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Status Replies posted by TheMeilingFan
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I don't know I will do this or not. I've made a char edit that intended for beatdown with cheap character (minimal with Rare Akuma), not to be played. I don't know whether I will release them to public or not.
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Classic CN that uses Uzi? Well, according to Black Kyurem (currently named Wolfslayer Regime in YouTube) in one of his videos:
I figured since a few other people did a video on Chuck getting defeated, I thought I'd do one. This time Chuck gets insta-killed by a legitimate method unlike other characters who use null methods to win, I decided to use H-Gate_350 since many others tend to use overused characters like Crazy-Catastrophe.
It still puzzles me how people still claim Chuck as the cheapest character. Don't get me wrong, he is an excellent joke character but doesn't deserve the title as strongest character. If you want to get technical Chuck is no where of this power. Anyways, the method to defeating chuck is a weak state his author put in my accident. The original way to defeat him was by fall instant death, now we use a method of killing by sending him to a null state to change his alive status, its a bit complex to understand but all makes sense if your an author like myself.
I think It's very difficult to find a video where Uzi-using CN defeated. Most videos use non-Uzi-using CN. If you want Uzi-using CN defated so badly, I can only think this method. Use WinMugen, and use Crazy-Catastrophe/ONI-MIKO-Z-R/S_Sakuya/other %n chars. Btw, another video
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I don't know I will do this or not. I've made a char edit that intended for beatdown with cheap character (minimal with Rare Akuma), not to be played. I don't know whether I will release them to public or not.
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I don't know I will do this or not. I've made a char edit that intended for beatdown with cheap character (minimal with Rare Akuma), not to be played. I don't know whether I will release them to public or not.
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Use konsen system. Example, on Holy Kula's 12th palette by smhungary89. Holy Kula could kill CN. The key is in this code
In enemy's helper code
[State ] type = Projectile triggerall = ishelper triggerall = root,alive triggerall = root,stateno != 120 && root,stateno!=1000666 trigger1 = root,name = "Chuck_Norris" attr = C,HA hitflag = MAFD projanim = 3102 projid = 3479643 projpriority = 7 projremove = 0 projremovetime = 30 projmisstime = 1 projhits = 1 projheightbound = -1000000,1000000 projedgebound = 1000000 projstagebound = 1000000 numhits = 0 postype = p2 offset = 0,500 sparkno = -1 guard.sparkno = -1 pausetime = 0,2 p1stateno = 1000666 supermovetime = 9999999999999 pausemovetime = 9999999999999 ignorehitpause = 1 [State ] type = Destroyself triggerall = IsHelper triggerall = !ishelper(7070707) triggerall = root,name = "Chuck_Norris" trigger1 = root,stateno = 1000666 ignorehitpause = 1
CN's weak state is in 1000666 and 120. From that, with some workaround, CN must be forced to a custom kill state by the attacker. For more info, ask smhungary89 or Black Kyurem.
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If you have ever realized, the 'machine gun' SFX in WinMugen more fluid than 1.x. For me, in WinMugen, it sounds like "Drrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr" almost continuously, but in 1.x it sounds like "Drrrrr Drrrrr Drrrrr Drrrrr Drrrrr .......", like stopped for a while. Even WavChannel is set more than 16.
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I wonder what can I do to help the attacking of false China KanColle in Mugen way...?