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RicePigeon

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  1. We wish to apologize for several inappropriate videos that appeared in our Youtube playlists over the past 24 hours. We have already removed the offending videos and are looking into what happened, as well as considering our options regarding the people responsible. We ask in the meantime for everyone to not seek any form of retaliation or harassment against any alleged individuals. Anyone found to be engaging in such behavior will be dealt with accordingly.

    1. 087-B

      087-B

      I've been seeing some disconnected stuff around but am unsure what happened exactly. Hope I'm not being annoying if I asked what went down/what I missed?

  2. 11/25/21: (Gensokyo Reloaded) Ten characters updated (Thanksgiving Update) GR Alice, GR Koakuma, GR Komachi, GR Mamizou, GR Marisa, GR Mima, GR Sakuya, GR Utsuho, GR Yuuka, GR Yuyuko have been updated with several balance changes & fixes. [System] Corrected command priority between Doll Set/Activation, Doll Placement, and Edo High-Explosive Pawn. [System] New victory quotes added, certain old victory quotes removed. 4y/c.5y: Damage decreased (65->50), Power gains decreased (80/40->60/30). 1y/c.2y: Damage decreased (65->50), Power gains decreased (80/40->60/30). 4z/c.5z: Damage decreased (90->70), Power gains decreased (120/60->90/45). f.2y: Fixed incorrect flag that would cause 75% forced proration to not apply if move is used to start a combo. f.2z: Damage increased (85->90). 1z/c.2z: Power gains decreased (120/60->90/45). j.6y: Damage decreased (75->65), Power gains decreased (80/40->60/30). j.6z: Damage decreased (95->80), Power gains decreased (120/60->90/45). Volatile Dolls: Gravity decreased on hit opponents. Edo High-explosive Pawn: Gravity decreased on opponents hit by the walk animation. "Goliath Doll MkII": Startup invulnerability increased by 2f, will now end immediately after active frames have ended if button is not held to delay attack. [System] Fixed issue where certain attack explods were not properly removed upon landing. [System] Fixed ground tech behavior. [System] Fixed issue where round could automatically end prematurely during Koa's victory animations. [System] Fixed issues with damage proration not being applied when they should and vice-versa. [System] Adjusted Spellcard command priority; "Crimson Combination" now takes priority over "Little Devil Cradle" and "Noachian Deluge". 2y: Startup increased by 3f. j.2y: No longer possesses invulnerability. Voile's Swords: Hitstun & Blockstun values adjusted on all hits. Voile's Swords [1st Hit]: Damage adjusted (40/40/40 -> 40/45/50). Voile's Swords [1st Hit]: Frame data adjusted (X: 4/8/27 -> 7/2/22, Y: 6/8/28 -> 7/2/25, Z: 8/8/29 -> 7/2/28). Voile's Swords [2nd Hit]: Damage adjusted (40/40/40 -> 40/45/50). Voile's Swords [2nd Hit]: Frame data adjusted (X: 5/7/29 -> 7/2/25, Y: 7/7/30 -> 7/2/28, Z: 9/7/31 -> 7/2/31). Voile's Swords [3rd Hit (4p)]: Damage adjusted (40/40/40 -> 45/50/55), proration decreased (70%->85%). Voile's Swords [3rd Hit (4p)]: Frame data adjusted (X: 8/4/20 -> 7/2/30, Y: 10/4/21 -> 7/2/34, Z: 12/4/22 -> 7/2/38). Voile's Swords [3rd Hit (4p)]: Now knocks the opponent further back, but has less vertical hit velocity. Voile's Swords [3rd Hit (6p)]: Damage adjusted (40/40/40 -> 45/50/55). Voile's Swords [3rd Hit (6p)]: Frame data adjusted (X: 18/3/20 -> 17/2/30, Y: 20/3/20 -> 17/2/34, Z: 23/3/22 -> 17/2/38). Voile's Swords [3rd Hit (6p)]: Now causes a Knockdown, knocks the opponent higher up but has less horizontal hit velocity. Voile's Swords [3rd Hit (2p)]: Damage adjusted (40/40/40 -> 50/55/60). Voile's Swords [3rd Hit (2p)]: Frame data adjusted (X: 18/4/20 -> 12/2/34, Y: 20/4/22 -> 12/2/38, Z: 23/4/24 -> 12/2/42). Voile's Swords [3rd Hit (2p)]: Now causes a Hard Knockdown, proration increased (80%->75%). Lesser Key of Solomon [Emerald City]: Startup & recovery increased by 4f, projectile now spawns 4f later. Lesser Key of Solomon [Emerald City]: Projectile hitbox is now more narrow, projectile hitbox duration decreased (8f -> 4f), can no longer block more than 1 projectile. Lesser Key of Solomon [Autumn Edge]: Removed. Lesser Key of Solomon [Lightning Ball]: No longer resets juggle flags; in addition, the opponent is now considered to be in an air state if the move is not the first juggle hit. Lesser Key of Solomon [Laser]: Guardhit velocity on player 2 decreased, recovery decreased by 39f. Lesser Key of Solomon [Laser]: Damage on block increased. Lesser Key of Solomon [Laser (Full charge)]: Maximum charge time decreased (150f->60f). Lesser Key of Solomon [Laser (Full charge)]: Hitbox size increased, is