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Sceptile by Jetgoshi and Dylanius9000


Solarflared

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More feedback:

Sceptile's hurtboxes are rather inconsistent. In some animations, they're really lax and roughly cover the required areas, though they're really tight in others. Because of this, Sceptile can sometimes be hard to combo against, seeing as the difference in hurtbox placements between say its idle animation and its gethits change.

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Most professional fighting games have the standing hurt CLSNs be the same as the idle animations CLSNs.

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