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xcheatdeath

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Posts posted by xcheatdeath

  1. Well, the thing is that pillars just don't extend into nowhere, so why not have some ceiling or other flat bridge like object up there? In the Balcony, it would've been better if the wall was extended so that the entire area would make more sense.

     

    It's supposed to be thought of that the ceiling is really high up. So the pillars "technically" lead some where, you just can't see it. I'd love to be able to add more stuff, but I'm no spriter, and I was honestly just working with the sprites from the source game. I can edit a very tiny bit. But I'm not good enough of a spriter to be able to make something that fits the mortal kombat sprite style in 100000 years. Sorry to disappoint :(

  2.  

    Not problems, it just seems as though they aren't fully complete, and The Bank was just...well, not true to the original in terms of the extended ceiling. Also the same problem for The Balcony and The Street and Noobs Dorfen. The Temple was okay, but a little misaligned.

    I mean, for the balcony, the street & Noobs Dorfen, I imagine that what I did would make a lot of sense, I mean the pillars in the balcony & Noobs Dorfen can't just stop ya know? So they would have to extend to the ceiling of the structure they're in. I just made the buildings taller in the street. So the edits were just faithful to what would make logical sense, I kept trying out different things for the bank, I know that the top of the bank led to the rooftop, but since I can't make the stage lead into the other like the original, I had to improvise haha. I'll probably touch up The Temple soon.

     

     

    I saw my post was premature lol!! I thought they were coming at that time . but I will try them out definitely tomorrow! today I gotta work a 4pm to 4am schedule ARGH!! still congrats on the release and i'll let you know if I come across anything that needs to be noted

     

     

    I hope you enjoy, and I look forward to any feed back you give!

  3. all MK3 stages minus the Soul Chamber (I'm still working on getting this perfect to the source before I add super jump) have been added, 
     
     
    The only stage I got the stage fatality to work properly on is the subway. The mk3 Pit flat out doesn't work, at least with an uppercut, if you use their original stage fatality input and it works, cool. I doubt it'll look as it should though. and The Bell Tower, "works" with a simple uppercut but the camera stops scrolling before it gets to the spikes at the bottom so yeah it gets a lil glitchy. I wouldn't recommend using stage fatalities on that stage.
     
     
    Enjoy!
  4. Thanks yo, I'm glad to be here ~

     

    Here's some stuff I did earlier today

     

    Hayato by Mouser

     

    FmTwjrr.png

     

    Sith

     

    http://www.mediafire.com/download/6annr1wgts4fqoy/Hayato_by_Mouser.zip

     

    Skeletor by Kain the Supreme

     

    xwLhith.png

     

    XelBFIW.png

     

    Hulk, Blackman

     

    http://www.mediafire.com/download/ohzy28fdi1kee69/Skeletor_by_Kain_the_Supreme.zip

     

    Ironman by Zvitor (You need his Color Separation patch for this to work)

     

    9JVGhkd.png

     

    Gravity Suit Samus

     

    http://www.mediafire.com/download/08gsgwcx5y136h0/Ironman_by_Zvitor.rar

     

    Enjoy guys :)

  5. @winmugen11 I mean bolder as in I just used bolder colors! and I hope to become more active overall here. I've only really been at MFG but I'm starting to slowly start being active at more forums! I'll definitely talk to someone about getting this moved :)

     

    Thanks for the compliments guys, I'll probably come around and touch up most of these palettes in the future once I'm better at doing this, believe it or not it was only like 2 weeks ago I made my first palette hah.

  6. I feel like, I've gotten pretty decent with palettes. Especially color separated ones  :cool4:
     
     
    but here's some stuff I've been working on..
     
    Adon by Trololo
     
    fzUkNXh.png
     
    3yLneNr.png
     
    dEOA9Rn.png
     
    TqGvYxq.png
     
    Default, Hulk, Merica, Custom
     
     
    Sanzou by Hh or Duracellular's edit 
     
    2xN8lrc.png
     
     
     
    Avdul by Nimame
     
    nWuxrVV.png
    zjKQWhq.png
     
    HulknSpidey & OrangeBluenGrey
     
     
     
    The Thing by Warner
     
    MGGi1hx.png
    JU8uaSC.png
    Br06KjC.png
    pYLkK0h.png
    4PmygUJ.png
    romd4IS.png
     
    Hulk, Blood Stone, Moon Stone, Moon Stone Alt, Thunder Stone, Water Stone
     
     
     
     
    I guess I'm taking request :)
  7. If you use the winmugen versions of Juano's character's the pit's stage fatality should work, it's coded into the character so idk if all of them will work properly. I know it does in the 1.1 version. I didn't try it in the 1.0 version. The mk2 pit won't have a stage fatality tho haha.

     

    Cool, but the Super Jump MK Stages I already have glitch at the Super Jump areas.

    You mind posting a screen shot so i can see what you mean so I can fix it?

     

     

    Is there a sprite difference with 1.0 and 1.1? :o

    or is it just the zoomin and out codes in it.

    Not significant, but some sprites were moved in the 1.1 version to follow the zooming properly.

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