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Portrait problem


Tyler

Question

When i am doing a simultanious 2v2 battle for some reason my small portrait gets messed up (9000,0)

 

But it looks fine in the select screen, and also it looks fine during turn battles.

 

this is it messed up

pGIaobp.png

 

this is it working in turn fights ( you can see the cpu that was set to simul is still messed up)

zl3BeU2.png

 

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use fighter factory then move or rearrange your port to the very end of the sff file (uncheck shared pal)

Also you can take the port and re apply the chars pallete to it

or you can just remove p3 and p4 portrait code for simul in the fight.def (its placement doesn’t look good anyways)

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i have it at the end of the file but it still does it.

 

i'd really like to know why it only messed up for the simul and not turns when they use the same one.

 

im using FF3 is that the problem? Should i use ultimate?

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There is still one method I forgot to mention (I use this in my guilty gear mugen) you can increase the ports group number like the custom portrait.

But doing that would require you to double your small port one for your select screen and one for your lifebar, you also need to recode your simul port code for p3 & p4 to match the new group number.

I always use FF Classic I only use FF3 or Ultimate if I cannot open the char with the classic.

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you know what.

 

in both of your screenshots. you are not using the same characters.

 

try using sanji for all players or nami. in a team and simul.

 

it is a palette issue, the only option is to make a new small portrait, USING THE SAME PALETTE as the characters.

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i know i wasn't.

 

Its a palette problem though i still have no idea why it choses to do it only in simul mode and not turn.

 

I just opted to create a duplicate sprite and use a higher number. (had to do this 2 times since i did 3 first then realized all wenchu's characters use that sprite)

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