staran
STAGE SELECT
Stages by BadDarkness || Stages by JedahUK || Stages by KAINE || Stages by OldGamer || Stages by P.O.T.S || Stages by XMETALGEARX || Captain Atlantis' Stage by Enscripture
Karin's Stage by Reno_SV || Hellstinger's Stage by Caddie || Ohga's Stage by Claudamius
ADD-ONS SELECT
Screenpacks: Ironjw [1.0 / 640x480]
AI patches: Nori's AI patch for Shimon's Gowcaizer / Sakuraka's AI patch for Pokute's Brider
Looking for this Future city stage
in [ CONTENT REQUESTS ]
Posted
where can i get this stage? thanks peoples!