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Everything posted by Staubhold
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Great!! Good looking progress.
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It´s the official name of Urien´s theme song...
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Very nice aperson98! Love the Weegee stare taunt. How about a "Luigi´s Mansion" like intro? Everything is dark, frightened Luigi steps in with a torchlight and calls for Mario... Or maybe you could use a part of "luigi whistles totaka's song" from the same game... He whistled when he was scared in the game. Maybe as another taunt or intro? Use the Weegee stare as a win animation... Let Weegee´s face zoom into the screen!
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Yep, it’s happening. Although, unlike the others, Resident Evil 6 X Left 4 Dead 2 isn’t a full-fledged game. It’s a collaboration by which Left 4 Dead 2 enemies will appear in the PC version of Resident Evil 6 and Resident Evil 6 enemies will make their way into the PC version of Left 4 Dead 2. This content will be made available to owners of both games for free. Resident Evil 6 on PC will add four survivors from Left 4 Dead 2—Coach, Nick, Ellis and Rochelle—as playable characters to its Mercenaries: No Mercy mode, which Capcom announced earlier in the year. Each character will have a customized weapon load-out for the game. Two L4D enemies—the Witch and Mini Tank—will make an appearance in this mode, too. The additional content will be automatically downloaded to the PC version of Resident Evil 6 starting April 5th. Meanwhile, the PC version of Left 4 Dead 2 will get the Lepotitsa, Napad and Ogroman enemies from Resident Evil 6. All three enemies will be depicted in the game using Valve’s Steam Workshop tools. The enemies will be made available sometime this Spring. Commenting on the crossover project, Chet Faliszek from Valve stated: “We’re huge Resident Evil fans, so when the opportunity arose to work directly with Capcom to combine L4D2 and RE6, we jumped at it.” Resident Evil 6 Producer Yoshiaki Hirabayashi added: “The Resident Evil 6 team really enjoyed working on this crossover, and we’re confident that our fans will have a great time with it too! We hope you enjoy this unique content.” http://www.siliconera.com/2013/03/15/resident-evil-6-x-left-4-dead-2-crossover-dlc-announced/ http://www.siliconera.com/2013/03/15/first-look-at-resident-evil-6-x-left-4-dead-2-collaboration/
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[Bonus Char/Stage] Break the Car (Final Fight 2)
Staubhold replied to NotAGoodName's topic in [ RELEASES ]
Nice solid bonus char. Thanks! -
Oh nice aperson! Can´t wait to see a first vid...
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King Slime released by fukin-otou (19/02/2013)
Staubhold replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
The King slime is a recurring monster in the Dragon Quest videogame series. Introduced in Dragon Quest IV, it´s a giant, chubby, crown-wearing slime. -
Garfield Version 3.2 Edit By Aperson98
Staubhold replied to aperson98's topic in [ EDITS & ADD-ONS ]
Try it here... http://www.mugenevolution.co.uk/fer619/Downloads/Gar-Mugen.7z -
Then shouldn´t that be in the W.I.P. section...
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[Bonus Character] Sf2 World Warrior Oil Drums
Staubhold replied to NotAGoodName's topic in [ RELEASES ]
Nice! All drums are there! -
So... he´s only a palette swap and a bad one. Block and many more animations look like this... I know, it´s a beta, still.
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[Bonus Character] Sf2 World Warrior Oil Drums
Staubhold replied to NotAGoodName's topic in [ RELEASES ]
Nice update... ...but why does the second round start with only 5 drums? Top one is missing in the second round. -
2 Soul Calibur stages and 1 Scooby-Doo Stage
Staubhold replied to gladmadhatter's topic in [ RELEASES ]
That would be great! -
Dracula (orig. by raigugiraru) released by Sky79 (31/10/2012)
Staubhold replied to sтαя∂υsт cяυsα∂εя's topic in [ 2012 ]
Strange, just tested it... dracula10.def in MUGEN1.0... working perfectly for me... -
2 Soul Calibur stages and 1 Scooby-Doo Stage
Staubhold replied to gladmadhatter's topic in [ RELEASES ]
Thanks for the efford, but... I thought at least Scooby & Shaggy were animated... That would be a nice start! -
Dracula (orig. by raigugiraru) released by Sky79 (31/10/2012)
Staubhold replied to sтαя∂υsт cяυsα∂εя's topic in [ 2012 ]
Whopps, wrong quote again... -
Oh... so I´ll get two Gildiss? Nice, can´t wait to test my strength against this dragon!
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ROFL!! So Robotnik is a pedophile? ROFL!! This looks great, I´ll take a look and give feedback. Great, I love this YTP Robotnik! Very very nice! - the win animations are great! - you could add more wins/intros like you already did with old school Robotnik/Eggman boss battle machines... Machines could destroy them self in intros, so Robotnik falls out of his inventions http://youtu.be/d9BDW9vdfFE - would love to see the giant Robotnik mecha from Sonic 2 - give Sonic & Robotnik some voice clip/sound in their win animation... - give him a sound or voice for his z/c roll dodge - more taunts if possible - Shitty spriteswap super special!!! Code it so, that only the KFM uppercut knocks p2 out If you k.o. p2 with this super, give them a more cartonish look... p2 flies upward into the sky, sprite get´s smaller and smaller... Vanishes with a blink... I hope you know what I mean. - dizzy animation: how about small sonics rolling around his head instead of stars? - Fingerpoke of doom
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Thanks Websta! Love the small Byakki vs Kagetsura intro.
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Nice one! I like it! Typo in the readme... Hyper Move Flying Serpent Shock is D,D,D,x+y and not D,D, x+y ... May I asked what you fixed in Byakki? The new hyper bgs are nice lookin´
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Wii U Edition has f*cking Tekken BALL!!! http-~~-//youtu.be/rk2XjbvuGa0
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COUNTDOWN PLAY MOVIE 04 http-~~-//youtu.be/8eCMYFoOpDM COUNTDOWN PLAY MOVIE 05 http-~~-//youtu.be/jjkuZqyDrU0
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WOW! Looks really nice! Thanks
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COUNTDOWN PLAY MOVIE:03 http-~~-//youtu.be/UD0KtSDUZlM