Reposting my post from the Guild.
Comments on bold.
What Nitris said, plus I'd add some stuff to this.
- No 2003/XI version of Sonic Slaughter? (and should be DC'd) In the case you don't add the 2003/XI version of Sonic Slaughter, at least allow base Sonic Slaughter to also be DC'd as a tradeoff.
- While Boomerang Shot can be super canceled, doesn't show the Super Cancel message.
- Speaking of Boomerang Shot... Weak version does 128 damage, which is ok. But why strong version jumps right to 208 damage? That's too much damage for a special that is not a special command throw. If anything, you should drop the damage around 150.
- Close weak kick should have a slightly lesser pushdown, to ensure she can kick twice.
- Also, since this is a mix from XI and 2k2UM, personal preference, but give her the walking speed she has in XI when performing String shots.
While you need to polish those details with her, I can tell for a fact you're doing a good job with Whip. She needs some damage scaling as well, but outside those details, you're on the right path with her.