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RicePigeon

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Everything posted by RicePigeon

  1. 04/22/20: (Gensokyo Reloaded) Patchouli Knowledge & Youmu Konpaku updated GR Patchouli & GR Youmu have been updated to fix a common bug that was recently discovered. Air Throw added. Sylphae Horn: Fixed a bug where leaves would not destroy themselves offscreen if fired at certain angles. "St. Elmo's Pillar": Fixed a bug where the attack would persist through the opponent's superpause. "Royal Flare": Fixed a bug where the attack would persist through the opponent's superpause. "Meditation": Fixed a visual bug where the sword graphic would become desynchronized from Youmu during the opponent's superpause.
  2. 04/21/20: (Incident Zero) Sakuya Izayoi updated IZ Sakuya has been updated with some last minutes changes and fixes to her gameplay. Air Throw added. "Phantom Blood of the Flawless Maid": Damage increased (461->511). "Phantom Blood of the Flawless Maid": Revised animation on successful hit. "Phantom Blood of the Flawless Maid": Slightly adjusted Player 2's hitstate behavior.
  3. 04/19/20: (Incident Zero) Yuuka Kazami, Sumireko Usami, & Yukari Yakumo updated IZ Yuuka has been updated with various system updates. IZ Sumireko & IZ Yukari have received minor updates to iron out certain issues. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 3z: Is now Jump Cancellable. Air Throw: Fixed bug that caused throw to erroneously hit twice. "True Master Spark": Total damage increased (640->714). Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Air Throw: Fixed bug involving cancels from Normals. Corrected grab animation & recovery frame flags. Throw: Corrected various bugs. Air Throw added.
  4. 04/18/20: (Incident Zero) Hong Meiling & Suwako Moriya updated IZ Meiling & IZ Suwako have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 2x (Yang): Is now jump cancellable. 2z (Yang): Is now jump cancellable. Air Throw added. "Seven Star Strike of Opposite Extremes": Total damage increased (505->610). 5z: Is now jump cancellable. 2x: Is now jump cancellable. Air Throw added. "Mr. Mishaguji": Total Damage increased (544->594).
  5. 04/16/20: (Incident Zero) Aya Shameimaru & Momiji Inubashiri updated IZ Aya & IZ Momiji have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. [System] Fixed hitvel bug involving y acceleration. 5y: Is now jump cancellable. Tengu Drum: Adjusted recoil velocity after successful hit. Tengu Felling: Damage increased (90->100), hitbox size increased. "Illusionary Dominance": Total damage increased: (445->556). Air Throw added. Fixed animation bug during intro. 5z: Is now jump cancellable. "Backlash Wave": Total damage increased (474->542).
  6. 04/14/20: (Incident Zero) Iku Nagae & Tenshi Hinanawi updated IZ Iku & IZ Tenshi have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5z: Is now jump cancellable. j5z: Fixed issue where move erroneously gave 400% amount of intended meter on hit. Air Throw added Veils Like Wind: Fixed bug involving chip damage on reflected projectiles. "Divine Punishment of the Dragon God": Total damage increased (504->604). 5x: Is now jump cancellable. 2y: Is now jump cancellable. Air Throw added. "Heavenly Keystone of Kashima": Total damage increased (530->630).
  7. 04/12/20: (Incident Zero) Marisa Kirisame & Sanae Kochiya updated IZ Marisa & IZ Sanae have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5y: Is now jump cancellable. 2y: Is now jump cancellable. Air Throw added. "Final Spark": Total damage increased (484->558). 5y: Is now jump cancellable. 4z: Is now jump cancellable while grounded. 2y: Is now jump cancellable. Air Throw added. "Yasaka's Divine Wind": Total damage increased (490->560).
  8. 04/10/20: (Incident Zero) Reisen U. Inaba & Youmu Konpaku updated IZ Reisen & IZ Youmu have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5y: Is now jump cancellable. "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage reverted to pre-2019.09.10 values (450->500). 5y: Is now jump cancellable. 2y: Is now jump cancellable. "Matsuyoi-Reflecting Satellite Slash": Total damage increased (541->594).
