My anger is fully justifiable. I work my ass off all those months just to make him actually playable, and you shit on him by saying he's bland, uncreative, and too safe. I'd like to see you do better when your latest works include Son Son with a Donkey Kong head, a badly designed Fox McCloud, and a Mario that's basically a head swap of Warner's old Luigi. Neither of them had good gameplay.
So it's going to replace mine because it simply looks better? That's what you're saying? Goddamn you're foolish. It can look better all it wants, it's still going to lose in gameplay.
All I really kept from the original reworking by KBN was the super powering of the arrows. Most everything else was something added or retooled, and they worked with the type of Link I was shooting for, and the fact that my Link has been downloaded at least 1500 times (My new host tracks the download count) says it's a bland pile of needing to be replaced? Obviously you're the right guy to talk to when your stuff can't play for shit.
Again, coding has been my thing, not spriting or animating. If the character interests artists, they provide help because they know how to do this stuff beyond a copy/paste like you showed me. The retouch looks way better than what you did in the beginning, and this other version that will "replace" mine will look good, but could play like ass.
When working with a character that has been around for a long time, you will see that they will always have everything basically be the same. Not always does the "being creative" thing work. Imagine giving Ryu from Street Fighter a sword. Creative? Yes. Fitting? Hell the fuck no. Moves will always be the same, gameplay formats will be different, but the overall character will always be the same. Take that as you will, or won't as your recent history has shown.
If you aren't going to be helpful, like you aren't by slamming an actual move from an actual fighting game appearance, then quit talking and go back to releasing garbage that no-one wants to retouch.