Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted December 30, 2015 Share Posted December 30, 2015 Jan 21st Update = http://www.mediafire.com/download/d7l475g00h74mrv/SupermanNEW52.rar Download: http://www.mediafire.com/download/8upyco0auajg0c4/SupermanNEW52%282%29.rar Added: - AI tweaked - 2 Super armors (light armor, heavy armor activates when life gets low to give that "not holding back" feel) - Kryptonite weakness (chars like batman, lex etc that uses it makes life drop critically low) - Magic Vulnerability (all DC and Marvel chars that use magic make life drop but not as low as Kryptonite) - Injustice Sound Patch - No block damage - Slow constant powerbar increase (I call it constantly absorbing solar energy) Quote Link to comment Share on other sites More sharing options...
Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted January 28, 2016 Author Share Posted January 28, 2016 Updated Jan 21 = Minor Update - Slowed down power bar regeneration - He can now take damage with final armor activated - Even stronger AI Superman is little more balanced so his weaknesses can be exploited. Also I added a little palette roster each with different characteristics. This is what it looks like: pal1 = 52 # 1.act ; New 52 palette \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ pal2 = JusticeLord.act ; Justice Lord Superman pal3 = obama.act ; Val-Zod (Black Superman) ;PALETTES 1-6 all have their weaknesses pal4 = supermanearth23.act ; President Superman to KRYPTONITE and MAGIC (DC and Marvel Chars only) pal5 = sinestro.act ; Sinestro Corps Injustice Superman pal6 = redsonurss.act ; Red Son Superman ////////////////////////////////////////////// pal7 = bizarro.act ; Bizarro palette \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ pal8 = divine.act ; God of Strength Superman (Darkseid Wars) PALETTES 7, 8, 9 Gameplay is unpredictable, more violent and weak to magic. Palette 8 is immune to krytonite pal9 = DarkSide.act ; Brutaal (Evil Superman) ////////////////////////////////////////////////////////////////////////////////////// pal10 = kingdomcome.act ; Kingdom Come (Older Superman) ; This is "OLD" Superman which makes him naturally stronger (only weak to magic, choose opponet carefully) pal11 = Prime.act ; Superman Prime (Black suit) ; This is Superboy Prime all grown up. Very powerful and semi-cheap (Almost unstoppable; no weaknesses) pal12 = new Superman prime pal.act ; Superman Prime One Million (Golden Superman) ; SUPER CHEAP, anti-cheap, no weaknesses can fight any cheap char you wish to battle Coldskin1 = "sorry but ur superman prime one million no match for my edited beerus" @Coldskin, I think thats on purpose. This is supposed to be source accurate Supes, and Bills is divine and magical. Quote Link to comment Share on other sites More sharing options...
Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted February 6, 2016 Author Share Posted February 6, 2016 Updated Feb 6 Small Update: - Sinestro Corps Superman now has lantern power aura around him just like Hal Jordan, Kyle Rayner, etc - Added a green lantern Superman so there's more than one lantern Superman to choose from - Lantern palettes power bar DO NOT regenerate (thought I'd stick to the lantern charging logic like the other chars) - Sinestro Corps feed on fear and since he has to charge his own power he taunts alot to build up his power. I think his taunt is pretty intimidating and should draw fear - Hercules has been added to the magic weakness list - Superman Prime One Million palette actually glows now which is pretty cool when hes beating down cheapies. Also much thanks for the palettes from yunnin , yolomate Whats left: - light construct special All help and ideas are welcomed! http://www.mediafire.com/download/d7l475g00h74mrv/SupermanNEW52.rar yolomate 1 Quote Link to comment Share on other sites More sharing options...
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