  9. 04/02/20: (Incident Zero) Sakuya Izayoi updated IZ Sakuya has been updated with various system updates. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. [System] Fixed tick fix code in CMD file. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. 2y: Hit velocities adjusted, is now jump cancellable. Throw: Now has 2f of startup. Vanishing Everything: Type-α now teleports relative to opponent's position, Type-ß now has faster startup but teleports a set distance.
  10. 03/29/20: Yukari Yakumo (Incident Zero) updated 03/30/20: Reimu Hakurei (Incident Zero) updated IZ Yukari and IZ Reimu have been updated with various system changes that were first introduced in Sumireko's recent release. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. [System] Fixed bug where certain Normals could not cancel into certain Specials or Spellcards. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Just Defend: Now usable regardless of alignment. Throw: Now has 2f of startup. New Command Normal: 6x. 2y: Is now jump cancellable. Hit velocities adjusted and now causes a soft knockdown. 6z->5z: Is now jump cancellable. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. 2z: Is now jump cancellable. Throw: Now has 2f of startup. "Fantasy Nature α": Renamed "Fantasy Nature", damage increased (550/500->600/550). "Fantasy Nature ß": Removed.
  11. 03/29/20: Remilia Scarlet (Gensokyo Reloaded) updated 03/30/20: Reimu Hakurei (Gensokyo Reloaded) updated GR Remilia & GR Reimu have been updated with a minor bugfix. Vampire Kiss: Fixed bug where throw limiter wasn't being flagged properly. [System] Backward hop's hurtbox slightly adjusted.
  12. 03/27/20: (Incident Zero) Sumireko Usami released The 15th Incident Zero character, the human psychic Sumireko Usami, has been released. Along with Sumireko are several changes to the Incident Zero system that will be added to the remaining characters over the next few days. Special thanks to Blade/Darkart and Pin for the sprites. Link: http://ricepigeon.neocities.org First release.
  13. 03/23/20: (Gensokyo Reloaded) Byakuren Hijiri updated GR Byakuren has been updated with some major changes and updates. [System] Slight adjustment to head position. [System] Character no longer autoturns when landing from a jump or air dash. [System] Forward dash startup increased (2f->4f). [System] Byakuren can now pass through opponents during the active portion of her dashes. [System] Moves can now only be cancelled from a dash 5 frames after Byakuren has fully reappeared. [System] Air dash landing recovery increased (4f->6f). [System] Minor adjustments to the handling of landing from air dashes. [System] Fixed an issue where the opponent would fall through the ground if they tried to tech recover Byakuren's moves. 5y: Hitstun & Blockstun decreased by 3f, recovery frames increased by 1f. 5z: Air hit velocities adjusted. Throw: No longer turns to face p2 on startup. Chant: Can now be performed in midair. Chant: Can now still be used even after Byakuren charges the maximum number of orbs. Virupaska's Eye: Startup increased (5/9/12->10/14/18), Active frames decreased (4f->2f), Horizontal range decreased. Virupaska's Eye: Damage decreased (120/130/140->30/40/50), hit velocites decreased, now stuns grounded opponents on hit. Virupaska's Eye: Power gains decreased (45/120/60 -> 30/80/40). Virupaska's Eye: Startup invincibility removed on non-Guard Cancel versions. Virupaska's Eye: Can now be used in the air. Virupaska's Eye [Ground X & Y ver]: Now has partial upper body invulnerability. Vidudahka's Sword: Is now air usable. Durga's Soul: Now causes a wallbounce. Skanda's Leg: Corrected bug that prevented move from being cancellable into Spellcards. "Sakra Devanam Indra's Thunderstorm": Fixed an issue where the move only required a minimum of 1000 Power to activate.
  14. And with that out of the way, this topic has served its purpose... whatever that may be. No, I'm serious. What was the point of this again?
  15. 12/26/19: Charizard updated Charizard has been updated to correct a recently discovered bug. [System] Corrected implementation of Just Defend system, documentation added.
