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Super Nicholas

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Everything posted by Super Nicholas

  1. This game is great! I discovered a way to get to Pianta Village before you get to Bianca Hills. It involves lots of skill with wall-jumping and the Hover Nozzle. Also, if you jump up from "belly-sliding" on a steep slope, like the roofs of buildings in Delfino Square and keep running, Mario runs really fast. It's funny. The commercial was horrid... Givin' Mario an embarrassing name... A similar thing happened with Earthbound with an advertisement thing titled "This Game Stinks".
  2. Hardest boss I have ever faced... That's a tough one... I have several that can tie for my top spot. Not sure which was hardest for me. Here's my list: Shadow Queen (Paper Mario: The Thousand Year Door) (She is nasty. End of discussion.) The Biolizard (Sonic Adventure 2 Battle) (The bubble part is near impossible! You keep getting knocked away!) Golden Diva (Wario Land 4) (She is rotten! She is hard to hit, has annoying attacks, and there is a time limit to beat her!) Yakuza (Metroid Fusion) (If that thing grabs you, you can kiss 4 energy tanks goodbye.) Dark Mind "Core" (Kirby and the Amazing Mirror) (His attacks are very hard to avoid. Also, he has a LOT of health!) Princess Shroob (Mario and Luigi: Partners in Time) (Has a shield, and takes forever to beat. Has powerful attacks) Metal General EX (Kirby's Return to Dreamland) (He is hard to hit and has powerful moves. Having half-health in Hard Mode doesn't help at ALL! All this plus the things GarchompMatt mentioned make Metal General EX incredibly hard to beat!) Master Lobber (The Legendary Starfy) (All of his attacks are overpowered and he has an instant-kill move that is nearly unavoidable) Honorable Mentions: Hag 1 (Banjo-Tooie) (Has poison gas, hard-to-avoid attacks, and annoying quiz questions) Nightmare (Metroid Fusion) (Hitting that ugly thing's face is HARD! And when it flies around, it is very hard to avoid.) Galacta Knight (Kirby Super Star Ultra) (He is EVIL! He may be tougher to beat than Marx Soul! He is easier to beat with Meta Knight, but in the True Arena, you have to play as Kirby, who doesn't have "Meta Heal" to help him... In my opinion, he is best dealt with using Hammer Kirby.) SA-X (Metroid Fusion) (All of its attacks do at least a full energy tank of damage. You practically have to fly around using screw attack to avoid dying.) Master Belch (Earthbound) (He is constantly giving your party nausea (He is a pile of throw-up.), which is a VERY nasty problem in game. And he keeps summoning Slimy Little Piles to help him.) Hades (Kid Icarus: Uprising) (Getting though 3 forms of him without dying is difficult when you are playing on a high intensity... That part where you have to shoot certain projectiles is nasty... Considering if you screw up, you get hit with an unavoidable attack. Fighting his heart was annoying in Chapter 23...) Pit's Body (Kid Icarus: Uprising) (You have to play as Magnus (No Projectiles) and fight Pit (Fast-Moving Projectiles). Avoiding his shots is very difficult.) Marx Soul (Kirby Super Star Ultra) (His attack are powerful and he has a lot of health. Plus, for some reason, the Paint ability he gives does only 1 damage to him! I beat him with the least trouble using Plasma.)
  3. Yeah. I know about that helper glitch... I need to fix it somehow...
  4. Galacta Knight would be very cool for MUGEN. But it could be tough programming him because of all the projectiles/helpers he uses. I would have to adjust these so I can program them. Don't forget I'm still a programming noob... :P [CONFIRMED]: I will attempt to make Meta Knight for MUGEN!
  5. I have updated Kirby again. I have added dodges to him. Their commands are: Forward Dodge = a+x Backward Dodge = b+y These are VERY useful for getting out of combos and avoiding powerful moves. I have also adjusted Kick Spin (Air Z) to be able to hit more easily for better combos. I have also fixed Beanbon's retreat. (It was too fast) I also fixed Oohroo's attack. (He now uses his attack closer to the opponent) Also, he has a BIG sound update! Also, good idea on Meta Knight, TK. Maybe I'll make him sometime using his sprites from Super Star Ultra! ;) (An awesome knight needs an awesome MUGENized version!) BTW, Kibora. I am currently not working on any other Kirby characters. I was attempting at making Smithy (the main villain from Super Mario RPG). But he isn't my priority right now. I am working on Kirby. http://www.4shared.com/zip/SEVxN1K-/KirbyMassAttack__V2_.html
  6. Thanks for the compliment. Kirby is getting close to his official release. I just need to debug some things, add some stuff, and he'll be ready to go! I plan on adding a charge and dodges to make things easier against opponents like Vegeta.