no longer unblockable. Trickster Devil: Startup increased by 2f, invincibility now starts from 5f and lasts until 23f (just before Koakuma reappears). Trickster Devil: Active frames decreased by 5f, recovery increased by 5f. Devil's Kiss: Fixed oversight where move could be cancelled into Spellcards. Whimsical Flip: Book selection can now be manually selected by holding directional inputs, can no longer be held if used via this method. Whimsical Flip: Book swap now occurs on 11f instead of 1f. Whimsical Flip: Fixed graphical oversight where book would give away Koakuma's position during Trickster Devil. "Crimson Combination": No longer resets juggle flags. "Little Devil Cradle": Vertical hitbox size on trip liedown animation increased, now only slightly shorter than default liedown animation. "Little Devil Cradle": Can no longer proceed into 2nd part of the attack if buttons are released after Koakuma starts to get up. "Little Devil Cradle": 2nd part of attack now has 6f of startup, startup invulnerability now decreases based on how long Koakuma stays in trip animation. "Silent Selene": Total damage decreased (370->350), spellcard text now persists during entire duration of the attack. 5x: Damage increased (45->50). The Endless Way: Damage decreased (75->70), p2 hit gravity decreased. The Endless Way: Attack startup decreased (17/21/25->17/20/23), Recovery decreased by 5f, Projectile hitbox activation decreased by 9f. Floating Indolent Dead Spirits: Proration decreased (80%->85%). Lonely Bound Spirits: Proration decreased (80%->85%). Scythe of the Reaper: Damage on 1st hit increased (30/30/30->30/40/50). Ritual of Ecstacy: All versions are now air-useable with height restriction, Aerial versions can be cancelled into air Normals after 14f post-teleport. Ritual of Ecstacy: 421/RDP version now travels a fixed distance backward. Ritual of Ecstacy: Startup invulnerability duration decreased (29f->18f), now ends 1f post-teleport. Poor Fate "Short Life Expectancy": Initial swing now deals exactly 50 damage. [System] Fixed issue where cancel proration was being applied twice on some spellcards. 6z: Fixed issue where second hit would whiff in a juggle. 6z: Fixed issue where Mamizou would not lose a leaf if she had exactly 1 leaf remaining. j2z: Hitbox placement adjusted, now has a larger frontal hitbox & smaller back hitbox. j2z: Fixed issue where Groundbounce could be done more than once per combo. Now causes a Hard Knockdown on airborne targets on non-counterhit. Utsusemi Jizo Transformation: Fixed issue where move would not cause a hard knockdown if only second part of attack hits. Youkai Amikiri Transformation: Fixed issue where Mamizou would not lose a leaf if she had exactly 1 leaf remaining. "Youkai World Gate of 100 Demons": Can now be used in midair. "Youkai World Gate of 100 Demons": Fixed issue where move could not be used out of an airdash. "Youkai World Gate of 100 Demons": Added additional youkai transformations that were initially missing. "Prosperity of Infinite Tanuki": Command changed to D,D,D+x/y/z, now costs only 1000 Power, no longer selectable as a Last Word. "Prosperity of Infinite Tanuki": Damage buff decreased (25%->20%), duration decreased (270f~720f -> 240f~480f). "Prosperity of Infinite Tanuki": Fixed issue where timer would begin decreasing before Mamizou could act. "Prosperity of Infinite Tanuki": Now has 20f pre-superpause startup. New Selectable Last Word: "Full Moon Pompokolin" (D,DB,B,D,DB,B+x+y+z). [System] Additional victory quotes added. [System] Updated Star Charge helper gauge to be consistent with the one used in the Touhou: Gensokyo Reloaded fullgame. [System] Fixed certain attack effects from aerial attacks not disappearing properly on landing. [System] Corrected issue where certain attacks that shouldn't be affected by proration were being affected and vice-versa. 5y: Recovery decreased by 4f, blockstun increased by 1f, hit velocity slightly decreased. 5z: Startup decreased by 2f, damage increased (54->60), hit velocity decreased. 6z: Fixed oversight where landing animation could not be cancelled into Specials or Spellcards if move successfully makes contact. Witch Leyline [All Ver]: Startup decreased by 2f. Witch Leyline [X Ver]: Damage decreased (90->80). Witch Leyline [Y Ver]: Now possesses projectile invulnerability. Witch Leyline [Z Ver]: Damage increased (90->100). Witch Leyline [EX Ver]: Damage increased (115->120). Narrow Spark: All non-EX versions now deal exactly 3 hits. Animation timings, damage & proration adjusted to compensate. Narrow Spark [X Ver]: Startup decreased (24f->18f), damage per hit decreased (50x1->25x3), is now -11 on block. Narrow Spark [Y Ver]: Startup decreased (24f->22f), damage per hit decreased (39x2->30x3), is now -6 on block. Narrow Spark [Z Ver]: Startup increased (24f->26f), frame advantage unchanged. Narrow Spark [EX Ver]: Number of hits increased to 5, damage per hit decreased (47xN->27xN), proration decreased (93%xN->95.6%), frame advantage unchanged. New Special(s): Grand Stardust (D,D+x/y) and Magical Reusable Bomb (D,D+z). [System] Fixed issue with flight & recovery landing that rendered certain combo routes invalid when used against Mima. [System] Fixed issue with certain attacks during Flight Mode causing Mima to erroneously turn if opponent was directly underneath her. 6z: Fixed issue where effects would persist after Mima lands. 