  16. Long overdue, but the broken directory in the collections subforum has finally been fixed.

    1. CoolAnimeHustler

      CoolAnimeHustler

      ʕु-̫͡-ʔु”-- AWESOME! ヽ(*≧ω≦)ノ

  17. 12/22/19: (Gensokyo Reloaded) Yukari and Meimu updated GR Yukari and GR Meimu have been updated with several system fixes. This will most likely be the last update for the GR characters for a while unless some major bug creeps up. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Added numerous state numbers that were missing from the tick fix code. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Miscellaneous common state fixes and adjustments. [System] Walk and dash speeds slightly decreased. Consolidated character file structure of regular & boss versions. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Added numerous state numbers that were missing from the tick fix code. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Corrected jump cancel timings of forward dash. [System] Air dashes now have a height restriction when ascending. [System] Minor adjustments to hurtboxes in some gethit states. [System] Minor adjustments to some common state animations. [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing. [System] Fixed timing issues with groundbounce angledraw and offset. [System] Corrected regular jump start time. [System] Corrected regular jump landing time. [System] Corrected forward dash startup time. [System] Corrected Forward dash skid animation time. [System] Corrected back hop/air dash landing times [System] Adjusted how the character handles landing sounds in certain basic states. [System] Added missing turn animations. [System] Fixed visual issue where the tech recovery explod was being affected by palfx. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. [System] Updated Recovery frame flags to current standards. [System] Updated Hitdef triggers to current standards. [Boss ver] Revised appearance of intro dialogue cutscenes in Arcade mode. Guard Cancel: No longer gains counterhit properties. 2x: Now carries momentum from a dash. 6y: No longer loses overhead properties when cancelled into.
  18. 12/21/19: (Gensokyo Reloaded) Byakuren & Sakuya updated GR Byakuren and GR Sakuya have been updated with several system fixes. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Added numerous state numbers that were missing from the tick fix code. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Added numerous state numbers that were missing from the tick fix code. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Air forward dash no longer preserves previous trajectory during startup. [System] Corrected friction behavior on air dash landing states. [System] Miscellaneous common state fixes and adjustments.
  19. After recent events, we had to update the news rules to be consistent with our general policy on nsfw characters, specifically on loli/shota characters.
  20. 12/15/19: Charizard updated Charizard has been updated with a few fixes and changes to address recent feedback. [Readme] Added missing documentation of Charizard's double jump. [System] Fixed potential issue with incorrect move text appearing during Supers. [System] Minor corrections to screen darkening effect during Supers. [System] Corrected Z-Power Gauge not resetting between rounds. [System] Added additional victory quotes. s.MP: Damage increased (45->50). s.HP: Damage increased (70->80). c.MP: Damage increased (50->55). c.HP: Damage increased (80->100), now creates a dust effect. j.MP: Hitbox extended, should no longer whiff at point blank range. j.HP: Damage increased (70->80). Flame Burst: Damage increased (55->60). Flamethrower: Damage per hit increased (30xN->32xN). Seismic Toss: Damage increased (140/140/160->160/160/180). Flame Charge: Damage increased (70/80/90->70/85/100). Flare Blitz: Damage per hit increased (30xN->31xN), chip damage increased (2xN->5xN). Blast Burn: Damage per hit increased (125xN->130xN), chip damage decreased (22xN->18xN).
  21. 12/13/19: Charizard released Breaking away from Touhou characters for the first time, the fully evolved fire-type Kanto starter, Charizard has been released. Link: http://ricepigeon.neocities.org First release.
  22. 12/13/19: (Gensokyo Reloaded) Alice Margatroid updated GR Alice has been updated with several system and bug fixes. [System] Corrected issue involving certain Normals not being able to cancel into Specials or Spellcards. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Added numerous state numbers that were missing from the tick fix code. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Miscellaneous common state fixes and adjustments. [System] Air forward dash startup increased by 1f, trajectory is no longer preserved during startup. [System] Corrected friction behavior on air dash landing states.
