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LGM2006

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About LGM2006

  • Birthday 10/31/2006

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  • Gender:
    Male
  • Location:
    United States
  • Languages:
    English, Spanish
  • Interests:
    YouTube, music, MUGEN
  • Games:
    Too many to pick

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  • YouTube
    https://www.youtube.com/channel/UCnmz64Uh0DQ53DF0-fwx7wQ

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LGM2006's Achievements

  1. Okay, I already fixed that part out. Now that did the math. Thank you so much. I tried the battle again, and the error no longer comes up.
  2. Didn't want to take this solution as a difficult task, but would I need to comment that out entirely instead of the code you mentioned earlier? I'm still very new to these errors though. And when you said that the anti-cheap code would need to be "tossed", does that mean that I would have to do some minor tweaks to it as well?
  3. Not sure why I'm asking, but does that mean that I would need to comment out both of the two pieces of code above and their parameters or only one of them? Just wondering. And I've found more of the coding that's related to them (taken from her "Negative" file), don't know if I would also need to modify anything or not: ;============================================================================ ;============================================================================ ; POWER UP AGAINST CHEAPIES ;============================================================================ ;============================================================================ ; Take a wild guess. [State 5900: ????? against ?????] type = VarSet triggerall = !Var(55) triggerall = PowerMax <= 9000 trigger1 = enemy(0), AuthorName = "YOUKAI" trigger2 = NumEnemy > 1 trigger2 = enemy(1), AuthorName = "YOUKAI" trigger3 = enemy(0), AuthorName = "gulthor" trigger4 = NumEnemy > 1 trigger4 = enemy(1), AuthorName = "gulthor" trigger5 = enemy(0), AuthorName = "Ryou Win" trigger6 = NumEnemy > 1 trigger6 = enemy(1), AuthorName = "Ryou Win" trigger7 = enemy(0), AuthorName = "100%Ex-Inferis" trigger8 = NumEnemy > 1 trigger8 = enemy(1), AuthorName = "100%Ex-Inferis" var(55) = 9001 ; Ubercheapie power-up: enabled by default, but only against Master Cheese. ; Add your own ubercheapies if you like. [State 5900: Power Up against extreme cheapies] type = VarSet triggerall = !Var(55) ; Master Cheese trigger1 = enemy(0), Name = "Geese Howard" trigger1 = enemy(0), AuthorName = "Cannon Musume" trigger2 = NumEnemy > 1 trigger2 = enemy(1), Name = "Geese Howard" trigger2 = enemy(1), AuthorName = "Cannon Musume" var(55) = 666 ; Cheapie Power-up: Disabled by default. ; To enable, change the Null to a VarSet. ; Populate your own cheapy list. I've included Reu's characters as an example. [State 5900: Power Up against other cheapies] type = Null;VarSet triggerall = !Var(55) ; Reubenkee's chars trigger1 = enemy(0), AuthorName = "Reu" trigger2 = NumEnemy > 1 trigger2 = enemy(1), AuthorName = "Reu" trigger3 = enemy(0), AuthorName = "Reu and Kingtigre" trigger4 = NumEnemy > 1 trigger4 = enemy(1), AuthorName = "Reu and Kingtigre" var(55) = 1 [State 5900: Can't Touch This] type = NotHitBy trigger1 = var(55) = 666 ;trigger2 = PowerMax > 9000 ;trigger2 = MoveType = A value = SCA [State 5900: They Touched This :(] type = Helper ; Auto-Reversal Bus (ubercheapies only) trigger1 = Var(55) = 666 trigger1 = !NumHelper(666) trigger1 = MoveReversed ; Any Cheapy Bus (once per round) trigger2 = Var(55) trigger2 = !NumHelper(666) trigger2 = Life < 500 trigger2 = enemyNear, Pos Y >= -30 ;only if they can be hit trigger2 = !Var(53) trigger2 = Var(53) := 1 ;one time only name = "RESPECT TEH BUS" ID = 666 pos = 0, 0 postype = left stateno = 666 ownpal = 1 [State 5900: ?????] type = ChangeState trigger1 = var(55) = 9001 value = 9901 ; Really Dark Reiko stuff [State -2: Timer] type = Helper trigger1 = !NumHelper(6666) trigger1 = PowerMax > 9000 Name = "Timer Freezer" stateno = 6666 ID = 6666 pausemovetime = 9999999999999999 supermovetime = 9999999999999999 ignorehitpause = 1 [State -2: Can't throw me] type = NotHitBy trigger1 = PowerMax > 9000 value = , AT ignorehitpause = 1 [State -2: Override all hits] type = HitOverride trigger1 = PowerMax > 9000 time = -1 attr = SCA, AA, AT, AP slot = 7 stateno = 5000 ignorehitpause = 1 [State -2: Custom State hit prevention] type = ChangeState trigger1 = PowerMax > 9000 trigger1 = MoveType = H && StateNo != 5000 && MoveReversed ; only possible if a move was reversed value = 5000 [State -2: Life Init] type = Null trigger1 = PowerMax > 9000 trigger1 = !var(38) trigger1 = var(38) := 1 trigger1 = var(39) := LifeMax [State -2: Healing Factor] type = VarAdd trigger1 = PowerMax > 9000 trigger1 = !