  7. I have successfully debugged the command glitch! It had to do with the order the commands were listed! ALL commands are fully functional now!
  8. I seriously need a bigger roster screenpack... I have hundreds of characters and not all of them appear onscreen. It gets pretty annoying trying to find the characters I want to use. The concept looks very good! Please make this screenpack.
  9. I feel your pain, Kibora... I suck at sprites, too... Although I have made some decent ones before...
  10. Updated sff and air. I added: A burn animation. A shock animation. A frozen animation. A bloated animation. (Like with MadOldCrow's Princess Bubblegum's grab move). Fixed some sprites. http://www.4shared.com/zip/b6jdpMVj/Kirby_sff_and_air_Update.html
  11. Whoops! Must have accidentally used an image without the palette. I'll fix that.
  12. Yeah. Your videos really helped me get started on this character. Thanks for that. I know the command thing is an issue, but I have no clue as to why they don't work. I've tried tweaking them, but they still didn't work... Some commands seem to work occasionally, though... But, when those bugs are fixed, I feel that this character will really shine in the field of battle. I've managed to beat tough characters like Ronald McDonald with him, even with glitchy commands.
  13. Posting a link to the playable beta. Sorry I couldn't use mediafire. There was a size limit for that. I hope 4shared is ok for you. http://www.4shared.com/zip/Fb6TNp8F/KirbyMassAttack.html Post what you think. Most recent update for convenience: http://www.mediafire.com/?y5aq9hkv3ohrkm4
  14. After seeing Ryon's tutorial on making characters, I have started to make a MUGEN character. It's a new version of Kirby that takes its sprites from the "Kirby Quest" subgame of Kirby: Mass Attack. I believe that the character is coming along very well, though there are some bugs I need some help figuring out how to fix. I have programmed his basic attacks, his hypers, and helpers for him. I'll provide a list of what his attacks are here... He uses some copy abilities and references to other Kirby games and the Kirby anime to attack (There are a lot of references in Kirby Quest) and uses various enemies from the game as assists. Note: The Galaxia hyper is a one-hit kill, just like in the game. If I figure out AI, I will make Kirby use this attack very rarely, though he will always use it against cheaps. Specials: QCF, x = Laser Kirby D, D = Stone Kirby QCB, x = Waddle Dee Assist QCB, y = Oohroo Assist QCB, z = Grindarr Assist QCB, a = Floof Assist QCB, b = Beanbon Assist QCN, c = Blucko Assist Hypers: 2QCF, x+y = Superspicy Curry (1 bar) 2QCF, y+z = Kabuki Kirby (2 bars) 2QCF, x+z = Galaxia (3 bars) 2QCF, a+b = Tornado Kirby (1 bar) 2QCF, b+c = Megaton Punch (2 bars) 2QCF, a+c = Dyna Blade (3 bars) 2QCB, x+y = Back Attack (1 bar) 2QCB, y+z = Gator Rampage (2 bars) 2QCB, x+z = Critical Strike (3 bars) 2QCB, a+b = Tankbot (2 bars) 2QCB, b+c = Dragon Tank (3 bars) I am having trouble with debugging some moves, however... I need some help. The bugs are: Grindarr and Blucko fall through the floor instead of hitting the ground. Commands for moves don't work properly. They very rarely ever work. Here's an example of a command and it's ChangeState... [Command] name = "Superspicy Curry" command = ~D, DF, F, D, DF, F, x+y time = 20 ;Superspicy Curry [state -1, Superspicy Curry] type = ChangeState value = 1000 triggerall = command = "Superspicy Curry" trigger1 = statetype != A trigger1 = power >= 1000 trigger1 = ctrl Back Attack is supposed to make Kirby appear behind the opponent and hit them with a mallet. I tried using a PosSet to make this happen, but it always makes Kirby appear to the right of the opponent instead of behind them. There's also a glitch with his running move. His running move is Wheel Kirby. If the opponent jumps over him while he's using the move, he turns around when he isn't supposed to. (He keeps going in the same direction, though.) Critical Strike has a hyper portrait that is supposed to appear, but it doesn't for some reason. Here's the StateDef for the portrait. [state 1040, Helper] type = Helper trigger1 = AnimElem = 1 ID = 6040 pos = -55,5 postype = back stateno = 6040 helpertype = normal name = "Critical Strike Portrait" keyctrl = 0 ownpal = 1 supermovetime = 1 If helpers are attacked in a certain way, such as Ronald McDonald's hamburger projectiles, they turn into Kirbys when they aren't supposed to. I appreciate any help with debugging this character and thanks in advance.
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