3z: Fixed oversight where move could be jump cancelled on block, guard hitvelocity decreased. "Orreries Sun": Initial activation animation now has 20f of pre-superpause startup, Spellcard name now persists during entire duration of the move until release. "Flare Star": Changes from Version 2021.01.16 reverted. [System] Fixed oversight in juggle flag resets. [System] New victory quotes added against more characters. Several older victory quotes removed. [System] AI routines from Gensokyo Reloaded fullgame added, Sakuya will now actually fight back when AI is enabled. [System] Corrected command buffer for 6y and 4y; the former command will now always take priority over the latter. 5z: Fixed oversight where move would give p2 more Power on block than intended. 2x: Sakuya now returns to normal width during recovery frames. 2z: Fixed oversight that wouldn't apply bonus hitstun against airborne opponents on counterhit. j.5z: Fixed bug where effects would persistent after Sakuya lands. Time Paradox: Fixed an issue where the move could be used twice in a juggle. Time Paradox: Increased Sakuya's width during startup. "Inscribed Red Soul": Now plays landing sound effect during recovery. "Sakuya's World": Fixed issue where projectiles spawned during timefreeze would ignore damage scaling. "Sakuya's World": Added failsafe that would immediately cancel the timefreeze effect if Sakuya is somehow hit or if an opposing Sakuya uses "Sakuya's World" at the same time. "Jill the Ripper": Time restriction removed, Sakuya can now perform "Jill the Ripper" at any time while "Sakuya's World" is active. [System] Control Rod charge can now be carried over to Utsuho's other Specials. [System] New Victory quotes added, older unused Victory Quotes removed. [System] Fixed issue where certain effects from Aerial attacks were not being removed properly upon landing. [System] Corrected behavior of ground recovery tech. [System] Corrected issue where certain attacks that shouldn't be affected by proration were being affected and vice-versa. [System] Corrected issue where Control Rod charging effects would erroneously play at the beginning of ground tech recovery animation. [System] Updated charge gauge graphics to be consistent with those in the Touhou: Gensokyo Reloaded full game. [System] Crouching hurtbox size decreased. j.5x: Fixed oversight where 75% hard proration was not being applied if used at the beginning of a combo. Hell Geyser: Minimum & maximum startups decreased (24f~94f->14f~84f). Flare Up [Z ver]: No longer possesses startup invulnerability. Radiant Blade: Hitbox & hurtbox ranges extended. "Creeping Sun": Fixed oversight where move didn't cause a Hard Knockdown. 5z: Fixed bug where charged version's armor state would ignore hitpause, which would cause the attack to whiff in certain situations. 5z (Charged): Startup decreased by 8f. [System] New victory quotes added. Certain older & unused winquotes removed. [System] One new palette added. All references to a certain South Korean MMORPG are purely coincidental. [System] Fixed oversight in damage dampener code that would cause certain attacks to not be affected by proration when they should and vice versa. [System] Screen will now display two spellcard names at once if the effect of the first spellcard lingers after use. 6z: Fixed oversight that prevented move from hitting multiple times against airborne opponents. j.2z: Fixed issue where proration would not apply properly to the next hit. Throw: Fixed issue where throw would not cause a true hard knockdown against certain opponents. Throw [Back]: Yuyuko no longer turns immediately after grab is successful. Eternal Wandering: Now turns to face opponent on use. Lance of the Swallowtail Crest: Damage decreased (70->60). "Ticket to the Netherworld": Removed. Replaced with Ghost Sign "Ageless Dream" (Version 2017.03.19 changes reverted).
  3. Friendly reminder that if you decide to register an account name that contains bigoted slurs, we might just change it to something silly. That especially goes for you, @JewelpetfansareHAPPY

