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  1. Hatsune Miku life bar by Dissidia™ & Catinbags [1280x720 edit by RAMON GARCIA] 4 VERSIONS link: http://www.mediafire.com/file/lw4wwlhtwc16stx/ or https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/694958964039436/ or https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1705363702855203 HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = Hatsune Miku life bar [1280x720 edit by RAMON GARCIA]/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = Hatsune Miku life bar [1280x720 edit by RAMON GARCIA]/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< ============================================== -PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS -TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES ============================================== stage that i use was: Vanity Paradise by Phantom.of.the.Server
  2. Hey y'all! I am coming down with an immense case of boredom thanks to this outbreak thing going on, so I decided to design some lifebars for myself, which I like to call "Stars of Mutiny"! They're edited from DartzPie's Persona 4 Arena lifebars, and they support their own custom ports which I will demonstrate how to make in the video linked below! Custom Port: Normal Port: Simul/Turns: Demonstration Video Download them here, or from my own website! ----------- SPECIAL THANKS ----------- Elecbyte - for creating MUGEN! DartzPie - for converting Persona 4 Lifebars into MUGEN (I used them as a base)! GIMP - for existing and letting me design the bars lmao keewe Lee - for performing the cover of "Seoul Road" which plays in the background of the port tutorial! MFG and MFFA discords, specifically the following users - for giving me feedback. DauntlessMonk7 Trololo (a.k.a. Fingers) Tendou Troy Kusanagi Mini Nima And YOU - for downloading!
  3. What took me so long? WARNING: -This character is for Mugen 1.0 and Mugen 1.1. -This character has infinite priority, it is NOT recommended to face her with non-Arc System Works fighters. -This character has A LOT of custom states. If you plan to fight this character, it is recommended that the fighter has all required sprites. Future updates: -Background Effects including Distortion, Overdrive, Astral. -Particle effects missing from version 0.99 -Mugen 1.1 compatibility and optimization. Revision A Updates: -5D / j.5D - Ground bounce slightly increased gravity. - Ground bounce slightly decreased bounce. -j.5B - Increased up velocity on hit. -Overdrive: -Increased pause time. -41236C (Miquelet Capture): - Decreased hit velocity. - Decreased hit gravity. ->236D (Flechette Engage): -Wall bounce decreased bounce back. -Other - Throw escape added for Serpentine Assault. - Fixed bug where guard ends prematurely. - Added sound on ground slam at the start of ground slide on 5C. - Added Distortion Background. - Added missing effects. - Improved AI. Please read the Readme - Bullet. txt to learn more about the character. -Enjoy Version 0.99
  4. [PREVIEW] [DOWNLOAD] The Greek Zangief [COMMENT] Back with the next installment from Fighter's History for the SNES. As usual, I increased the size of the stage vertically and horizontally. Comes with Superjump, zoom, zoom delta, parallax, animations and looped bgm. Thanks to Davias again for the sprites. Enjoy!
  5. Rat City is a gathering of alleys in New York where bums and the homeless live. Spawn becomes "King of Rat City" after takes down street gangs and organized crime in a brutal fashion. The stage brings super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  6. [PREVIEW] [DOWNLOAD] The French Guile [COMMENT] As promised, I'll be continuing on with stages from Fighter's History. Jean's stage comes with superjump, zoom, zoom delta, animations, parallax and a looped bgm. As usual, Davias ripped the sprites. Download and enjoy!
  7. Stage heavily inspired by the first chapter of the game "MARVEL's Avengers". It has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  8. [PREVIEW] [DOWNLOAD] Pick a card! [COMMENT] Looks like it's finally time to give one of my old favorites some love. A few of you requested this a while back so here's the first entry. Comes with superjump, zoom, animations, parallax, and zoom deltas. Props to Davias for this and his many contributions to the spriting community. Enjoy!
