CherryAddictz Posted November 21, 2018 Share Posted November 21, 2018 I've tried giving my character just simply walking into the stage, but there is one problem, my character is not walking into the stage, only the walking animation is. is there any else way to fix this problem? [Statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0,0 [State 0, ScreenBound] type = ScreenBound trigger1 =2 value = 1 movecamera = 2,0 posset x = -200 [State 192, 2] type = ChangeState trigger1 = AnimTime = -10 value = 0 CherryAddictz 1 Quote Link to comment Share on other sites More sharing options...
0 koshty Posted November 30, 2018 Share Posted November 30, 2018 Probably because your char isnt moving to begin with try changing the velset and also screenbound needs to be on both players to work also who is your character koshty 1 Quote Link to comment Share on other sites More sharing options...
0 CherryAddictz Posted December 2, 2018 Author Share Posted December 2, 2018 On 11/30/2018 at 3:44 PM, koshty said: Probably because your char isnt moving to begin with try changing the velset and also screenbound needs to be on both players to work also who is your character Michael Myers. Quote Link to comment Share on other sites More sharing options...
0 mulambo Posted January 4, 2019 Share Posted January 4, 2019 yup, you also probably need a posset at time=0, to place your char off the screen then make it walk in with velset. Or just look at another char's code with the same thing (Q from SF3, for example) and see how it properly works. Quote Link to comment Share on other sites More sharing options...
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CherryAddictz
I've tried giving my character just simply walking into the stage, but there is one problem, my character is not walking into the stage, only the walking animation is. is there any else way to fix this problem?
[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0,0
[State 0, ScreenBound]
type = ScreenBound
trigger1 =2
value = 1
movecamera = 2,0
posset x = -200
[State 192, 2]
type = ChangeState
trigger1 = AnimTime = -10
value = 0
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