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Numbuh 3 Public Beta


jenngra505

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  • 2 weeks later...

Numbuh 3 has been given a few touch ups before everyone rings in the New Year.
Changelog:
-Added Hurt Sounds
-Finished Motion Smear on Standing Light Punch
-Added Dizzy Effects
-Cleaned up Real Rainbow Monkey sprites
-Fixed Bug in Credits Winpose
-Added one new song to Party winpose.
-Improved Hamsters behavior when they grab an airborne opponent.
-Added Changelog to readme.

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Numbuh 3 has been given another update.

Changelog:
-Fixed bug where Numbuh 3 falls through the ground slightly after succeeding with H.I.P.P.I.E.H.O.P
-Fixed bug where opponent teleported to the ground at the end of H.I.P.P.I.E.H.O.P
-Improved S.H.A.V.E.R.A.M.A behavior on point-blank range
-Put opponent in dizzy animation once S.H.A.V.E.R.A.M.A stops moving the opponent.
-Made Fire Kuki knock down the opponent
-Made Smash Bros. Dizzy sound not play after using Light/Medium V.E.G.G.I.E Spin
-Added Special Intro against Doggos and Pupperinos
-Added special winquote against Monkeys
-Added special winquote agaisnt People who know Japanese

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  • 1 month later...

Felt like I made enough changes for her to get a public update.
Changelog:
-Changed command file type to not screw with Windows backup.
-Redid Stand Light Punch sprites
-Updated Idle sprites
-Fixed bug in S.H.A.V.E.R.A.M.A
-Made it so she won't crouch while running
-Added a palette
-Redid Party winpose
-Added basic AI

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  • 9 months later...

After over a year, Numbuh 3 has been given a massive overhaul. Hope you give her another shot.
Changelog:
-Redid button layout and combo system.
-Realigned Hamster sprites in Party winpose
-Made Crouching Attacks guardable in mid-air.
-Made Crouching Attacks less safe on airborne opponents for infinite prevention.
-Decreased knockback of Crouching Light Kick to allow for more mixups
-Increased width of Air Heavy Kick's hitbox to be consistent with other air normals.
-Made Air Light Kick a frame faster so it would be worth using in the new combo system
-Slightly increased damage of Air Medium Kick to compensate for how hard it is to get all 4 hits in.
-Fixed bug that allowed you to use V.E.G.G.I.E Spin before the round started.
-Added Burnt animation
-Redid Electrocuted animation
-Added Placeholder Midnight Bliss animation
-Added Iya-Iya Dance animation
-Added Parry sound effect
-Finished H.I.P.P.I.E.H.O.P Defeat animation.
-Updated AI to the best of my abilities
-Added more palettes

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This character is super impressive, is she original or... like, what is she from? She looks very familiar... like... if I'm correct, she was from some kind of like... spy kids/agent kids thing where they're all like... specialists or something living in a treehouse.

 

RIGHT, I remember now, she's from Codename: Kids Next Door

 

Now that I've seen the quality of this work, I do hope you'll complete the project of all the other characters, cause unfortunately, there have been no other good versions of these characters.

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