  9. After months and months of delays, it's finally here! It's Team Sonic Fighters Demo 2! Download here! Also, be sure to check this thread every now and then for new updates regarding this project, and to join the official Discord server here.
  10. PREVIEW DOWNLOAD http://www.mediafire.com/file/hwt1syba305e8qh/%E6%9C%88%E8%8F%AF%E5%A4%A9%E8%88%9E%28Last_Blade_MUGEN_update%29.zip/file INFO This is the most recent version of this game edited by Tiān Zi (天紫狂楓). Really a great Last Blade MUGEN game.
  11. Making all my current characters + edits public and in one place. Some were only available through mugen archive, some could only be seen on SpriteClub (https://spriteclub.tv/characters?search-author=lexi) and some were completely private but regardless here's a folder with all of them in one place ~ http://www.mediafire.com/folder/js44s2bjxc5ma/LexiCharacters (sorry if this isn't the correct method to post characters lol)
  12. Yuri (CvS2 Reimagining) Yuri Sakazaki is the younger sister to Ryo Sakazaki and is a practitioner of the Kyokugenryu fighting style. She was originally the damsel in distress that Ryo needed to rescue in the original Art of Fighting. In Art of Fighting 2, she would make her first playable appearance, and would appear in almost every King of Fighters game SNK has made. Due to Yuri still being a student of Kyokugenryu, her moves aren't perfect, yet she embellishes them with finesse. Despite her appearance, she is indeed a strong fighter. Yuri's move set does not differ too much from her older brother Ryo. Her Ko'oken is a short ranged fireball, so her options of winning a fireball war are slim. She does have options to get past fireballs however. Her Saifa not only works as an attack, but also works as a fireball protector. Her Chou Upper is a great tool for combo enders, and works as an anti-air as well. Her Houyoku is especially powerful, since it's functionally the same as Akuma's Demon Flip, with the dive kick and Chou Slam being excellent options to go off of in a majority of situations. Her Chou Knuckle is good for either extending combos, or ending them depending on what version you're using. Overall, Yuri has a decent move set to deal with the many different types of fighters she may come across. That's it from me. I hope you like my second take on an SNK character, since I don't usually make them too much. Feedback is always appreciated. http://www.mediafire.com/file/hkm3f4mp02hggap/Yuri.zip/file Stay epic, because you're epic.
  13. PREVIEW DOWNLOAD https://brergrsartmugen.webs.com/characters INFO I can say that this is the best Brerg's creation so far! Simply amazing! Kazuma have both 1.0 and 1.1 versions and the whole movelist can be found here. Brerg's words Revive the Dragon of Dojima! Based primarily on the fighting system in Yakuza Kiwami, I tried to bring it to MUGEN with an attempt at a fairly source accurate control scheme and moveset. Kiwami was the only game in the Yakuza series I've played so far, so try not to judge me too harshly, but I also tried to fit in references to other Yakuza games I think were noteworthy. Originally one of the many characters I've made specifically to be in the roster of Vargverse, Kazuma Kiryu ended up taking a lot more work because as I played through Yakuza Kiwami for research, I found more and more things about his fighting style I saw and thought "I should include that in the character." Eventually I decided to keep working on him as if he were just a standalone character and release him as-is upon completion.
  14. Sagat (CvS2 Reimagining) Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter. Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character. Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches. Feedback is of course always appreciated. http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file Have a good day, and stay epic, fellow epic gamer.
