Alex S. Posted June 20, 2014 Share Posted June 20, 2014 In the roll anim add the CLSNs and in the roll state (110) add: [State 0, HitBy] type = HitBy trigger1 = 1 value = SCA,NT,ST,HT time = 1 So you can be thrown. I forgot to add that you have to enable the NotHitBy you put as Null: [State 110, NotHitBy] type = NotHitBy ;it was Null before trigger1 = 1 value = SCA time = 1 Quote Link to comment Share on other sites More sharing options...
Werewood Posted July 7, 2014 Author Share Posted July 7, 2014 update_notes_2014-07-07: - increased damages of Gomu Gomu no Hanabi (advised by Alex S. aka G.o.D. and Tenryuu) - adjusted the AfterImage of Gomu Gomu no Hanabi (advised by Alex S. aka G.o.D.) - made the evade rolls throw-able by P2 (advised by Alex S. aka G.o.D.) - added the missing landing sound for Gomu Gomu no Fusen Please re-download Custom_SD_Luffy_update_2014-07-07.zip from my OneDrive here: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!598 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.