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Staubhold

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Everything posted by Staubhold

  1. Oh nice! Much better... CLSN is better, but not optimal. You missed some on a couple of attacks. A readme would be nice too... I´l give some in depth feedback in a couple of hours.
  2. Waitwhat? No animations at all in the stages? Not even the elephants in the Agni Tempel stage? Just recreated the Elephant animations of any SF2 Dhalsim stage for MUGEN... Piece of cake...
  3. Yes... and you can even download it on your PC. I have it since January...
  4. Just out of curiosity I checked Metallhead, Be-Bop & Rocksteady... The CLSN on all of them is really bad, please fix them. Try to find some fitting sounds for your chars and use them. Rocksteady firing his gun but all you´ll hear is a KFM SWOSH sound effect is not good at all. Especially Metallhead - I can see you put some work into him. He´s good (no MUGEN standard for me), but could be so much better. I´m not trying to bash you or something, I´m just givin´some feedback on your chars. I like your choice of classic chars and I would love to see them in MUGEN. So, keep up your work! To be on topic... Burnovs "Time Over" lose animation repeats itself - he disintegrates and assembles himself again and again. Just checked some Double Dragon Advance vids on youtube. Try to find some sounds from the game... Hitsounds, Burnovs "die" & "reasamples himself" voices. Take a look at this vid. Burnov fight starts at 4:12 mins. Try to recreate the animation of his disintegration, your version looks different. For a "first round" ko of Burnov you could use the belly down on the ground animation/sprites for Burnov, the disintegration loos animation you should use for the last round. Take a look at the DD Advance "die" animation... Burnov disintegrates, his clothes are on the ground, they "blink" and vanish. You could use that to give a retro feeling to your char. (At 5:27 in the vid above...) For a new intro I suggest the Double Dragon intro, the kidnapping (from 0:13 mins on in the vid). But instead that Burnov goes with the rest of the gang he stands in place to fight. Yes, this sounds like a lot of work, but it would make your chars so much better!
  5. I hope it inspires you ZombieBrock to learn and create some basic stage animations. It´s not as hard as you might think.
  6. Please, don´t just swap the sprites and that´s it... Just take a look at your CLSN!!! Standing Standing X Punch Standing Y Punch QCF/D, DF, F, X - Special No no no no! Please put more effort into your chars. It is nice to try to create some old school/classic chars that no one has done before, put PLEASE not only as some bad sprite swaps. For your CLSN problems just read this: http://kod.trinitymu...N_Tutorial.html
  7. Just for shits and giggles .. At 4:26 minutes...
  8. Very classic, I likie it... but... http-~~-//www.youtube.com/watch?v=RW6U_wQOGtM
  9. UNDEAD CYCLON!!! Great, I like it a lot!
  10. Very nice Ryon! I like it!
  11. Shingami, please stop that! Read the rules and stick to them, if you wanna post about a char. Thank you and have a nice day!
  12. Seth Killian just posted on Twitter about an upcoming Street Fighter X Tekken patch to remove the games infinite combos. Street Fighter X Tekken infinite patch is complete, waiting for go-live date from Sony and Microsoft after it's approved. Street Fighter X Tekken's newest Assist Gems much stronger than their earlier counterparts Capcom Japan's SFxT blog updated today with a full description and rundown of all the new gems in the game for the patch that is being released today and tomorrow for Street Fighter X Tekken. Capcom Unity had put up a post, but without the costs or effects of the gems. While most of the gems are just different variations of the currently existing power-up gems, the new Assist Gems are sure to catch you by surprise. Take note of Auto Block Level 1 that now only costs 50% of a bar to do along with Auto Throw Escape Level 1 that only costs 25% of a bar to perform. SF/TK Assist Gem Pack 1 Gem ID: 001 Advance Input [Effect: Special moves have increased strictness on input] [Cost: None] Gem ID: 003 Easy Input Lv.1 [Effect: Special Moves become easier to do (see command list)] [Cost: 5% Attack Power Reduction] Gem ID: 008 Super Easy Input Lv.1 [Effect: Special Moves become much easier to do (see command list)] [Cost: 5% Attack Power Reduction] Gem ID: 013 Cancel Assist Lv.1 [Effect: Canceling into special moves is easier (see command list)] [Cost: 5% Attack Power Reduction] Gem ID: 018 Auto Throw Escape Lv.1 [Effect: Techs all regular throws] [Cost: 1/4 block of the Cross Gauge] Gem ID: 023 Auto Block Lv.1 [Effect: Automatically blocks all attacks] [Cost: 1/2 block of the Cross Gauge] Gem