  23. 12/08/19: (Gensokyo Reloaded) Six characters updated GR Eirin, GR Mamizou, GR Mima, GR Patchouli, GR Reimu, and GR Utsuho have been updated. Burst Shot: Move can no longer be used while another instance of the move's projectiles still exist. Elixir: Move can no longer be used while another instance of the move's flask helper still exists. Lunar Debris: Move can no longer be used while another instance of the move's projectiles still exist. Saturn V: Fixed an issue where the move could be used without releasing down. Youkai Amikiri Transformation: Corrected turning command input. Fixed a tick fix issue that would allow Mima to erroneously cancel Flight Mode startup into certain moves. Fixed a graphical issue with the taunt. Hakurei Amulet [All versions]: Corrected projectile limiting. Hakurei Amulet [Ground version]: Now turns to face p2 on startup. Control Rod [Air versions]: No longer turns to face p2 on startup. Rocket Dive [Air version]: No longer turns to face p2 on startup. "Giga Flare": No longer turns to face p2 on startup. "Yatagarasu Dive": Now turns to face p2 on startup. "Uncontrollable Dive": Now turns to face p2 on startup.
  24. 12/02/19: (Gensokyo Reloaded) Twelve characters updated GR Chen, GR Cirno, GR Eirin, GR Kanako, GR Mamizou, GR Marisa, GR Mokou, GR Patchouli, GR Reimu, GR Sanae, GR Utsuho, and GR Youmu have been updated. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. "Cait Sith of Mayohiga": Now freezes the timer if the move successfully hits. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Miscellaneous common state fixes and adjustments. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability. [System] Added numerous state numbers that were missing from the tick fix code. [System] Palette remapping now functions correctly when the character turns. Fixed various angledraw errors on certain effects. "Heaven Spider's Butterfly Catching Web": Explosion now occurs on immediate contact if blocked. "Heaven Spider's Butterfly Catching Web": Now freezes the timer if the move successfully hits. "Heaven Spider's Butterfly Catching Web": Damaage multiplier for Sulfuric Acid is now consistent with other attacks (10%->15%). "Heaven Spider's Butterfly Catching Web": Move now always deals full Sulfuric Acid damage providing the first hit connects. "Heaven Spider's Butterfly Catching Web": Block damage decreased (100->77). "Heaven Spider's Butterfly Catching Web": No longer applies additional Sulfuric Acid damage on block. "Heaven Spider's Butterfly Catching Web": Added missing flask breaking effect. "Roche Limit": Fixed an issue where the move wasn't dealing additional Sulfuric Acid damage. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Miscellaneous common state fixes and adjustments. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability. [System] Added numerous state numbers that were missing from the tick fix code. [System] Adjusted head and mid positions. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. "Bunbuku Hot Soup Bathtub": Now freezes the timer if the move successfully hits. "Band of 808 Tanuki": Now freezes the timer if the move successfully hits. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. "Sungrazer": Now freezes the timer if the move successfully hits. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations. [System] Miscellaneous common state fixes and adjustments. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability. [System] Added numerous state numbers that were missing from the tick fix code. [System] Adjusted head and mid positions. 6z: Active frames on first hit increased (1f->2f). [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Palette remapping now functions correctly when the character turns. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Updated command input detection in regards to turning. [System] Adjusted head position. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. [System] Fixed an issue where the tech recovery wasn't using all two-punch button combinations. [System] Miscellaneous common state fixes and adjustments. [System] Fixed various timing issues pertaining to Spellcard effects. [System] Opponents will now always go into the air recovery anim at the same time as the reset state. [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 6f extra grab invulnerability. [System] Added numerous state numbers that were missing from the tick fix code. [System] Adjusted head and mid positions. Fixed visual issue where the tech recovery palfx was only being applied for a single frame. Control Rod [Level 3]: Recovery frames are now flagged properly. Hell Geyser: Geysers now flag recovery frames peroperly. "Creeping Sun": Recovery frames are now flagged properly. "Giga Flare": Recovery frames are now flagged properly. [System] Juggle system now functions independently of M.U.G.E.N's default juggle system. Lotus Stance Cut: Additional projectile spawned during "Secret of Life and Death" now uses a seperate juggle value. "Secret of Life and Death": Timer countdown now ignores hitpause, buff duration is 25% longer to compensate for this.
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