Jump to content

Super Nicholas

Member
  • Posts

    192
  • Joined

  • Last visited

Everything posted by Super Nicholas

  1. Got the game like 2 weeks ago. Really like it. I have the event Genesect.
  2. Sweet! I ain't a noob anymore! :D

  3. Before anything is said, YES, I know there is already an English voicepack for Hercule. The reason I made this pack is because when I tried to download the original English voicepack, I got "Invalid or Deleted File" crap. For the voicepack, I used sounds from Balthazar & Cybaster's version of Hercule (yes, the joke character). Overall, they seemed to fit pretty well with this Hercule and I think I did a good job. My thanks go to Balthazar & Cybaster for creating the Z2 version of Hercule. Some of the sounds fit especially well, such as him shouting "Dynamite Kick!" or "I've got a present for you!" during his aerial kick and his present bomb counter respectively. You want it? It's your's my friend, as long as you click this link. http://www.4shared.com/zip/NRv229_1/herculeeng.html
  4. I'm pretty sure we've all seen this character get bashed by Dancing Banana in ironcommando's videos. It's 300guy aka King Leonidas. The character was pretty crappy, but he's the only Leonidas for MUGEN out there. He was also pretty hard to find in the first place... I mainly kept him as novelty and because he was the only Leonidas made for MUGEN. Well, anyway, I have made fixes to him and made him better. He still looks pretty bad, but he has better gameplay and animation speeds. I have even been able to defeat AirMoto (A very cheap character) flawlessly with the edits I made. I didn't really bother adding grab sprites to him, because he is still crappy 300guy, but I have made edits to make him better. His animations are faster so he can combo better. His aerial move can be used multiple times in one jump and doesn't repeat the animation over and over. His breakdance animation isn't a silouette of Kung Fu Man. His Sparta Kick animation has been repositioned. His hypers now use the hyper bar. Brittney Spears projectile uses 500 power, while the Breakdance and Sparta Kick use 1000 power. His guard is different. He uses his sword to guard instead of going into a hurt animation. His commands have been remapped to use x, y, and z. His hypers have the same commands. His animations have been positioned better. His name is now "Leonidas" instead of "300guy". His hit animations have hitboxes now. If he is still really that crappy, can't say I didn't try. Anyway, if you want him or need a Leonidas character, here is the download. :P http://www.4shared.c...y/Leonidas.html
  5. http://brazilmugenteam.com/kirby-the-dream-battle/ You have to download Kirby The Dream Battle from the site. They are included in the game. You can simply extract them after you download it.
  6. I need some help with Kirby's grab. It's... glitchy...

  7. Would anyone be willing to help me out on Kirby's grab? I would really like his grab to work properly...
  8. Rotom is my favorite Pokemon. I'm glad to see a good Rotom character for MUGEN.
  9. Ivan Luiz's characters are horrible! Especially his Finn! Finn's sprites look awful, his attacks are very overpowered, and he has no sounds!
  10. It's pretty hard to take a character who has the word "silly" in its name seriously... Anyway, I clearly saw some of the cheapest characters in existance in his intro. SuperMario64... Rare Akuma... Even Omega Tiger Woods... I've seen a vid of him. I believe he has the Bowser Swing, Omega Tiger Woods' move, and even Shun Goku Satsu. There are way too many characters that use Shun Goku Satsu. Here's a list to prove it: Rare Akuma, Bloo, Gumball, Heather, Chuck Norris, Weegee, Dancing Banana, Mr. Bean, Zim (Old Version), Ed, Eddy, Homer Simpson, Ronald McDonald, Evil Donald, Konata, Sonic, and many more! The move is so popular, because it is a cheap instant-killer! (Note: The Shun Goku Satsus of Homer Simpson, Ronald McDonald, Konata, and Sonic are powerful, but not instant killers. Same with Bloo's if the character has enough health.)
  11. I checked out the Kirby's Dream Battle project. It looks really good. And TK, you're in luck! Meta Knight and Galacta Knight have been made for it! You can download the beta and they will be in the characters folder. Sadly, they're AI-less... But still, they are well made. Anyway, feel free to continue posting comments on my character. I appreciate the help and advice. Thanks.
  12. I've tried out this character and, surprisingly, he's only a 2-button character. His AI is very challenging.
  13. I wonder if there is a way to defeat it, like using a sort of thing that KO's it before the match begins... Speaking of F1, I find it really annoying that characters like Giygas and GLaDOS can't be F1'd (not with the character).
  14. I have updated my Kirby again and made separate files for making Kirby run back for Gopal.