ID: 031 Vital Increase Lv.1 [Effect: Increases how much life you have at the start of the match] [Cost: 10% Defense Reduction] SF/TK Assist Gem Pack 2 Gem ID: 004 Easy Input Lv.1 [Effect: Special Moves become easier to do (see command list)] [Cost: 5% Defense Reduction] Gem ID: 005 Easy Input Lv.1 [Effect: Special Moves become easier to do (see command list)] [Cost: 5% Speed Reduction] Gem ID: 009 Super Easy Input Lv.1 [Effect: Special Moves become much easier to do (see command list)] [Cost: 5% Defense Reduction] Gem ID: 014 Cancel Assist Lv.1 Cancel Assist Lv.1 [Effect: Canceling into special moves is easier (see command list)] [Cost: 5% Defense Reduction] Gem ID: 019 Auto Throw Escape Lv.2 [Effect: Techs all regular throws] [Cost: 1/6 block of the Cross Gauge] Gem ID: 024 Auto Block Lv.2 [Effect: Automatically blocks all attacks] [Cost: 1/4 block of the Cross Gauge] Gem ID: 027 Ultimate Block Lv.1 [Effect: Automatically blocks all attacks, upon autoblock negates all chip] [Cost: 1 block of the Cross Gauge] Gem ID: 032 Vital Increase Lv.1 [Effect: Increases how much life you have at the start of the match] [Cost: 10% Speed Reduction] Gem ID: 036 Assault Timer Extension Lv.1 [Effect: Increases the amount of time you can stay in Cross Assault] [Cost: 10% Speed Reduction] Gem ID: 039 Pandora Timer Extension Lv.1 [Effect: Increases the amount of time you can stay in Pandora] [Cost: 10% Defense Reduction] SF/TK Assist Gem Pack 3 Gem ID: 010 Super Easy Input Lv.1 [Effect: Special Moves become much easier to do (see command list)] [Cost: 5% Speed Reduction] Gem ID: 056 Boost Effect Time Extension Lv.1 [Effect: Increase the amount of time Boost Gems are active] [Cost: 1 block of the Cross Gauge] Gem ID: 060 Boost Effect Enhancement Lv.1 [Effect: Raises the power/effect (percentage) of Boost Gems] [Cost: 1 block of the Cross Gauge]
  13. A new patch will be available for Street Fighter X Tekken on April 24, 2012, which adds 60 free gems and a replay analyzer to the game. Over on the official Japanese blog, they offered details on the update. Pandora Extend, Ultimate Guard and Expert Input are some of the notable gems that will become available. Pandora Extend ups this mode to a 20 second duration, Ultimate Guard combines auto block, auto throw escape and chip damage negation into one gem, but it takes one bar of meter to use. You can still block by yourself, and you'll still take chip damage as normal when doing so, though. Expert Input requires more precise inputs on your motions. Some of the other gems will also be exclusive to Street Fighter or Tekken characters. Here's a video of the Ultimate Guard gem in action. http-~~-//www.youtube.com/watch?feature=player_embedded&v=JV99LJurie4 Capcom also showed off their new replay analyzer, which enables you to go back and check out various stats and graphs for a match. Click images for larger versions This update will increase the total number of saved gem loadouts you can have per each character from 2 to 5.
  14. Captivate 2012:Ono Talks Street Fighter X Tekken at Captivate – Paid Gem Packs Incoming, Pandora Extend, Ultimate Guard, and Expert Input Gems Revealed Ono, who had been quite ill recently, kicked off the presentation by thanking all of us for the get well messages that he had received over the past few weeks. He assured us that he was still very much alive, despite the numerous rumours doing the rounds, and that he was still with Capcom. According to Ono, another title update is incoming which will provide over 60 new gems to choose from, additional gem loadout slots, and a full Replay Analyzer mode. He also detailed a few of the new gems that we would be getting. Ultimate Guard, for example, combines Auto Block, Auto Throw Escape, and Chip Damage Negation into one gem. Pandora Extend will increase the length of your Pandora mode to 20 seconds instead of 10. Finally, there will be an Expert Input gem, which will actually make special move inputs harder to do but will provide your characters some form of bonus in return. Further content will drop in May, which will be a mix of both free and paid DLC. An assist gem pack will be made available at two dollars, while two booster gem packs will be available at one dollar each. A new color palette pack will also be released, though it will be free. Finally, Ono assured fans that the glitches and exploits in Street Fighter X Tekken (including infinite combos) will be patched out in the future.
  15. Cool... If ya need some more stage ideas... I´ve got some up my shelf.
  16. Why "horror" game? Seems to me there is no "horror" element like Zombies or supernatural things in the game... or am I wrong?
  17. Nice lifebars Ryon! Fire & Ice? lol I immediately thought about that old AMIGA game... Stage worthy? I do think so, dear Mr. Ryon sir...