(GameTime % 3) trigger1 = var(39) <= LifeMax var(39) = 1 ignorehitpause = 1 [State -2: Life] type = LifeSet trigger1 = PowerMax > 9000 trigger1 = 1 value = var(39) Now, I never thought that I was going to run into compatibility issues like this by using MUGEN 1.0. Sorry to keep you waiting, but that's all that I can explain for now. I'll be sure to do the exact solution that you mentioned, as soon as I have time. But if she still crashes my MUGEN game again, then I guess all I've got left now is a similar looking KY OC: Hyuuga A. Akiko, even though she isn't quite as well-known/great as Reiko, but still considered as another hidden gem IMO.
  4. Okay, so I was just trying to see some of my characters battling out in different matches while using my MUGEN game in attract mode last night, but then I came across this issue with one of them. Apparently, I have one character that's been sitting in my roster for a while. It's a Kakuge Yaro OC named Reiko Hikari by Kamek. She usually works in my game for most of the part. However, whenever she fights against certain badly made characters (as stated in the Readme), MUGEN will crash without an error message/warning. That actually happened a long time ago, but there's also another problem that I found recently: If she even tries to fight against such cheap characters (let's just say YOUKAI's Naruto, for example), the game will freeze with this error message: Error message: State machine stuck in loop (stopped after 2500 loops): 9901 for Hikari Reiko Check your states for infinite ChangeState loops. Here's what I found in one of her files that the error mentioned (taken from her "Common" file): ;============================================================================ ; ????? (9001) ;============================================================================ [Statedef 9901] type = U physics = U movetype = A [State 9901: ?????] type = ChangeState trigger1 = 1 value = 990 From what I know, it's a pretty confusing and tedious task to fix this error up. Much more difficult than those DisplaytoClipboard errors, AIR file errors, Velset errors, etc. Honestly, I don't know if it's either a normal issue that's preventing her from working in my game anymore or if it's a rather serious one. Who knows? This might not happen to other people who also got this character, but it could for a few, such as me. I am currently using MUGEN 1.0, and I seemingly recalled that this error may not or may actually occur in WinMUGEN as well. I'm not sure though. Oh, and after some of you guys can answer my question, I've also got a few more questions to ask: Is this character even worth playing today? Is she still good? Does she need to be updated for MUGEN 1.0? If not, then I guess that in conclusion, she is pretty buggy for me. I'll let you decide what is going on with this character in general. Any help will be appreciated.
  5. My second character topic that I have posted. It's about an old and obscure digitized character that was made in 2001-02. This is Grossfukka Axel, made by MugenMage. Haven't seen someone hosting this guy anywhere on this site yet. Preview: Download: https://www.mediafire.com/file/zgwx99dssiizh6t/Axel0.rar/file Note(s): Nothing much is known about this character, except that it was made by the same person who also made Wan-Fu from Samurai Shodown 2 and Haggar from Saturday Night Slam Masters. Never heard of it, until that I found it in an old MUGEN compilation that's been sitting aroung in my PC for quite a while, as well as PZT's "The Unleaded Archives" character pack. Judging by the name, I can't tell if this was made for intentional purposes or not. I know it's one of the first digitized characters to be made for the game engine though.
