Jump to content

Rayman by Eliphas and Hyperhazz (01/21/2021)


WlanmaniaX

Recommended Posts

This Rayman feels more like an alpha... There's so many problems going on with this character:

 

- Those CLSNs and hitboxes look very janky and have too much priority. Some retain KFM's original collision boxes.

- Walking backwards has no CLSN

- Shouldn't the assists have a CLSN box?

- QCB, y triggers an invalid state due to the author's mistake on not removing the command from the CMD

- Misaligned hitsparks 

- Ly's and Betilla's projectiles share with Rayman's Afterimage colors when performing an EX move

- EX moves give back power

- QCF, b has a ridiculous amount of hitstun, and easy to trigger an infinite when power bar is filled

- Lockjaw Grab could either use a SelfAnimExist, or the correct gethit anim. Most characters disappear on that frame when grabbed

- Golden Fist's chip damage is just absurd

 

Better styled? No. At least not yet. Don't get me wrong, the sprites are great, but Rayman himself plays like ass...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...