  4. After deliberation amongst the staff, we'd like to announce that @Laharlhas been promoted to Administrator, due to his contributions to the site in bringing stability back after the Collections subforum had fallen into disarray, as well as holding the fort during times of the day when our other Admins were not online. We'd also like to welcome @Darkflareback to his former position as Discord moderator; while we initially demoted him from this position in the past due to questionable behavior at the time, his attitude has improved over time that we decided that reinstating him as Discord moderator was appropriate.
  5. Hello Mugen Free For All, We, the staff, felt that it was necessary to give you an update regarding recent events surrounding both our recent rule changes and a number of our collection threads being taken offline. As many of you are probably aware, we had to demote Ryoucchi from Administrator rank at around December 2020 due to questionable behavior in both the forums and discord, behavior that was not becoming of neither a site administrator nor a public representative of Mugen Free For All. Such behavior included posting of "Not Safe For Work" images outside of designated channels and/or without proper spoiler tags & warnings, unfairly kicking and banning user accounts with little to no provocation, and generally exhibiting an aggressive and spiteful attitude. Many of these abuses of power only came to light months after the fact when other administrators were contacted by affected users or after Discord and forum logs were checked to address unrelated issues and we became aware of the abuses. Despite warnings from other members of staff, this behavior continued. After being warned by RobotMonkeyHead himself for these abuses of power, Ryoucchi began vandalizing the Discord server in response, deleting roles and deleting emotes. Ryou was demoted to a Global Moderator on the server to prevent him from doing more damage, so he proceeded to make unsanctioned, ruinous changes to the forum software, forcing us to demote him there as well. After this, Ryou left the staff out of his own will. In part due to the behavior in question continuing even after Ryoucchi had been demoted, and even temporarily banned from our site, and after numerous reports from regular users, some of whome were under the age of 18, staff had deliberated for months regarding updating our rules to prohibit nudity and sexual content entirely, as opposed to leaving in an "artistic nudity" exception. The other part of this was to streamline our forum rules with our Discord server rules, which had previously had a #nsfw channel dedicated to posting said artwork until only earlier this year. While we were on the issue of updating our rules regarding nudity and NSFW content, several other instances had occurred that forced us to reexamine our other rules, including public doxxing and characters containing child pornography. As such, we officially amended our rules on September 25 and made a public announcement regarding them. In response to this, Ryoucchi felt it necessary to not only remove all of the collection threads he had worked on in retaliation, but also logged into the accounts of other users he had had contact with in the past, including a current global moderator, to remove collection threads that he did not have direct control over. Such behavior is unacceptable and presents a major security risk to our website and its mission of serving as a warehouse for Mugen content. As such, we have decided to permanently ban Ryoucchi from our forums and our Discord server. Ryoucchi does not represent MFFA or its values, and we strongly urge everyone to consider what he had done before criticizing us for our decision. We also urge many of you to not share any account information with anyone, regardless of who they may be. We are currently in the process of recreating the various collection threads to remove them from Ryou's ownership. Anyone is welcome to help with rebuilding them if they wish, just remember to adhere to the collection creation rules if you do so. This thread will be left open, so if you have any questions, please do not hesitate to ask. We will do our best to answer.
  6. Just a friendly reminder to everyone that spamming posts and them immediately deleting them afterward still counts as spam. We've had to ban several new accounts due to this. Moving forward, anyone caught doing this will have their account flagged to require moderator approval for all future posts. If you have second thoughts about posting something, then odds are you shouldn't be posting it.

