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Posts posted by xcheatdeath
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Just a minor update. I've basically redone the subway, what do you guys think?
Made it more, source accurate ;)
I can't make it possible to be able to knock the opponent up top, but I made it so when you super jump, or do an arial combo, you'll be up and able to see the street!
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Well, there is always other digitized sprites....
Eh, don't worry about it, I'll get them looking nice and updated soon my friend :)
The zoom versions will come, after the graphical updates of course.
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Well, the thing is that pillars just don't extend into nowhere, so why not have some ceiling or other flat bridge like object up there? In the Balcony, it would've been better if the wall was extended so that the entire area would make more sense.
It's supposed to be thought of that the ceiling is really high up. So the pillars "technically" lead some where, you just can't see it. I'd love to be able to add more stuff, but I'm no spriter, and I was honestly just working with the sprites from the source game. I can edit a very tiny bit. But I'm not good enough of a spriter to be able to make something that fits the mortal kombat sprite style in 100000 years. Sorry to disappoint :(
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Not problems, it just seems as though they aren't fully complete, and The Bank was just...well, not true to the original in terms of the extended ceiling. Also the same problem for The Balcony and The Street and Noobs Dorfen. The Temple was okay, but a little misaligned.
I mean, for the balcony, the street & Noobs Dorfen, I imagine that what I did would make a lot of sense, I mean the pillars in the balcony & Noobs Dorfen can't just stop ya know? So they would have to extend to the ceiling of the structure they're in. I just made the buildings taller in the street. So the edits were just faithful to what would make logical sense, I kept trying out different things for the bank, I know that the top of the bank led to the rooftop, but since I can't make the stage lead into the other like the original, I had to improvise haha. I'll probably touch up The Temple soon.
I saw my post was premature lol!! I thought they were coming at that time . but I will try them out definitely tomorrow! today I gotta work a 4pm to 4am schedule ARGH!! still congrats on the release and i'll let you know if I come across anything that needs to be noted
I hope you enjoy, and I look forward to any feed back you give!
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What exactly are your problems with them?
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all MK3 stages minus the Soul Chamber (I'm still working on getting this perfect to the source before I add super jump) have been added,The only stage I got the stage fatality to work properly on is the subway. The mk3 Pit flat out doesn't work, at least with an uppercut, if you use their original stage fatality input and it works, cool. I doubt it'll look as it should though. and The Bell Tower, "works" with a simple uppercut but the camera stops scrolling before it gets to the spikes at the bottom so yeah it gets a lil glitchy. I wouldn't recommend using stage fatalities on that stage.Enjoy!
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Thanks man, his CS came with a samus palette, so I kinda felt like, i had to do it.
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Thanks yo, I'm glad to be here ~
Here's some stuff I did earlier today
Hayato by Mouser
Sith
http://www.mediafire.com/download/6annr1wgts4fqoy/Hayato_by_Mouser.zip
Skeletor by Kain the Supreme
Hulk, Blackman
http://www.mediafire.com/download/ohzy28fdi1kee69/Skeletor_by_Kain_the_Supreme.zip
Ironman by Zvitor (You need his Color Separation patch for this to work)
Gravity Suit Samus
http://www.mediafire.com/download/08gsgwcx5y136h0/Ironman_by_Zvitor.rar
Enjoy guys :)
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Yeah man, I'm finally starting to branch out rather than just hanging around the guild.
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Thank you! :)
I've already started on mk3/umk3 stages as of today, the subway is already complete
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Zoom def's added to the mk2 stages. If you want to use the zoom variants, keep the entire file. There are slight graphical edits I had to do for the zoom to work properly. Also added an overlay to the living forest and wastelands (1.1 only though)
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@winmugen11 I mean bolder as in I just used bolder colors! and I hope to become more active overall here. I've only really been at MFG but I'm starting to slowly start being active at more forums! I'll definitely talk to someone about getting this moved :)
Thanks for the compliments guys, I'll probably come around and touch up most of these palettes in the future once I'm better at doing this, believe it or not it was only like 2 weeks ago I made my first palette hah.
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Double posts are okay in this type of situation right?Cell by NeocideBolder Default, Bolder Alt, Christmas, Custom
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Nah, it's Kane without his mask! hah.
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Thanks yo! I'll have more soon!
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Check the first post for it!
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Right on, Gimme a sec, I'll see what I can conjure up.
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Can you give me a reference image of Roah?
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I feel like, I've gotten pretty decent with palettes. Especially color separated ones :cool4:but here's some stuff I've been working on..Adon by TrololoDefault, Hulk, Merica, CustomSanzou by Hh or Duracellular's editAvdul by NimameHulknSpidey & OrangeBluenGreyThe Thing by WarnerHulk, Blood Stone, Moon Stone, Moon Stone Alt, Thunder Stone, Water StoneI guess I'm taking request :)
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All of Juano's characters can be found here
Click the spoiler below "download"
http://mugenguild.com/forum/topics/soul-ninja-umk3-v1-1-110803.0.html
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The mk2 stages have been added guys. Enjoy!
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Thats bigggg..very nice.guess need to switch back to 1.1 :)
There's 1.0 versions too if you don't want to switch!
guys expect the mk2 stages today!
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If you use the winmugen versions of Juano's character's the pit's stage fatality should work, it's coded into the character so idk if all of them will work properly. I know it does in the 1.1 version. I didn't try it in the 1.0 version. The mk2 pit won't have a stage fatality tho haha.
Cool, but the Super Jump MK Stages I already have glitch at the Super Jump areas.
You mind posting a screen shot so i can see what you mean so I can fix it?
Is there a sprite difference with 1.0 and 1.1? :o
or is it just the zoomin and out codes in it.
Not significant, but some sprites were moved in the 1.1 version to follow the zooming properly.
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Mortal Kombat Stages Equipped with Super Jump!
in [ RELEASES ]
Posted
I'm only doing things like that to stages that actually had another stage above them. But you'll be happy with the outcome of the new updated stages :)