Sergal Posted October 24, 2020 Share Posted October 24, 2020 Hello guys, When a winner is defined and I press any button the round ends immediately, is there a way to avoid this and see the complete victory pose without being interrupted by the joystick?  I tried this but was unsuccessful  [State -1, AssertSpecial] type = AssertSpecial Triggerall = MatchOver trigger1 = command = "x" || command = "hold_x" trigger2 = command = "y" || command = "hold_y" trigger3 = command = "a" || command = "hold_a" trigger4 = command = "b" || command = "hold_b" flag = roundnotover persistent = 1  English is not my mother tongue. I hope I have made myself clear! Quote Link to comment Share on other sites More sharing options...
0 ThatRuneGuy Posted January 12, 2021 Share Posted January 12, 2021 i have seen this before i think these triggers cause a skip of the end. does this happen after 2/3 wins or just after a 1 round? Quote Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted January 13, 2021 Share Posted January 13, 2021 It's hardcoded that buttons skip the victory pose, overwriting roundnotover. Quote Link to comment Share on other sites More sharing options...
Question
Sergal
Hello guys, When a winner is defined and I press any button the round ends immediately, is there a way to avoid this and see the complete victory pose without being interrupted by the joystick?
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I tried this but was unsuccessful
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[State -1, AssertSpecial]
type = AssertSpecial
Triggerall = MatchOver
trigger1 = command = "x" || command = "hold_x"
trigger2 = command = "y" || command = "hold_y"
trigger3 = command = "a" || command = "hold_a"
trigger4 = command = "b" || command = "hold_b"
flag = roundnotover
persistent = 1
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English is not my mother tongue. I hope I have made myself clear!
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