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Help about HSR's Predator Warriors's HP Recoil.


Riku Minato

Question

Recently I download both the character and ai patch of Predator Warrior by HSR and I play it Arcade Mode.....I notice that everytime I using his super his HP's recoil is decreasing as in exchange and also I fought him It so unfair......Anyways how do I replace the code to keep his HP are not sacrifice by using his super........

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Okay so in the skill cns, Remove the following that i posted below and all of your problems should be fixed

 

Remove this [3200]

[state 3200, 9]

type = LifeAdd

trigger1 = var(32) = 1

trigger1 = AnimElemTime(6) >= 0 && pos Y >= -10

value = -ceil(LifeMax/16) ;-62

persistent = 0

 

[state 3200, 10]

type = LifeSet

trigger1 = var(32) = 1

trigger1 = AnimElemTime(6) >= 0 && pos Y >= -10

trigger1 = Life <= 0

value = 1

persistent = 0

 

Remove This State No [3450]

[state 3450, 3]

type = Lifeadd

trigger1 = time = 0

value = -45

 

Remove This State No [3611]

[state 3611, Life1]

type = TargetLifeAdd

trigger1 = time <= 200

value = -1

 

[state 3611, Life2]

type = TargetLifeAdd

trigger1 = time = 320

value = -50

 

Also Remove this code

trigger1 = target,Life > 0

 

you can hit Ctrl + F and look for that code and remove it everywhere you find it

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Allrighty Now your problem should be fixed for real this time

 

Remove This Stateno 3000
[state 3000, 3]
type = LifeAdd
trigger1 = movecontact
trigger1 = AnimTime = 0
value = -ceil(LifeMax/16) ;-62
 
[state 3000, 4]
type = LifeSet
trigger1 = movecontact
trigger1 = AnimTime = 0
trigger1 = Life <= 0
value = 1
 
Remove This Stateno 3050
[state 3050, 5]
type = LifeAdd
trigger1 = movecontact
trigger1 = AnimTime = 0
value = -ceil(LifeMax/16) ;-62
 
[state 3050, 6]
type = LifeSet
trigger1 = movecontact
trigger1 = AnimTime = 0
trigger1 = Life <= 0
value = 1
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Allrighty Now your problem should be fixed for real this time

 

Remove This Stateno 3000
[state 3000, 3]
type = LifeAdd
trigger1 = movecontact
trigger1 = AnimTime = 0
value = -ceil(LifeMax/16) ;-62
 
[state 3000, 4]
type = LifeSet
trigger1 = movecontact
trigger1 = AnimTime = 0
trigger1 = Life <= 0
value = 1
 
Remove This Stateno 3050
[state 3050, 5]
type = LifeAdd
trigger1 = movecontact
trigger1 = AnimTime = 0
value = -ceil(LifeMax/16) ;-62
 
[state 3050, 6]
type = LifeSet
trigger1 = movecontact
trigger1 = AnimTime = 0
trigger1 = Life <= 0
value = 1

 

 

OK I'll try it buddy....

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