  7. 09/04/21: (Incident Zero) Toyosatomimi no Miko released, Three characters updated The 17th Incident Zero character, the Taoist saint Toyosatomimi no Miko, has been released. Special thanks to Blade/Darkart for the sprites. In addition, IZ Marisa, IZ Reisen, and IZ Yuuka have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Marisa, Miko, Reisen, Yuuka. [Common][System] Reorganized file structure, all IZ characters now share a common System file. [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [Common][System] Fixed graphical bug involving dash effects during superpauses. [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Common][System] Fixed how proration & Type-ß spirit gains are handled on multi-hit attacks. [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [Marisa] Adjusted command priority between Witch Leyline and Miasma Sweep. [Miko] First release. [Reisen] 5z: Vertical hit velocities increased to accomodate an oversight in wallbounce states. [Yuuka][System] Corrected erroneous animation frame in walk back animation. [Yuuka] Throw: Slightly increased hitbox size to make grab success more consistent. [Yuuka] Soil Tilling: Fixed bug where Power and Spirit gains were not taking effect before the final hit. [Yuuka] Soil Tilling: Damage increased (200/200/220->200/220/240), followup damage increased (20->35). [Yuuka] Flower Parasol Charge: Animation & properties redone, no longer possesses armor. All versions now have the ability to cancel out opponent's projectiles. [Yuuka] Flower Parasol Charge: Damage increased (80/90/100->100/110/120), proration decreased (80%->85%).
  8. 07/31/21: (Gensokyo Reloaded) Yuuka Kazami updated Good news for Yuuka fans (or fans of grapplers in general), GR Yuuka has been updated with a few balance changes. [System] Adjusted positioning of several system related effects to be consistent with changes in Touhou: Gensokyo Reloaded. Soil Tilling: Damage on final hit increased (Total damage increased from 180/190/200 -> 200/220/240). Soil Tilling: Damage on follow-up throw increased (20->35). Flower Parasol Charge: Attack merged with removed Thorny Rose special, effects renewed. Drifting Dandelion: Hitbox range & downward vertical reach slightly increased.
  9. On the subject of piracy, it's worth noting that their download section at one point actually contained pirated copies of various paid doujin games, including both Koumajou Densetsu/Touhouvania games and Cavestory, all of which were still there last I checked, which was only a few months ago.
  10. At the risk of potential drama stirring up as a result of this thread, I'm going to have to close it. It's bad enough when people make the occasional shit-on-Mugen-Archive thread from time to time, we don't need any more bad blood with other communities as well.
  11. Touhou: Gensokyo Reloaded has been updated to v3.0.2.2, resolving a game-breaking bug with Sakuya's World and other miscellaneous issues. Download link is the same.
  12. There are ways of criticizing people's work and addressing the issues present, but making comments like these is not the way to go about it. How many times have you been told not to double/triple/quadruple post unless said posts have some kind of substance? Any further posts like the ones above will be deleted on sight and the users given infractions.
  13. Should work now. Check under "hide post"
  14. Touhou: Gensokyo Reloaded v3.0.2.1 has been released! This one's an actual bugfix patch as opposed to what the previous version ended up being. Download link is the same, but we've included two patch versions: FOR v3.0.2 is for the majority of you who have been running v3.0.2, while FOR V3.0.1 is for anyone who hasn't already updated their game from v3.0.1 to v3.0.2. Patch notes: https://plasmoidthunder.neocities.org/thgr/patch_3.0.2.1.html
  15. After almost a year, we're pleased to finally release Touhou: Gensokyo Reloaded v3.0.2, which ended up being a little bigger than just a few bugfixes.

