Popular Post Lillie's 音MADs Posted November 4, 2019 Popular Post Share Posted November 4, 2019 Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. I also ask you to not reupload the original character with any of my AI included. Be respectful to the original creator aswell, alright? While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted. Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now. These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area. Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html Sattin: Original creator: woman (Nijikaku Project) Rank: Solid A fighter with an amazing movepool. Sattin can reach it's opponent from basically any range of the stage and has a multitude of strong options at nearly all times. Th AI makes constnat use of whatever it can and will not back down unless it's getting hit itself. It will also make use of the unique "card" system that allows it a strong super depending on how RNG is treating it each round. What Sattin struggles to fight against a characters with a similar range. It also has trouble against dodge rolls and other defensive mechanics, espacilly those at close range. As of the time of me writing this, my favorite AI patch I've done. (one small change I made was that I adjusted the flashing effect on one of it's supers to be less painful on the eyes) Older descriptions: Spoiler Bellyache: Original creator: Knezovicz Rank: Elite Superarmor with few, but very damaging attacks. Has a hitbox in his jump, which he utilieses should his opponent be far away. Will try to charge, then link that attack into his LP. Both the charge and LP can be linked into one another. Occasionally spawns zombies, which increase in number if he's hit during it. Tends to use his hyper as soon as possible if the opponent is a bit away. Bellyache's main strategy is to force his opponents into the corner to hit them for massive damage. His main flaw comes in the fact, for every 5th hit he recives, he gets stunned for a brief moment. Hits are counted even if he's stunned, so an opponent can hit him again and again in this state. Bellyache is espacilly weak to multihits due to this, multi-hitting projectiles only further this. Bellyache needs to be close to cause serious damage, being backed into a corner himself can spell death for him. While he is capable of taking on most of the higher tiers at least decently, he never quite reaches past Elite. NOTE: The original download to Bellyache is gone. Reuploaded here: https://mega.nz/#F!rkMB1aKQ!OsqKfDxO48_xFoQwDRu2xg Boss Airman: Original creator: Gamerduck13 Rank: Overpowered Cheap and overpowered superarmor. Acts as close to his appreance in Megaman 2 as I could make him. Airman will jump twice, shoot tornados up to 3 times, then repeat. Hitting him causes the pattern to reset. Airman's one and only attack is unblockable and does ludicros damage. It can take out a standard opponent in 3 hits, should all gusts connect. The key for an AI to beat him is to hit him again and again to prevent him from ever attacking. Particularly fullscreens work wonders against him. While not quite god tier, Airman can certainly obliberate a majority of fighters. Also made a bunch of simple palettes for him, just for fun. It's a Bully: Original creator: FourthRhyme Rank: ??? It's a Bully is a complete gimmick and it shows. I cannot put this guy in a tier. Essiantly, whetever or not he can win heavily relies on what opponent he faces. Bully has several severe weaknesses, such as the inability to run, jump or even block, but in return has huge advantages, in the form of unblockable normals and hugely overpowered hypers, one of which is also unblockable. He also has a complete immunity to projectiles and, in fact, benefits from them. For each that hits him, he can use one more of his own specials (even if all of them, safe for 2, are relatively useless). If his opponent has something that can take advantage of his weaknesses, for example, normals with a wide range, Bully is done for. If his opponents relies on projectiles, then he'll have no problem beating them. Bully does manage to take most standard characters down, but as stated, how he handles each matchup relies on what his oppoenent has. Also made to act exactly like an actual bully. As in, waits for you to get up only to beat you up more. Weegee: Original creator: aznperson569M Rank: Above Avarage A weaker patch that can still hold it's own fairly well. I'd consider him on the border beetween Above Avarage and Decent. Relies on combos, particulary ones from his Super Jump. Blocks a lot but also uses his counter to lead into said combos. Weak to throws, but has an unblockable Level 3 hyper that can turn the match. I also recommand the Wario and Waluigi palettes for this character by TheShadowJester99. Very Gnawty: Original creator: A.T Rank: Strong A simple patch that takes advantage of the few attacks that Gnawty has. Will relentless try to jump on his opponent again and again, though this can be blocked. Ships down opponents with his bomb special, which the opponent can actually hit and hurt himself, giving