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Arklegend Zinesis

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Everything posted by Arklegend Zinesis

  1. Nice now I can do the rematch thing been looking for this kind of stage, I'll be sure to make a vid of it http://mugenfreeforall.com/public/style_emoticons//smile.png btw is it just me or is the club syn down?
  2. BGM's loud but you can up it a little bit except for that intro in the vid, I kinda like that intro of hers it always makes me laugh when ever I hear it http://mugenfreeforall.com/public/style_emoticons//smile.png Btw why am I not allowed to use the other smileys?
  3. I finally got a chance to watch this http://mugenfreeforall.com/public/style_emoticons//smile.png btw this is Yu's comment after seeing Yukiko's shadow on midnight channel rofl
  4. Time manipulation is good but not that great cause it takes time to activate it or invoke it and when your facing the powered dbz It'll only take them less than a second to defeat you. So in short having that ability is useless if you can't even use it not to mention their range of attacks is 2-3 meters.
  5. http://youtu.be/jupUwB5i7jg Final part hope you enjoy the fights http://mugenfreeforall.com/public/style_emoticons//smile.png
  6. Nice my kind of char http://mugenfreeforall.com/public/style_emoticons//smile.png
  7. Nice getting it now http://mugenfreeforall.com/public/style_emoticons//smile.png
  8. Yeah I like their theme and they are both free for all which Is good cause I can put random or unrelated series against each other(also cause I don't need to customized the chars portrait lol) http://mugenfreeforall.com/public/style_emoticons//smile.png. V3 contains chars that are some what darker or violent in nature while V4 holds the chars that are more on the crazy anime side (except for the aliens I keep them there as enemies lol).
  9. He kinda forgot his account pass, you can contact him on the guild or here http://www.youtube.com/user/cnh2132.
  10. [Preview] Fixed Menu Items [Download] http://www.mediafire.../?u6z46c9hjldb6 Site: http://lordmikehnk.blogspot.com/ [Comment] By lordmike It's been way too long since my previous update... What's new: update 1/21/12 -fixed Mr.Heart's "iteyooo" gauge bar (well, kinda) -fixed Mr.Heart's Fatal KO screen: now it won't repeat itself over and over when he wins while in Super ITEYO mode -enhanced Mr.Heart's hitsparks -added specific gethit anims for all hokuto chars while Hato-sama slams them to the wall; other chars will still have generic gethit anims (5012 i think) -added a few missing sprites for YUDA_31 (for Komaku's branding) -added and improved Thouther_31's phoenix sparks for his fatal ko (thanks to cyanide for helping me with the math equasion that got the sparks to expand) -added a few missing sprites to Jagi's Fatal KO attack background -changed renzo's screenpack in an attempt to recreate the original Arcade screenpack, i think it looks decent -added the possibility to change the music from the original to the hokuto musou remix for every char - to do so, just open the char's def file and select the one you prefer. -eliminated Mamiya's cheapness: she won't recover life over and over again, she won't stop losing life while she IS being hit -added JUDA-(NERICYA) again in the roster mainly for Nericya's AI which was very good; and with that i've updated that Juda with new sprites, anims, sounds and effects -theoretically, the game won't crash now in the arcade mode saying "error loading char.sff" Do the gold text to reposition and fix the menu items look on the title screen. ;Title screen definition [Title Info] fadein.time = 10 fadeout.time = 10 menu.pos = 320,225 menu.item.font = 7,0,0 menu.item.active.font = 9,0,0 menu.item.spacing = 0, 21 menu.itemname.arcade = "ARCADE" menu.itemname.versus = "VS MODE" menu.itemname.teamarcade = "TEAM ARCADE" menu.itemname.teamversus = "TEAM VS" menu.itemname.teamcoop = "TEAM ALLY" menu.itemname.survivalcoop = "SURVIVAL ALLY" menu.itemname.watch = "WATCH MODE" menu.itemname.survival = "SURVIVAL" menu.itemname.training = "TRAINING" menu.itemname.options = "OPTIONS" menu.itemname.exit = "EXIT" ; These parameters define the window in which the items are visible ; in. menu.window.margins.y = 18,3 ;320,10 menu.window.visibleitems = 7 ;11 menu.boxcursor.visible = 0 menu.boxcursor.coords = -48,-10,47,2
  11. Nice thanks Mei http://mugenfreeforall.com/public/style_emoticons//smile.png
  12. Too many wips aaahhh!

    1. Reigizuo_78

      Reigizuo_78

      WAT? WHERE??????? WHERES THE WIPS????????????

    2. Okami

      Okami

      Isnt it the new screenpack? Zinesis also wanted to make characters.

    3. Reigizuo_78
  13. Wow dling it now, I think this is the stage before the final fight
  14. If your talking about the one on the vid then no that's 640x480 as for the HD version I'm thinking of putting it on hold atm since the HD ver sometimes cause's lag during the game, I can only enjoy playing it on 640x360(so HD is only private). And also I can't put new characters on it that easily since fraya's char are coded with guard gauge which changes their defenses as the lifebar decreases so the one that I will be uploading(If I can) soon is just a converted game into 1.0 that will have a new sp look and also contains the motif with the old sp and lifebars.
  15. Simple Sp in standard resolution for the DOH Fighters 2 I'll try uploading the vid later.
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