     

    1. DXfactory

      DXfactory

      Absolutely amazing work you've done RicePigeon!

      7340fa944d5f4fc7f0554b1f03d6b656.png

  16. We're proud to announce the release of Gensokyo Reloaded version 3.0.2. This updates resolves several system issues that were present, as well as a few minor balance changes to the cast. Download Link: https://1drv.ms/f/s!ApLvCUDLkbLnkXnS3xZ5rXRS4UN1 Full Changelist: https://plasmoidthunder.neocities.org/thgr/patch_3.0.2.html
  17. 03/14/21: (Incident Zero) Four characters updated IZ Meiling, IZ Sakuya, IZ Youmu, and IZ Yukari have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Meiling, Sakuya, Youmu, Yukari [Common][System] Reorganized file structure, all IZ characters now share a common System file. [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [Common][System] Fixed graphical bug involving dash effects during superpauses. [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Common][System] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [Meiling][System] Corrected command priority between Sky Dragon Kick/Scarlet Cannon and Kick of Showering Brilliance/Water Taichi Fist. [Meiling][System] Added Lie Meiling mode (accessed by pressing U,U,D,D,B,F,B,F,D,U when palette #10 is highlighted during palette selection). [Meiling] Water Taichi Fist: Damage increased (50/60/70->50/65/80), fixed oversight that would allow two projectiles on screen at once. [Meiling] "Colorful Light Lotus Flower Palm": Fixed bug that would occur if Meiling trades hits with opponent. [Youmu][System] Fixed oversight where certain attacks would not add Spirit gauge during Type-ß. [Youmu] "Sword of Meditation": Added safeguard that prevents 2nd hit onward from whiffing against airborne opponents if the first hit connects. [Yukari][System] Portrait & Superportrait updated. [Yukari][System] Fixed oversight that made air dashes cover more horizontal distance than intended. [Yukari][System] Adjusted command priority between Specials; Fantasy Firefly Nest now takes command priority over Full Moon Umbrella and Illusionary Rift. [Yukari][System] Corrected gravity values on several of Yukari's attacks. [Yukari] "Spell Overdrive": Fixed various system bugs that would occur when Spellcards are used.
  18. Anyone attempting to spread conspiracy theories implicating other websites in our recent phishing attack will receive an infraction. Consider this your first and only warning.