Gnawty more chances to hit. Also uses the coconut spit to approach, though not for much more. Despite keeping up his defenses when not attacking, Gnawty can easily be hit out of jump and has not superamor much unlike the original game, not helped by his size. Overall, can beat a lot, but is also beaten by a lot. Does exceptionally well against superarmors from my tests, as his jump can go on forever from the lack of knockdown. Chimerius: Original creator: kirbey Rank: ??? This is the worst AI patch I've made. The char has a blistering ammount of 4 moves, two of which require power. The AI spams his flamebreath as much as possible. Expect most of the wins to come from timerscams. This was a mistake, but I don't particualy regret it. I'm mostly releasing it as I'm left clueless to why this guy got to quite the high of a tier on SpriteClub, despite my tests giving me the idea that he would be 3 tiers lower. Devil Daimajin: Original creator: googoo64 Rank: Boss Giving Daimajin even a nickle of a brain turns him into quite the monster. Zip zooms all over the stage and assults any opponents with a multitude of projectiles and screenwide attacks. Randomly altering beetween his second form that is even less consistent to fight, constantly firing off it's many attacks. The main strength an opponent has is that, despite his size, Daimajin has no real superarmor. A character with fast attacks might be able to shut him down before he can act. Still, he's a scary fighter. I've also fixed all of his scams. Dixie Kong: Original creator: A.T. Rank: Strong Dixie is a sort of mixed bag. She has some very good tools, but some of her others jsut take forever to get working properly. The AI will usually try to use her projectiles if not up close and then charge in with a spin attack. Once she's knocked the opponent down, Dixie will try to jump on them for extra damage. Combine this with a neigh undodgeable (for normal fighters) super and she can be the formidable oppoennt. However, the long start up on some of ther attacks cna leave ehr wide open and she relies on only a few attacks up close. If those don't land, her opponent can quickly counter. Even then, Dixie can be a pain if not dealth with properly. Hildegard: Original creator: YoyoCollao Rank: Cheap Not much to say about this one, a giant superarmor with AI and some very cheap attacks. All unblockables, practically undodgeable (one of his hypers tracked). Has some faulty coding in his superarmor that can break in certain matchups. Really depends on his opponent. This was more of a joke patch than anything. Koichi Pose: Original creator: EX Falcion Rank: Elite A character who dosen't really have all that much of a consistent style. Sort of all rounder with some very cheap tools. Constant unblockables, can pull you across the entire screen, tracking supers, you name it. However, while a player might have severe trouble, Koichi still finds himself struggling against most strong AIs. He fails most against rushdown, as backing him into a corner is the best way to shut down most of Koichi's tools. This one is very fun to watch, one of my personal favorites. Mario Hispania: Original creator: Micheal J Rank: Decent A fighter that could be much higher up if it weren't for the piss poor damage. Mario will often charge and then assult with projectiles and supers as soon as possible. Mst of his attacks come out late and are easily blocked, however, one of his main advantages lies in the fact that his supers are unblockable. If not careful, Mario might overwhelm the opponent, but as he takes forever to defeat somebody, combined with how open some of his tools leave him, he's an easy challenge. Far from a potato still, however. Raco: Original creator: Kozeni Rank: Mediocre A weak fighter. With only 4 attacks and no ability to block, this guy takes a lot of hits. Thankfully, all of it's own attacks are unblockable aswell. It will typically try to jump at the opponent and use it's helpers or one super as soon as possible. When throwing an opponent to dthe ground, ti will quickly charge in and deal some extra damage. However, despite it's rather wonky superarmor, Raco is easy to overwhelm. Can hold it's own, but won't win every fight. Sonic: Original creator: Claymizer Rank: Solid Very matchup dependant fighter. Can shut down opponents with his projectile spam and will usally try to close in once it has used them. Can combo well and will follow up in the air, however, Sonic is often unable to push his opponent to far away save for the use of it's spindash. He will use his SGS as soon as he gets the chance to, which can be quite the match decider thanks to it's iframes, though AI opponents might still dodge it. If something gets past his rapid attacks and projectile use, it will beat Sonic. If not, then he's a decent challenge. Link to all of my patches: https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested. Feedback is very apriciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell. HelloMyNameIsAAA, The Auditor, Devils and 4 others 5 2 Quote Link to comment Share on other sites More sharing options...
