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LightFlare_Da_Realest

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Posts posted by LightFlare_Da_Realest

  1. [PREVIEW]

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    An elbow? As a special move? Really?!

    [COMMENT]

    Sup, guys? It's time to take it back to a game that is near and dear to my heart. If you've been a fan of mine for a while, you'll know that the Southtown saga is one of my favorite storylines. It pans across so many games. I've done an entire original screenpack with stages from the SNES version of Art of Fighting 1. Well, now it's time to go back to that game. But this time I'm giving you the Arcade version, which we all know had more detailed stages. I will be dropping each stage one by one starting with Todo's stage. Included will be the 1.0 version which will stay true to the original and the 1.1 version which will take advantage of 1.1's superior features. The stages were already large so I didn't increase them vertically like I normally would. Instead I chose to create more depth and use things like zoom, which was a signature feature of that series. I also included zoom delta and parallax. Keep an eye out and enjoy a new twist on an old favorite! 

  2. [PREVIEW]

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    sPOoKy

    [COMMENT]

    Sup, ladies and gents. Coming through with the ish. Got a spooky theme, so it's looking kinda ghoulish. Barz. But for real, got an original stage inspired
    by the Darkstalkers Vs Street Fighter project over at Newagemugen.com, although it's not apart of the official project. Come with zoom, animations, superjump and looped bgm. Don't be scared. Click the link.

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    [DOWNLOAD]

    River City

    [COMMENT]

    Hello again, my friends. This time around I'm bringing you some stage conversions from a game that I hold near and dear to my heart. River City Ransom for the NES was one of the first beat'em ups I ever played, right behind Double Dragon. Me and my best friend would play this all the time. I've wanted to convert these for a long time. I wanted to really mix them up, but I decided to release them in a more "close to source" manner.  There's no zoom, only a few have moderate superjump but they all have looped bgm's. I used 180x120 scale. It means that most source characters will appear too small but normal characters will look better. It made sense to me because there are only a few River City Characters and I wanted the stages to appeal to the majority. Eventually I intend to pick a select few and make them for 1.1 only, at which point I will really chop them up and things like seperate delta's, parallax, zoom and scailing. But for now, enjoy these basic but classic stages.

  4. [PREVIEW]

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    Step into the unknown...

    [COMMENT]

    Dropping some 720p, 1.1 only content. The image I chopped up was created by a talented artist named Mark Kirkpatrick. I've got a few more projects using his works that I may or may not drop separately. Either way, you'll see them...eventually. Nothing too fancy coding wise. Just superjump, zoom and some looped trap music. Click the link, my dudes.

  5. [PREVIEW]

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    TAKE THIS!

    [COMMENT]

    Let's switch up a bit. I'm serving ya'll Tia's stage from Breakers Revenge for the Neo Geo. I chopped it up and added a bunch more layers. It's got superjump, animations, parallax, stage zoom, delta zoom and looped bgm. Click that link and enjoy!

  6. [PREVIEW]

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    BaLlOooOOon!

    [COMMENT]

    One more for the road. My last Fighter's History installment(for now at least), Karnov's stage from Karnov's Revenge for the Neo Geo CD. I used a slightly different formula for the parallax on this one as well as the scale delta on the corridor openings on the side. It's the stuff I'm known for. Superjump, looped bgm, animations, parallax, scaledelta, zoom and zoom delta. Once again brought to you in part by Davias at Spriter's Resource. Click the link and show ya love in the comments. Peace.

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