Ruler Posted June 4, 2018 Share Posted June 4, 2018 22 hours ago, MissingLuigi said: Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform) I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself. A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground. Quote Link to comment Share on other sites More sharing options...
Lillie's 音MADs Posted June 5, 2018 Share Posted June 5, 2018 On 4.6.2018 at 12:01 PM, Ruler said: A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground. That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move. Quote Link to comment Share on other sites More sharing options...
Ruler Posted June 5, 2018 Share Posted June 5, 2018 25 minutes ago, MissingLuigi said: That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move. Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery, you obviously want an Upward velocity state with some form of hitback for ledgesnapping. Lillie's 音MADs 1 Quote Link to comment Share on other sites More sharing options...
Lillie's 音MADs Posted June 5, 2018 Share Posted June 5, 2018 3 hours ago, Ruler said: Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery, you obviously want an Upward velocity state with some form of hitback for ledgesnapping. Thank you. I'll try that soon. Quote Link to comment Share on other sites More sharing options...
The Rocking Goomba Posted June 27, 2018 Share Posted June 27, 2018 I have a tip that may work for people struggling with converting characters. I'm not sure if it will work for everybody, as it may just be me. But here's what i think you should do. When you put the code under [State -2], try removing one of the brackets from [State -2] This always seems to work for me, and i hope it works for you too. Quote Link to comment Share on other sites More sharing options...
TheWhiteDevil27 Posted November 9, 2018 Share Posted November 9, 2018 On 9/16/2014 at 1:07 AM, thebestmlTBM said: Here are the Series Icons for this Project. Group: 20000 Row #1 - Icons from Super Smash Bros. 3DS/Wii U Megaman Pacman Wii Fit Trainer Xenoblade Punchout Duck Hunt Row #2 - Icons made from Super Smash Bros. Crusade Bomberman Street Fighter Dragon Ball Z Rayman Q* Bert Ristar Row #3 - Other Icons Hatsune Miku Lucky Star Haruhi Suzumiya Azumanga Daioh StrikerS (Magical Girl Lyrical Nanoha) Tales of Seris Row #4 - Other Icons 2 Melty Blood Klonoa My Little Pony Eternal Fighter Zero Darkstalkers Skullgirls And guess who found a finally found a use for the MGLN icon: Me! I've converted marktwo's Subaru Nakajima (the 1st fighter/player in the picture) to be usable with the Smash Mod!: https://drive.google.com/open?id=1sla2RvO_6-GFZLMeIsnCSZP8jW0vY55k It comes pre-packaged with a few of my custom palettes. The stage in the picture is the SSB Melee version of Final Destination that I've made for this mod using sprites courtesy of MarioMK1 from The Spriters' Resource: https://drive.google.com/open?id=1k--xJWEXrRSD5Xch-mrpMII6CCGgkgrg I've also converted a few other characters to the mod as well: nipa3008 and ninefreeman's edit of qzak's Kamen Rider Den-O: https://drive.google.com/open?id=1VO-Q5BrkhNqWr3Nt3DbESJHc7-rFUeuY Yogoreneko's 2nd version of Shana (the 2nd fighter/player in the picture): https://drive.google.com/open?id=1GMg_zj7-6cR5Dmc-7vsWdgBXwoojorAt Daniel's edit of Alucard's Thanos (*insert Avengers Infinity War joke here*): https://drive.google.com/open?id=1EaHaiWwYu70nEJ0dpcdTtLozgElr1xlQ Stickman14's edit of Hanyou's Super Mario 64 (uses the Mario icon): https://drive.google.com/open?id=15WOmGV9kB4gt7C1gIDJBJY9zDgWJ_VZG and HELL's KOFM-style edit of Team HNK's Kenshiro (*WARNING*: This character might be OP at times but hey, it's Kenshiro after all and he's meant to be OP so yeah.......): https://drive.google.com/open?id=1CekEBdb6xsinwtBFJJdABvf3OJJSdjoT Quote Link to comment Share on other sites More sharing options...
IkuTronHD Posted January 22, 2019 Share Posted January 22, 2019 The Gensokyo Link is bad and Mute City made by Iver there is no link. Quote Link to comment Share on other sites More sharing options...
The Rocking Goomba Posted February 11, 2019 Share Posted February 11, 2019 If anybody is having issues with the Gensokyo stage link Remove the HTTPS:// from the URL, you should be able to download it afterwards. Quote Link to comment Share on other sites More sharing options...
GUGAVO Posted February 28, 2019 Share Posted February 28, 2019 CHARS DRAGON BALL Z2 Mod Super Smash bros Goku http://www.mediafire.com/file/xh7uxkl3013f1gy/GokuZ2.rar/file Goku ssj http://www.mediafire.com/file/1ietythwba70ree/SSJ_GokuZ2.rar/file Vegeta+Majin http://www.mediafire.com/file/kgjg5mg4lb9cdnc/VegetaZ2.rar/file Piccolo http://www.mediafire.com/file/cqbgai0j8yez6dc/PiccoloZ2.rar/file Tenshinran http://www.mediafire.com/file/9w92unodqzljjom/TenShinHanZ2.rar/file Gohan http://www.mediafire.com/file/v1q2na1370zcc8c/GohanZ2.rar/file Gotenks http://www.mediafire.com/file/557wuji4y48socm/GotenksZ2.rar/file Thank you for downloading Quote Link to comment Share on other sites More sharing options...
The Rocking Goomba Posted March 29, 2019 Share Posted March 29, 2019 Made a stage last night, i posted it to Mugen Archive. But you are not allowed to link to the site. This stage is of the Maze from Pac-Man. http://www.mediafire.com/file/gheyp4ahahkhadg/Pac-Maze_SSBM.zip/file Quote Link to comment Share on other sites More sharing options...
Merk Posted April 2, 2019 Share Posted April 2, 2019 Hi, does anyone know how to make the characters not protect themselves when you hit them? I want to eliminate that action so that it is easier to remove them from the scene Quote Link to comment Share on other sites More sharing options...
Rowser64 Posted April 17, 2019 Share Posted April 17, 2019 since geocities.jp has shut down on march 31, so i decided to post the links that where preserved from the internet archive The Download link: http://web.archive.org/web/20181120185448/http://www.geocities.jp/ky_shanxi/ssbfm11b1.zip How to get Super Smash Bros. Mugen: http://web.archive.org/web/20190218025437/http://www.geocities.jp/ky_shanxi/readme1.html Character Settings: http://web.archive.org/web/20190323143613/http://www.geocities.jp/ky_shanxi/readme2.html Quote Link to comment Share on other sites More sharing options...
RAULRIDER Posted May 10, 2019 Share Posted May 10, 2019 umm what happened to tohou stage Quote Link to comment Share on other sites More sharing options...
blastingfire97 Posted May 25, 2019 Share Posted May 25, 2019 I made an account just ask, how exactly do you make a super smash bros mugen stage? I know the basics of creating a mugen stage, just don't know the idea of how to actually make one in a SSB style. Quote Link to comment Share on other sites More sharing options...
The Rocking Goomba Posted July 11, 2019 Share Posted July 11, 2019 New stage out. Dr Mario! https://www.dropbox.com/s/7z6tmmafdxytlwu/Dr Mario.zip?dl=0 (Yes, i know the preview is very "Graphics Design is my Passion", i'm a spriter not a graphic designer) Quote Link to comment Share on other sites More sharing options...
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