  15. This is an edit of Devon's Megamix Black Edition you can find his stuff here - https://mugenguild.com/forum/profile/president-devon-84432 or here - https://network.mugenguild.com/devon/ This is a 1280x720 Screenpack, that requires OpenGL and 1.1b, it's also Animation Heavy so make sure your PC is decent. From Devon's readme file "This is a screenpack made for MUGEN 1.1. It's a deliberately unfinished April Fools joke I made to advertise my actual next project "Street Fighter Remix Turbo". Every year for the past 3 or so years I've tried to finish this screenpack for April 1 but each time I fail. I mainly fail because I've moved on from the project and things like the animation style and my old Group Order Framework mean nothing to me now." What this edit does is -Use the Megamix HD Remix bars, and fightfx -change the p2 portrait to face the opposite direction -adds portrait boxes to the versus screen -readjusts some window values -removes all traces of the April Fools screen -adds a victory screen -removes all unused content With this screenpack, a stage based entirely off the Menu is included. Here is a Google Drive link -https://drive.google.com/file/d/1Le556Ii7BCyvSYj2VnmZgxPLxRjpwz81/view?usp=sharing and here is a Gamebanana Mirror if the Google Drive link doesn't work -https://gamebanana.com/gamefiles/9954 Note: I forgot to clear the select.def before uploading, whoops.. it's an easy thing to do anyways, VSelect is suggested for adding/removing characters.
  16. It's not one of the best, but almost without realizing it, I found myself ripping sprites and backgrounds of the game "X-Men 3: The Official Game" from GBA. I also clarify, like in other occacions, I try to put together a set of simple, reworked and custom scenarios for MUGEN with all the sprites edited. All stages come with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. Alkali Entrace STAGE DOWNLOAD Communication Room STAGE DOWNLOAD Maintenance Tunnel STAGE DOWNLOAD Lab Area STAGE DOWNLOAD Augmentation Ward STAGE DOWNLOAD Dark Cerebro STAGE DOWNLOAD Stronghold STAGE DOWNLOAD Construction Hangar STAGE DOWNLOAD
  17. Dan Hibiki (CvS2 Reimagining) Dan Hibiki is an arrogant, self-taught ex-student of Gouken. Meant to parody both Ryo and Robert from the SNK franchise, Capcom slowly turned Dan into an over exaggerated joke character. Dan's motive for fighting originated from one fateful day, where a towering, powerful shadaloo leader by the name of Sagat went into Go Hibiki's dojo. Go Hibiki was Dan's father, and he was about to become his student, but Go wanted to take care of Sagat first. Unfortunately, after Go kicks Sagat's eye out, Sagat beats Go to death out of blind rage. Dan had to watch as his father met a brutal end, and swore that he'd avenge his father by enacting it on his killer. Dan trained under Gouken for a short while, but upon Gouken realizing that Dan was going to use the Ansatsuken style for revenge, he kicked Dan out of his dojo, and he also did it because Dan kind of sucked, according to Ken. Eventually, he beat Sagat, but Sagat held back, knowing that he too felt the same way when Ryu scarred him, and felt pity for Dan, and Dan triumphantly set up his new Saikyo Ryu style, which would prove to be a pretty bad. However, he still fights ferociously to the very end, even if he's losing. Truly a tenacious fighter. I personally like his overall lore and gameplay. Dan's movelist is a watered down version of more powerful characters like Ryu and Ken. His fireball, the Gadouken, doesn't even have a lot of range. His Koryuken is merely the shoryuken, and nothing more. The Dankuukyaku is actually a pretty decent special, and I'm assuming Dan decided to name the move after himself because he felt pretty good about it. Back then he played quite lackluster and you'd be better off picking the real deal in Ryu and Ken. In games like SvC and SF4 however, he was given quite a few buffs that made him go from F tier to C tier and that's quite some progress. He's been given some SNK moves, and just new moves in general, which this Dan has. Gameplay wise, this version of Dan plays like his lackluster CvS2 appearance, however I gave a few buffs and new moves to make him more of an actual character. His combo game has been drastically improved. Besides that however, not too much has changed. He's, in my opinion, a much stronger version of CvS2 Dan. Same goes for the AI. While it may be incredibly nasty at times, Dan taunts a lot, which allows for some free hits. Refer to the readme.txt file to get a better explanation of Dan and how he plays, since I can't really explain it all here. That's all I have about this character. I decided that I'd end my month long break a bit early and now I'll start working on characters like DIO and Young Joseph. In the meantime, I hope you enjoy this character. https://www.mediafire.com/file/0amh5yfpwfumhvv/Dan.zip/file Feel free to give me feedback and reviews, as I really do need those. I hope you all have a good day, and stay epic B)
  18. PREVIEW DOWNLOAD http://www.mediafire.com/folder/tl6zb6ums4ja8 INFO Original Topic Finally we have a proper and amazing Yang in this style!!
