Popular Post Artoria Alter Posted November 19, 2016 Popular Post Share Posted November 19, 2016 Spoiler Pretty basic Choujin style character, can transform to SSJ Rose. Just change common to common1 in the CNS to use in 1.0/Winmugen https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru VBISON, Armorwing01, Krypto 'SAM' saiyaN and 4 others 6 1 Quote Link to comment Share on other sites More sharing options...
Krypto 'SAM' saiyaN Posted November 20, 2016 Share Posted November 20, 2016 That color separation was good. This is definitely the best sprite for Goku Black in mugen for now. Gameplay was okay considering it's like a CHOUJIN style, I'm fine with that. My only complain is his blade super moves, it's lack of explosion after the attack, make it look lazy. VBISON 1 Quote Link to comment Share on other sites More sharing options...
Artoria Alter Posted November 21, 2016 Author Share Posted November 21, 2016 You're in luck. That's exactly what he updated. Quote Link to comment Share on other sites More sharing options...
Krypto 'SAM' saiyaN Posted November 21, 2016 Share Posted November 21, 2016 Holy...lol, yea much better now. He also added blade and scythe attack combo in SS Rose form. Pretty nice. Quote Link to comment Share on other sites More sharing options...
predadordj Posted November 21, 2016 Share Posted November 21, 2016 Very good !! The Best Black and the best style gameplay.... Quote Link to comment Share on other sites More sharing options...
Lord Batros Posted November 22, 2016 Share Posted November 22, 2016 Whats the edits that need to be made to make him 1.0 friendly? Lol i still cant use 1.1 Quote Link to comment Share on other sites More sharing options...
Artoria Alter Posted November 22, 2016 Author Share Posted November 22, 2016 In common.cns, replace Spoiler [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) and [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 postype = none pos = pos x + camerapos x, (pos y) - floor(vel y) facing = facing sprpriority = -10 with [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 pos = 0, -floor(vel y) sprpriority = -10 Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common. Quote Link to comment Share on other sites More sharing options...
JARRO77 Posted November 22, 2016 Share Posted November 22, 2016 On 19/11/2016 at 1:04 AM, Artoria Alter said: 1 hour ago, Artoria Alter said: In common.cns, replace Reveal hidden contents [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5100, 8] type = Explod trigger1 = Time = 1 anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) postype = none pos = pos x + camerapos x, 0 facing = facing sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) with [State 5110, 7] type = Explod trigger1 = Time = 0 trigger1 = !SysVar(0) anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56))) pos = 0, 0 sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10) and [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 postype = none pos = pos x + camerapos x, (pos y) - floor(vel y) facing = facing sprpriority = -10 with [State 5201, 6] type = Explod trigger1 = Time = 0 anim = F60 pos = 0, -floor(vel y) sprpriority = -10 Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common. Reveal hidden contents Pretty basic Choujin style character, can transform to SSJ Rose. Note: The character works by default on 1.1 only because of the common file, but can be used in 1.0 with minor edits. https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru Thanks Man this code work perfectly :) really a cool char hope in a future update in my opinion he need more hypers thanks for sharing:) Quote Link to comment Share on other sites More sharing options...
Artoria Alter Posted November 22, 2016 Author Share Posted November 22, 2016 He made an update to make it fully compatible now either way it seems, essentially adding a winmugen common1 in the folder. (he released it a few hours after the super update, so didn't notice at first) Quote Link to comment Share on other sites More sharing options...
Lord Batros Posted November 22, 2016 Share Posted November 22, 2016 Awesome. ..thanks Quote Link to comment Share on other sites More sharing options...
Armorwing01 Posted November 23, 2016 Share Posted November 23, 2016 On 11/18/2016 at 7:04 PM, Artoria Alter said: Reveal hidden contents Pretty basic Choujin style character, can transform to SSJ Rose. Just change common to common1 in the CNS to use in 1.0/Winmugen https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru On 11/18/2016 at 7:04 PM, Artoria Alter said: Reveal hidden contents Pretty basic Choujin style character, can transform to SSJ Rose. Just change common to common1 in the CNS to use in 1.0/Winmugen https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804 http://blogs.yahoo.co.jp/kokoronoheionwomotometudukeru There are two common files, which one do I change and delete? Quote Link to comment Share on other sites More sharing options...
Artoria Alter Posted November 23, 2016 Author Share Posted November 23, 2016 open black.def change stcommon = common.cns ;Common states to stcommon = common1.cns ;Common states Quote Link to comment Share on other sites More sharing options...
Armorwing01 Posted November 23, 2016 Share Posted November 23, 2016 thnx Quote Link to comment Share on other sites More sharing options...
Guest Kc3900 Posted February 15, 2017 Share Posted February 15, 2017 Best dragon ball character I've seen so far on mugen, about to try to convert to 1.0 hope it works Quote Link to comment Share on other sites More sharing options...
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