  15. Due to multiple requests from Gopal, I have made alternate commons and air files. Simply extract them, put them into Kirby's folder, and adjust the def file to use these files instead of the originals. http://www.4shared.c...y_RunBack_.html
  16. I mean an air file that can be swapped with the other.
  17. Here's the link to Kirby's latest update: http://www.4shared.c...ttack__V3_.html I have fixed the sprite errors that GarchompMatt and Gopal pointed out. Stone Kirby's landing position has been fixed. (It was too low.) Added new moves: Wheel Jump: Press up during Wheel Kirby. Stone Kirby can be used during Wheel Jump for a combo. EX Laser Kirby (QCF a+y): Bigger, quicker, more powerful, and cuts through opponents, but uses 500 power. Kirby Top (QCF y): Spins toward the opponent a little. EX Kirby Top (QCF b+z): More powerful and moves further. Uses 500 power. Stone Kirby's transformation is quicker. Some attacks are quicker for better comboing. Inhale (Work-in-progress): A grab, but it's still buggy. Still does damage and throws the opponent, though. (I might need some help on getting Inhale debugged... :P) I haven't added running backward yet. I might make a separate commons file and air file to use running back instead of hopping back, though.
  18. Yesterday, something happened that I really think you should hear about. I was on a Falcon Punch rampage (where I use kamekaze's Captain Falcon and use Falcon Punch and hit F1 when it hits), and I wound up against my Kirby. Whenever I would try to Falcon Punch him one round, he would counter with his Hammer attack, and this attack in specific, stopping me while I was preparing the punch. I know for a fact that I didn't program AI into Kirby (I don't know how), but it just seemed wierd. It's as if he did have AI or something... By the way, I have fixed Kirby's sprite problem. I have also sped up some of his attacks so he can combo better.
  19. I'm getting the bugs out. I have fixed up his hitsparks to be positioned right. I have also fixed the helper glitch, so only one of each helper can be on the field at a time. AND I have fixed the hitoverride for the helpers, so ALL helpers function properly now. Note: Don't forget this character isn't final yet. I have to fix all of his bugs and stuff. I can always add stuff in an update, you know. Don't worry about those minor bugs yet. They don't affect gameplay too much, but I'll try to get those out.
  20. 4 transformations, PLUS Vegito and Gogeta! Holy freaking cow! O.O Sounds like a great idea! Good luck!
  21. Nintendo's working on 2 New Super Mario Bros. games at once, apparently. This one looks like it'll be great. They clearly are pulling in elements from Super Mario World, such as baby Yoshis and Boo Buddies (The Boos the fly in circles). And of course, leave it to Nintendo to throw in some new stuff, too, like the Flying Squirrel Suit.
  22. Paper Mario is apparently going back to RPG instead of like in Super Paper Mario. I noticed that they are seriously implementing the "paper" element into the game with everything using paper-like physics. The addition of the fan and scissors could be interesting. The stickers probably replace the items and flower points from the previous games, using the stickers to perform special attacks and such. With the paper-element thing being implemented more than ever... I would have to wonder what happens if an enemy got wet or was set on fire...
  23. Note: It is Pikmin, not Pikman. Loved the Pikmin games, especially Pikmin 2. I am eager to see the release of this game. I was beginning to think we'd never see another Pikmin game, but Nintendo brought it back! I was also happy to see Olimar in Brawl. I beat both games without losing a single Pikmin.
  24. The original Luigi's Mansion was a great game! This game looks even better! I cannot wait to play this game! Because Ryon mentioned he didn't know the opening plot of the first Luigi's Mansion, I'll tell what it is. In the original Luigi's Mansion, Mario was kidnapped by Boos and turned into a painting by their king, King Boo. Luigi had to go in after him with the help of Professor E. Gadd, who invented the Poltergust 3000 (Luigi's Vacuum). Also, I noticed a reference to this game in Super Mario Sunshine... Apparently, Professor E. Gadd invented Shadow Mario's Brush and FLUDD, too. (You can even see a silouette of his face on the nozzle boxes.) Another reference is when a Pianta in the attic of Hotel Delfino says he wishes "someone could vacuum up all of the ghosts". Apparently, it's more than just ghosts in this game, because in that vid, there was a giant spider!
×
×
  • Create New...