  19. Looking to try to put together & release more full games in the future. Subscribe to my channel on YouTube to get updates on these releases, as well as watch various mugen fights that I have as well. Enjoy! http://www.mediafire.com/file/s1pvxvki12lkk2v/Mobile+Suit+Gundam+Wing+-+Endless+Duel+Mugen.rar/file
  20. PREVIEW / Playthrough with Mileena DOWNLOAD Mediafire http://www.mediafire.com/folder/k38j6yyi3qpz5/MKP_Ultimate_Update_2020 MEGA https://mega.nz/folder/ftsGSCLS#aUUzEoc1rYlGoCsqVaGmcg INFO Here's the Version 2020 of my edited MK Project! What's new (2020 Updates) - New portraits for many of the characters (Thanks Nacho, Lows 9.0, Emir, MKA and DeathColdUA!) - Added new version of Kai, based on the concept by Behzad and updated by me and SSMob - Added Onaga as second option for hidden final boss! - Added the new versions of the stuff by Cheban - Added Kazuo (Ermac's edit by Kyra) - Added the Shadow Priest aka Rook - New versions/updates of 90% of the roster - Now the game have the total of 800 STAGES!! - Fixed some of the intros and changed some chars intro bios - Major bugs and issues fixed - Removing or hidden other edited and outdated characters - Added new stages by Mujaki, magus8 and REDMONT - Bug on Grandmaster Chamber fixed - Shinnok (MKM) retired of the tower duo to some serious issues. Nacho is working on a new and proper version of him.
  21. PREVIEW DOWNLOAD https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN INFO Soy Sauce released this amazing version of Violent Ken and also updated all his stuff.
  22. [PREVIEW] [img]https://i.imgur.com/5Tyafe2.png[/img] [DOWNLOAD} [url=http://www.mediafire.com/file/k564rn7gj0he11u/ProWrestlingVP.7z/file]WRASSLIN'[/url] [COMMENT] And I'm back wit another one. Used scaling to resize the crowd and add depth. Also added a roof and redid crowd delta's. Click dat link!
  23. Whoa hey, so I decided to edit RicePigeon's Flandre. Video preview: The idea to rework her moveset dates back to early February, but it took a while to plan everything out and subsequently edit it all in, plus a month or so of beta testing and such; also remember to factor in my innate ability to procrastinate like nobody's business. I'll be brutally honest, while at first I was OK with Flan's moveset, I gradually grew to dislike it over time because to me it just feels like an amalgamation of two completely different characters whose movesets don't really work well together at all, much less on a character who was stated to have unrelenting rushdown and close-range pressure. In short, I found her boring and incredibly linear; that is of course my opinion, so don't take that as fact. That's enough of me being unnecessarily mean, so here's the changelog: Download PlasmoidThunder's Scrapheap Original RicePigeon's MUGEN Spot
  24. HE'S FINALLY HERE!! Ranno, The Poisonous Pacifist from Rivals of Aether has now officially made his way into MUGEN! To be honest, I was kinda expecting people to make the RoA cast sooner thanks to their popular Steam Workshop content, with it being considered as "MUGEN except Smash-style". Nonetheless, I am proud of the work I put into my first stand-alone character and I hope you are too. Screenshots: As always, feedback is much appreciated. Thank you and see ya later! Download him here: https://drive.google.com/open?id=1x9VRmuYHK6PRXR6hvpMSFPCpBjdG4Mjs Or from my website: http://joeythetricky.wixsite.com/mugen/ranno
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