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NapoleonJonamite

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Posts posted by NapoleonJonamite

  1. Link has been updated! I applied some of the feedback that was given. Readme does state that the arrows require holding the specific button for the element attached to them (Right below the command for the arrows themselves). In addition, the moveset has been changed. The command layout has been redone thanks to suggestions by Cybaster, and Link now has the Hookshot thanks to aperson98 for helping on that.

  2. Also, I totally misunderstood regarding the bomb toss. The sprite edits I have are for a ground based toss, not an air based. So if you could do an edit of those sprites to imply them being thrown from the air, that'll be great. I'll handle the codes for that.

  3. Couldn't really fix the error with the Triforce alignment.

    Was worried about infinites, which is why the basic slashes are slowed down.

    I know what you mean about the boomerang, but I was afraid of it not doing the multihit I wanted after I made it function like a boomerang should.

  4. Though I may have some more things to do/add to him, I am proud to say that my first non-Sailor Moon character, the Hero of Time has been released to the public!

    Posted Image

    Using the original spriteset from AxKing, a few edits from KBN, and the same gameplay format that I have used for each of the Sailor Moon characters, Link is ready to charge into the fray.

    Download him here: http://napoleonjonamite.webs.com

    What's left:
    -----------------------------
    -Aerial projectile (Bomb)
    -Hookshot (May collab)
    -Color separation
    -Any bug fixes

  5. If by specials you mean the kind that don't require a bar, she has a sliding kick special that deals three hits but travels a different distance depending on which kick button you use.

     

    If by specials you mean hypers, she has World Destruction, as shown in the screenshot, Super Space Sword Blaster which is a multi-projectile hyper that can best be used as an anti-air, and an autocombo hyper.

  6. After quite a bit of tweaking, and a little recoding/respriting, I present to you the beta version of Sailor Uranus!

    Posted Image

    Known issues:
    -No winquote system
    -No hitsparks/FX
    -Low quality voices throughout
    -No custom small portrait

    In addition, Neptune has been updated out of beta phase, and Mini/Chibi Moon and Saturn have received some minor updates.

    Download them all here: http://napoleonjonamite.webs.com/

  7. After many weeks of tweaking, Sailor Saturn has been released in beta form.

    Posted Image

    Now available at: http://napoleonjonamite.webs.com/

    Known issues:
    -Missing hitsparks
    -Odd hitsounds
    -No sounds on throws
    -Damage values odd on certain hypers

    Feedback is welcome.

     

    It should also be noted that after a full, non-beta release of Saturn, I will be taking a break from working on stuff for Mugen due to college classes. Any updates to Saturn will still be made and released, but as far as new Sailors there won't be any for a long time.

  8. A beta version of Mini Moon has been released for testing and feedback.

    Posted Image

    Known Items to be completed:

    -Flip-Kick special and hyper do not connect on first hit (CLSNs being reworked)

    -Twinkle Yell (Pegasus hyper) spawns Pegasus on p2 (Deciding whether to leave as is, or have Pegasus spawn behind Mini Moon and charge after p2)

    -Throw sounds

    -Hitsparks and FX

    -Original hyper portrait from former author (Replacing once the new one is sent to me)

    Download here: http://napoleonjonamite.webs.com

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