  18. I´m going with King & Hugo... but just because my other main Blanka is still "locked" thanks to Capcom and their DLC politics... Street Fighter X Tekken patch 1.02 reportedly out for some PSN users Reports have come in that some people are receiving are receiving the Street Fighter X Tekken patch on the PlayStation 3. This patch is a small 20 MB file and shouldn't take you long to download. Capcom-Unity posted a blog last week detailing that an online sound update and the tournament support update would be available on April 10th. Additionally, the following update will occur on April 10th: -Online sound update, which will improve the quality of sound when playing online matches. -Tournament support update, which will expedite the gem selection process with the help of a new number wheel system. If you missed our demo of the Tournament Support update, you can watch it right here. This patches the game up to 1.02 and should be available on the Xbox 360 sometime tomorrow. Oh cool!! Vita Trailer - Episode 1 http-~~-//www.youtube.com/watch?v=EnO2ApozyAM Vita Captivate Promo http-~~-//www.youtube.com/watch?v=64w9yUHkrFk April 10th Patch Breakdown http-~~-//www.youtube.com/watch?feature=player_embedded&v=DwbOvJL10Ec
  19. Xiaoyu Double Map Sweep Loop and Jump Cancel http-~~-//www.youtube.com/watch?feature=player_embedded&v=kKbC6PTsxm8
  20. Yoshimitsu Suicide Screen Lock While Yoshimitsu has been hailed as one of the worst characters in the Street Fighter x Tekken lineup, rraimannjr recently discovered an interesting use for his EX Suicide. Tagging in your partner character while using the move locks the screen in place, allowing the second character to perform corner-only combos anywhere on the screen. The video demonstrates a few things Juri can take advantage of using this, but rraimannjr says it should be useful for a variety of other characters. http-~~-//www.youtube.com/watch?feature=player_embedded&v=ghR8kSycyrM IMO, that´s cool...
  21. Very nice ZomboeBrock! I really like the concept... ...and yeah, it needs animations...
  22. SFxT The Online Warrior: Episode 5 'SFXT...The Death of Hype?' http-~~-//www.youtube.com/watch?v=JhCv2XzIaZ8
  23. I really enjoy that classic char...
  24. Infinite Combo Update http-~~-//www.youtube.com/watch?v=1fW84IxEdVo
  25. Capcom just announced what DLC would be free and the prices for those that aren’t. They also mention that the development team is hard at work patching out the infinites that have recently been discovered, as well as the online sound issues that have plagued the game since its release. Hot on the heels of its March 6 release date, SFxT is about to kick off regular updates – meant to keep the experience fresh all through the year – with a blend of free and paid DLC. There’s a whole bunch o’ content coming, so let’s break it all down… Up first on April 3 are Swap Costumes that take the “alternate costume” DLC idea one step further – instead of offering basic alts, these outfits cross the fashion line by dressing SF characters as Tekken characters and vice versa. See Raven dress as Guy, Cammy as King and uh, Kuma as R. Mika…(?) Swap Costumes are available for $1.00 (80 Microsoft Points) each, or if you wanna dive in for the whole assortment you can pick up the Street Fighter or Tekken collection packs for $13.00 (1040 MSP) each – buying one pack saves $6.00, grabbing both saves $12.00. April 3 also brings three free color packs, each containing four new additions to the palette for added customization options. Topping off the April 3 additions are three new quick combos, making for a total of five pre-programmed attack patterns. While spamming these pre-set combos is tempting, don’t forget each use saps some of your Cross Gauge! Shortly after those items arrive, look for a free tournament support title update that will add a new and faster way to select your gems from the versus screen via a dial system. We’ll actually run a live stream this Monday at 4pm PT to show off this update, so head to our Twitch TV page for details. The tournament update will also include improvements to the online sound issues discussed in Ayano-san’s earlier blog. Looking just a few more weeks beyond the tournament support addition, the next big wave is a massive selection of free content delivered as a title update. This includes three new Assist Gem packs and six new Boost Gem packs, which add over 60 gems to the selection pool. This sizable infusion of new gems exponentially increases the customization options for every player, so we should see some interesting new loadouts once this DLC arrives. To that point, we’re also tossing in three more gem slots per character in which you can save your preferred loadouts. Finally, this update comes complete with a free replay analyzer, which enables you to dissect each fighters’ vital statistics. The biggest additions come soon after the PlayStation Vita version launches later this year – the 12 characters debuting on Vita will come to consoles as a $20.00 (1600 MSP) bundle. I know many were worried past character pricing would push the cost of this update sky high, so I’m happy to say Blanka, Sakura, Guy, Cody, Elena, Dudley, Alisa, Bryan, Christie, Jack, Lars and Lei will not break the bank. One additional note – the dev team is also already working on solutions to the infinite combos currently making the rounds on YouTube, and will have them patched up once these other updates are out the door. I know this was a massive wall of text, so for further clarity, here’s everything we discussed above. This all begins on April 3 with Swap Costumes, color packs and quick combos, and then rolls out over the next several weeks: FREE Nine new gem packs totaling 60+ new gems Replay analyzer Tournament support for gem selection Three new quick combo pre-sets Three additional gem loadout slots Three new color packs with four colors each PAID Swap Costumes – $1.00 (80 MSP) each or in two $13.00 (1040 MSP) Street Fighter and/or Tekken packs DLC characters – $20.00 (1600 MSP) for all 12 new fighters
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