  6. Kung Lao (SF styled, 6 button) by aperson98: https://www.mediafire.com/file/irdj2cguj53ynlg/sfkunglao.zip/file Liu Kang (MK1 SNES) by Unknown: https://www.mediafire.com/file/8gqirk0na0md6in/liukang.zip/file The author is actually Akira S@n, as stated in the now defunct Mugen 4ever site. Human Smoke by Kobra Logan: https://www.mediafire.com/file/nqeu9ez6lfryhjm/human_smoke.rar/file Sub-Zero by Jehovanss: https://www.mediafire.com/file/so22fpeuuxw36ca/Sub_Zero.rar/file Sub-Zero (MK2 SNES) by Kakaroto: https://web.archive.org/web/20070203162029/http://dangermugen.altervista.org:80/zip_files/Subzero-ninja.zip The Impaler's characters: Classic Sub-Zero: https://www.mediafire.com/file/hjnuk8aeo6c62pz/sub-zero2.rar/file Ermac: https://www.mediafire.com/file/3805opp6ewaz4l6/Ermac_%28The_Impaler%29.zip/file Human Smoke: https://www.mediafire.com/file/sv56smcnpjaydpa/smoke2.rar/file Noob Saibot: https://www.mediafire.com/file/4bqm6nimyw9vu7y/noob0.rar/file Reptile: https://www.mediafire.com/file/s8zj8p0psuxzq90/Reptile_%28The_Impaler%29.zip/file Scorpion: https://www.mediafire.com/file/2ouignbjircoj2w/scorp.rar/file Sonya: https://www.mediafire.com/file/pnyayqde8ocyj6b/sonya.rar/file Not sure if he also made a MK1 Kano, but I know that he did make a MK3 Kano: https://www.mediafire.com/file/pr9flk87sf55da1/Kano_%28The_Impaler%29.zip/file
  7. Mike Haggar (Slam Masters) by Orochi_Shin: https://www.mediafire.com/file/j2uhdmcxhn1p03m/HAGGAR2.rar/file
  8. Orochi_Shin's characters (Gunloc, Haggar, and Scorpion/Astro): https://www.mediafire.com/file/mq72kihzzjfhzk7/GUNLOC.rar/file https://www.mediafire.com/file/j2uhdmcxhn1p03m/HAGGAR2.rar/file https://www.mediafire.com/file/ibcs3px2muod5zw/Astro.rar/file
  9. Found CuecaX's Pocket Ryu: https://www.mediafire.com/file/q74s8vpg1phmgzq/Pocket_Ryu_%5BCuecaX%5D.zip/file
  10. Gouken (SFA) by Dripht: https://www.mediafire.com/file/twhpyn3lvxa89hk/Gouken_%5BDripht%5D.zip/file
  11. It's been a while that I haven't posted anything on this MUGEN site, since I was very busy on something that's important. Yeah, studying, taking exams, and all that, but since that's now over, I decided to take some time to add in more characters that I found for this collection, so here they are: Charlie/Nash by Matheus: https://www.mediafire.com/file/hsfcte3fp77biui/Charlie_%5BMatheus%5D.zip/file Chun-Li (SFA outfit) by MM: https://www.mediafire.com/folder/2g7i87xx5k81t/mugen Chun-Li (SFA outfit) by Omega Red: https://www.mediafire.com/file/el3djt3hsy3ke3g/Chun-Li_%5BAngel_Myst_%26_Omega_Red%5D.zip/file Chun-Li (SFA outfit) by V: https://www.mediafire.com/file/foi0c4ldgs1ehyu/V-ChunLi-Young.zip/file Chun-Li (SFII outfit) by Shacti: https://www.mediafire.com/file/s0lv5lzucilgt2j/Chun-Li_%5BShacti%5D.zip/file Dhalsim by WhiteMagic2002: https://www.mediafire.com/file/voivphf1tscga4o/Dhalsim_%5BWhiteMagic2002%5D.zip/file Guile by KoYoTae: https://www.mediafire.com/file/u12qm4nqsew34s6/Guile_%5BKoYoTae%5D.zip/file Guile by Melchior M. Philips: http://melchiormphilips.com/Characters.php Juli by The Impaler: https://www.mediafire.com/file/8pj68m63htd6d4s/Juli_[The_Impaler].zip/file M. Bison/Vega by Dripht: https://www.mediafire.com/file/umwlj2qi3hl3fqd/M.Bison_%5BDripht%5D.zip/file M. Bison/Vega by Orochi_Shin: https://www.mediafire.com/file/2xljq7kvyxpkyah/mbison.rar/file R. Mika by D.D. Howlerr: https://www.mediafire.com/file/92nrmn2zuj23a3u/Mika.rar/file Rose by Forgra: https://www.mediafire.com/file/d1xsvc4iwtyuiu5/Rose_%5BForgra%5D.zip/file Ryu by Rockyfan75000: https://www.mediafire.com/file/ei1j0fahxddckhc/Ryu_%28SFA%29.rar/file Sagat by Koga, aka Kogason: https://www.mediafire.com/file/dhmo09t3dyxi9nz/Sagat_%5BKogason%5D.zip/file Sagat by Sorrowedge: https://www.mediafire.com/file/736k7xvp7zf5st9/Sagat_%5BSorrowedge%5D.zip/file Sakura by IxnayDK: https://www.mediafire.com/file/actigrkwtl1lgq3/sakura.rar/file Zangief by dark-shade: https://www.mediafire.com/file/ppxu5r8zg0iyg9h/Zangief.rar/file Zangief by KoYoTae: https://www.mediafire.com/file/z42hc2uz6clh3ow/Zangief_%5BKoYoTae%5D.zip/file I have also found Ex-Inferis' edits of MoxManiac's Cody and MHz's Vega as well: https://www.mediafire.com/file/jwlgyh33de9s7l8/Cody_%5BMoxManiac_%2B_Ex-Inferis%5D.zip/file https://www.mediafire.com/file/6fmt2e2fr2ass1m/Vega_%5BMHz_%2B_Ex-Inferis%5D.zip/file Here are some missing characters that are currently offline, though I'm not sure if you can add them as well: Blanka by Conner_Mcloud Charlie/Nash by Saikyo Ryu Chun-Li by ER, edited by Gscool Chun-Li by Makomako Chun-Li by Mr. Zero Chun-Li EX by BlackJack Dhalsim by {Ranma-Kun} Evil Ryu by MARCELOJUDASPRIEST Guy by K3nShiN & D@rk-SuN Guy by X-treme Jedi Juli by Saikyo Ryu Ken Masters by Majik R. Mika by Alan Carlos Sagat by MARCELOJUDASPRIEST Zangief by MARCELOJUDASPRIEST Found most of these chars from Electrocaid's Perfect Select. And who is that MARCELOJUDASPRIEST guy anyway? Nobody knows.
  12. I heard that there's another version of M. Bison/Vega from Capcom vs. SNK that was made during the old days of MUGEN. This one here is made by Saiai and Koga, also known as Team Kai. Nothing much known about this version of the character, other than it uses some edited moves and also had some misaligned sprites, but it can be seen in this link: https://network.mugenguild.com/rs/ddm/vegavsbison.html And here are some pictures of the character taken from the link above, competing with Gargoyle's version: Wasn't really aware of this version until that I just checked the link out. Apparently, the DL link to it is offline and the Wayback Machine doesn't really work with it, which makes it not being heard from again. But I would appreciate it if someone has happened to have this Bison. Thanks.
  13. Since N_N mentioned that the original version works for DOS MUGEN, I'm 100% sure it's Ver.1-01. About Ver.11-29, I don't know if the author himself converted it for newer versions of MUGEN or if he hosted Juan Carlos' fix on his site. For Razox's version, well, as far as I can tell, I've read before that he was a very early beta, or at least an alpha. So don't really expect that much any of the special moves or supers.
  14. Looks like @N_N has brought me yet another special gift with this oldie right here: Gambit by Caretaker, aka Ace of Spadez: https://www.mediafire.com/file/jzmxkzfonlio1j3/gambit.zip/file Now about KoYoTae's version of Gambit. Well, it seems like that version of the character has been added in this collection twice, since the one in the XvSF section has its .def file being modified with the authorname as "Corntortillas". The one that's in the main section is the unedited one, since it has the original authorname as 'KoYoTae HeySKA Raven_Azn SKinnyAzn" in its .def. The same thing goes to Blackbocs' Hulk, since the one in the MSH section had its authorname labeled as "DragmanMJ", though if I remember correctly, Dragman only made Wolverine.
  15. Great finding, my man! I almost forgot that Juan Carlos made a conversion of Caretaker's Gambit to work in newer versions of MUGEN. Thanks as always.
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