Mr. FuzzyNuts Posted November 6, 2019 Share Posted November 6, 2019 Where is A_SA-X and Stocking Quote Link to comment Share on other sites More sharing options...
Lillie's 音MADs Posted November 6, 2019 Author Share Posted November 6, 2019 Coming later. Stocking needs a rework and A_SA-X needs some more changes to make it unique from the original download. I feel my changes to the AI aren't significant enough yet. CoolAnimeHustler 1 Quote Link to comment Share on other sites More sharing options...
Lillie's 音MADs Posted November 14, 2019 Author Share Posted November 14, 2019 Ouch, I'm an idiot. Bellyache was missing a file and thus crashed the game. That has been fixed. Quote Link to comment Share on other sites More sharing options...
Lillie's 音MADs Posted March 1, 2020 Author Share Posted March 1, 2020 After a hiatus, my next patch is finally out. This is one for a rather simple char, A.T's Very Gnawty. Grab him at the usual link. Rank: Strong A simple patch that takes advantage of the few attacks that Gnawty has. Will relentless try to jump on his opponent again and again, though this can be blocked. Chips down opponents with his bomb special, which the opponent can actually hit and hurt himself, giving Gnawty more chances to hit. Also uses the coconut spit to approach, though not for much more. Despite keeping up his defenses when not attacking, Gnawty can easily be hit out of jump and has not superamor much unlike the original game, not helped by his size. Overall, can beat a lot, but is also beaten by a lot. Does exceptionally well against superarmors from my tests, as his jump can go on forever from the lack of knockdown. Look forward to more releases as I should be more active from now on. I do have one more patch done by now, but it requires a little more work before it can be released. I plan to complete 2 more and finally release Stocking, before I will move onto 1 or 2 of my own projects. Disins 1 Quote Link to comment Share on other sites More sharing options...
Lillie's 音MADs Posted January 22, 2021 Author Share Posted January 22, 2021 8 new patches released. Chimerius by kirbey Devil Daimajin by googoo64 Dixie Kong by A.T. Hildegard by YoyoCollao Koichi Pose by EX Falcion Mario by Michael J (refered to as Mario Hispania in the file, as the was the name of the OG def aswell) Raco by kozeni Sonic by Claymizer (V2) These have all been in the backlog for a while. Like, fuck, been a bit, huh. I'm just kinda sloppy with releases or using this website at all, really. As of recent, I feel my track record has improved, however. Go grab them at the usual link. Feel free to drop feedback as always and please tell me if I happen to forget a file again. Disins and HappyDappy666 2 Quote Link to comment Share on other sites More sharing options...
Lillie's 音MADs Posted January 30, 2021 Author Share Posted January 30, 2021 New AI patch is out, Sattin from the Nijijaku project. This is, at the time of writing this, my favorite AI patch so far, definetly recommanded. Grab it at the usual link. Sergio P, Devils and HappyDappy666 3 Quote Link to comment Share on other sites More sharing options...
Sergio P Posted January 30, 2021 Share Posted January 30, 2021 creepy POI Quote Link to comment Share on other sites More sharing options...
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