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Nep MUGEN Releases: Haruhi Suzumiya New Year Overhaul


Nep Heart

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 It came to my attention that Holn's AI patch managed to uncover an absurdly busted combo in Lilith that I wasn't expecting at all, one that can be replicated by a human player no less. One of the bigger merits of AI patches, I suppose. With that said, Lilith has been updated accordingly.

 

Lilith:

 

- Heavily tweaked Purgatory Flame's interactions during various combo situations.

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  • 2 weeks later...
Spoiler

 

reimu1.png
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 Reimu seals the deal as she makes her way into MUGEN. Considerable late for a release due to my MUGEN hiatus as I wanted to put more focus into my other hobbies, but I finally have her out ready for the 1st of the month. From here, I'll be mostly focusing on overhauls for older characters until resources for two characters I really want to do become available later this year, if not next. Anyway, hope you all enjoy this new iteration of Reimu!

 

Download her here: https://1drv.ms/u/s!AvDqTmHZ37DilRe__n7c22OI429G?e=faTT2Z

 

 

 

[b]Reisen Udongein Inaba:[/b]

 

- Most normals have damage reduced.
- Increased start-up on 4z and 6z normals.
- Decreased range on crouching medium.
- Reduced Mind Explosion damage, hitstun and hit velocities as well as slightly increased endlag for all variations.
- Disorder Eye no longer allows air control after use.
- Tightened damage on all versions of Illusory Blast for more consistency.
- Grand Patriot's Elixir now drains power.

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  • 2 weeks later...

 As one of my older characters, Hotaru has finally received a much needed revamp to keep her up to standard with my newer stuff. With that complete, I can move on to another character overhaul to coincide with the return of her series; Haruhi Suzumiya!

 

All SNK Characters:

 

- Revised Roll/Air Dodge mechanic to cancel normals on contact instead of canceling guardstun for the 1000 power cost.
- Improved Hyper Drive activation FX.

 

Hotaru Futaba:

 

- Completely overhauled.

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  • 1 month later...

 Special Thanksgiving updates for everyone except Haruhi, Homura and Sayaka due to all three having full revamps pending.

 

All Gen 1 characters (with exceptions of characters pending overhauls):

 

- Standardized hitstop to 10 frames with exceptions (i.e.: multi-hit moves and throws).
- Tweak framedata across the board.
- Revised throw teching.
- Updated/Tweaked/Corrected many aesthetics.
- Almost all burn and shock hitstates have been standardized to function closer those found in EFZ.
- Series defensive mechanics can be used right at the moment a normal or special attack is reversed/special guarded by opponent.

 

All Gen 2 characters:

 

- Corrected a few AI bugs.

 

Mio Kouzuki:

 

- Many Long Range normals have drastically increased reach. Movement speed in this Mode is slower and active frames of aforementioned normals have less active frames to compensate.

 

Doppel Nanase:

 

- Overhauled Unique Ability.

 

Kano Kirishima:

 

- Corrected damage scaling bug for Lord of Vermillion.

 

Reimu Hakurei:

 

- Corrected issue with Floating Wall Jump canceling early when touching the ground.
- Fantasy Heaven KO theme changed to attack theme (couldn't find a way to correct delay bug).

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  • 2 weeks later...

 A few minor updates for coding errors and balance.


Hotaru Futaba:

 

- Corrected posadd intro error against one of Haruhi's intros.

 

Mio Kouzuki:

 

- Pre-beam segment of Anyway, A Lot now KOs.

 

Akari Ichijou:

 

- Reduced duration for Hagure Hitogata.

 

Neptune:

 

- Reduced duration for Stat Multiplier.

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  • 4 weeks later...
  • 3 weeks later...

 Been a little late on this, but mass updating can be a pretty tedious task otherwise.

 

All Generation 1 characters:

 

- Fixed air dash inputs when crossing up.
- Corrected a few more aesthetics.

 

Homura Akemi:

 

- Added a special intro that is compatible with Charlotte.

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