    1. Toasted Milque

      Toasted Milque

      Whomever thought it would be cheeky to phish clearly has no life to speak of.

      This isn't me trying to be edgy, what I speak is the truth! (and no I ain't gonna point any fingers)

  19. 02/17/21: (Incident Zero) Nine characters updated IZ Aya, IZ Iku, IZ Momiji, IZ Nitori, IZ Reimu, IZ Sanae, IZ Sumireko, IZ Suwako, and IZ Tenshi have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Aya, Momiji, Nitori, Sanae, Suwako. [System][Common] Reorganized file structure, all IZ characters now share a common System file. [System][Common] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [System][Common] Fixed graphical bug involving dash effects during superpauses. [System][Common] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System][Common] All characters now use a new buffer system, as the old system was causing visual oddities. [System][Common] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [System][Common] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [System][Common] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [System][Common] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [System][Common] Major revisions to buffer system made. [System][Aya, Reimu] Charge commands no longer require direction to be held while Spell Overdrive is active. [Aya] Tengu Drum: Adjusted leaping behavior. The arc of Aya's leap now more closely resembles the original move it was based on. [Aya] "Illusionary Dominance": Sped up effects on hit. Aya gotta go fast(er). [System][Iku] Fixed bug where Spellcards would still cost Power during Spell Overdrive. [Nitori] Guard Cancel: Fixed oversight where counterhit indicator would erroneously appear. [Nitori] Water Bomb Giant Swing: Fixed bug where attack could be erroneously performed with 623x+y+z and 421x+y+z [Nitori] "Spell Overdrive": Fixed oversight where velocity bonuses to walking & dashing was not being applied correctly. [Nitori] "Kappa's Cover Fire": Fixed oversight where 50% minimum scale was not being applied. [Sanae] 2x: Corrected sprite misalignment. [Sanae] 2y: Corrected sprite misalignment. [Sumireko] Air Throw: Fixed oversight where tech window was too short. [Suwako] "Mr. Mishaguchi": Corrected Ikemen-exclusive bug, fixed issue where lifebars would flash during cinematic. [Tenshi] Adjusted command priority between Beams of NonPerception and Sword of Non-Perception.
  20. Unfortunately, this happens way too often over there, and not just to people coming here but pretty much to any forum that isn't MA. Unless you're here to deliberately cause trouble, we never ban people simply for what MUGEN websites they visit.
  21. Diary - Feb 6: Mew gave birth. We named the newborn "Mewtwo".
  22. He's been at it for almost 10 years, if he hasn't stopped now then he's most likely never going to stop. He's either a REALLY desperate failtroll, or he has a mental illness; I'm never 100% sure which one it is.
  23. 01/31/21: (Incident Zero) Four characters updated IZ Iku, IZ Reimu, IZ Sumireko, and IZ Tenshi have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the new file structure: Iku, Reimu, Sumireko, Tenshi. [System][Common] Reorganized file structure, all IZ characters now share a common System file. [System][Common] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [System][Common] Fixed graphical bug involving dash effects during superpauses. [System][Common] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System][Common] All characters now use a new buffer system, as the hold system was causing visual oddities. [System][Common] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [System][Common] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Iku] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Iku] Forward dash & horizontal jump velocities increased. [Iku] Jumping velocities & gravity adjusted, Iku's jumps should now feel slightly floatier. [Iku] Fixed incorrect gravity values on certain attacks. [Iku] Veils Like Wind: Damage & Projectile Damage increased (50->60). [Reimu] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Reimu] Corrected incorrect gravity values on certain attacks. [Reimu] Ascension Kick: Damage increased (80/90/100->90/110/130). [Reimu] Ascension Kick [Z ver]: Startup invulnerability removed. [Sumireko] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Tenshi] 6z: Fixed how proration & Type-B spirit gains are handled. [Tenshi] 2z: Fixed how proration & Type-B spirit gains are handled. [Tenshi] Sword of Scarlet Perception: Fixed how proration & Type-B spirit gains are handled.
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