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  1. Dan Hibiki (CvS2 Reimagining) Dan Hibiki is an arrogant, self-taught ex-student of Gouken. Meant to parody both Ryo and Robert from the SNK franchise, Capcom slowly turned Dan into an over exaggerated joke character. Dan's motive for fighting originated from one fateful day, where a towering, powerful shadaloo leader by the name of Sagat went into Go Hibiki's dojo. Go Hibiki was Dan's father, and he was about to become his student, but Go wanted to take care of Sagat first. Unfortunately, after Go kicks Sagat's eye out, Sagat beats Go to death out of blind rage. Dan had to watch as his father met a brutal end, and swore that he'd avenge his father by enacting it on his killer. Dan trained under Gouken for a short while, but upon Gouken realizing that Dan was going to use the Ansatsuken style for revenge, he kicked Dan out of his dojo, and he also did it because Dan kind of sucked, according to Ken. Eventually, he beat Sagat, but Sagat held back, knowing that he too felt the same way when Ryu scarred him, and felt pity for Dan, and Dan triumphantly set up his new Saikyo Ryu style, which would prove to be a pretty bad. However, he still fights ferociously to the very end, even if he's losing. Truly a tenacious fighter. I personally like his overall lore and gameplay. Dan's movelist is a watered down version of more powerful characters like Ryu and Ken. His fireball, the Gadouken, doesn't even have a lot of range. His Koryuken is merely the shoryuken, and nothing more. The Dankuukyaku is actually a pretty decent special, and I'm assuming Dan decided to name the move after himself because he felt pretty good about it. Back then he played quite lackluster and you'd be better off picking the real deal in Ryu and Ken. In games like SvC and SF4 however, he was given quite a few buffs that made him go from F tier to C tier and that's quite some progress. He's been given some SNK moves, and just new moves in general, which this Dan has. Gameplay wise, this version of Dan plays like his lackluster CvS2 appearance, however I gave a few buffs and new moves to make him more of an actual character. His combo game has been drastically improved. Besides that however, not too much has changed. He's, in my opinion, a much stronger version of CvS2 Dan. Same goes for the AI. While it may be incredibly nasty at times, Dan taunts a lot, which allows for some free hits. Refer to the readme.txt file to get a better explanation of Dan and how he plays, since I can't really explain it all here. That's all I have about this character. I decided that I'd end my month long break a bit early and now I'll start working on characters like DIO and Young Joseph. In the meantime, I hope you enjoy this character. https://www.mediafire.com/file/0amh5yfpwfumhvv/Dan.zip/file Feel free to give me feedback and reviews, as I really do need those. I hope you all have a good day, and stay epic B)
  2. PREVIEW DOWNLOAD http://www.mediafire.com/folder/tl6zb6ums4ja8 INFO Original Topic Finally we have a proper and amazing Yang in this style!!
  3. PREVIEW DEMONSTRATION ALL EXTRA STRIKERS DOWNLOAD http://www.mediafire.com/file/3r95h39p1ohx7mm/kofzmk4-fix%26update.rar/file INFO A dude called sdsdsd provide in Baidu a custom update of KOF Zillion Mark 4, with new characters and the addition of Extra Strikers. But the game have a lot of problems. So Aiglat&Bleu and me did some fixes. Not in all problems sadly, we did as much as we can. - Resolution and screenpack aesthetics fixed because it was all over the place before - Character select rearranged (not messy portraits and the secret characters appearing in the screen anymore) - Added an extended version of the character select theme - Some bugs on Jhun, Choi and May Lee fixed - Sakura excluded (due to serious bugs on her) - All small portraits fixed - Added big portraits of Jazu and Silber - Added the music for the stages (there was no music whatsoever in the game before) KNOWN ISSUES - Sadly the new characters like Jhun, Choi, Chang and May Lee still with a messed up AI that doesn't do anything - The new characters also doesn't have a Striker action. When you called them as Striker, they do nothing - The game crashes sometimes (like what happend at the end of this video). You can solve this problem installing the 4gb patch. https://ntcore.com/?page_id=371 - Kain and Hwa Jai doesn't have big portraits (you can see this in the video) - Some palettes of Zero (Original) are messed up - Some sprites of Athena and Lu Mei are missing
  4. PREVIEW DOWNLOAD https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN INFO Soy Sauce released this amazing version of Violent Ken and also updated all his stuff.
  5. Whoa hey, so I decided to edit RicePigeon's Flandre. Video preview: The idea to rework her moveset dates back to early February, but it took a while to plan everything out and subsequently edit it all in, plus a month or so of beta testing and such; also remember to factor in my innate ability to procrastinate like nobody's business. I'll be brutally honest, while at first I was OK with Flan's moveset, I gradually grew to dislike it over time because to me it just feels like an amalgamation of two completely different characters whose movesets don't really work well together at all, much less on a character who was stated to have unrelenting rushdown and close-range pressure. In short, I found her boring and incredibly linear; that is of course my opinion, so don't take that as fact. That's enough of me being unnecessarily mean, so here's the changelog: Download PlasmoidThunder's Scrapheap Original RicePigeon's MUGEN Spot
  6. One of my side-projects apart of Bad Mr. Frosty has been finished. Inspired by various things (my love for the series and the Neo Geo Pocket, the NGP collection I made here, the re-release of their games on Nintendo Switch, the lack of chars from this game, etc.), I decided to make some chars from this beautiful handheld console from SNK, starting with Ukyo Tachibana from Samurai Shodown! games, which technically is the second one after Slayer's Kazuki, but that char can't be found since ages, so this could be the first for all of you... Loyal to the games themselves, I made a simplified version of Ukyo, based on his Slash Mode with most of his signature moves plus the voice and sounds from Neo Geo games of the series. I loved the result and I hope to make another char from these games soon, I'm very tempted to make Taizan Morozumi (the painter-fighter from SS64-2) as the next one... Screenshots: I hope you like it, I put much love on this char since Ukyo is one of my favourite characters of the series, so I hope to make him justice as he deserves... As a side note, I cosplayed him before, so I know him very well =P Blood! How revolting Chars -> Classics
  7. HE'S FINALLY HERE!! Ranno, The Poisonous Pacifist from Rivals of Aether has now officially made his way into MUGEN! To be honest, I was kinda expecting people to make the RoA cast sooner thanks to their popular Steam Workshop content, with it being considered as "MUGEN except Smash-style". Nonetheless, I am proud of the work I put into my first stand-alone character and I hope you are too. Screenshots: As always, feedback is much appreciated. Thank you and see ya later! Download him here: https://drive.google.com/open?id=1x9VRmuYHK6PRXR6hvpMSFPCpBjdG4Mjs Or from my website: http://joeythetricky.wixsite.com/mugen/ranno
  8. In the midst of starting college two weeks ago, I have gotten myself together to finish up and finally release Clairen, the Flame's Salvation from Rivals of Aether! In addition, I have decided to reveal a secret WIP of mine I have codenamed "Obligatory". You may have already guessed it but it's better to verify, right?Anyways, I'm tired and I get my first exam this friday. Wish me luck aaaa Feedback, as always, is much appreciated. Especially on AI, as this is my first time working with such a thing. DOWNLOAD: https://drive.google.com/file/d/1t9yPT7xZ_a6CXtPOBSFh9365oj4EwLiV/view?usp=sharing Special Thanks:
  9. [PREVIEW] [DOWNLOAD] [url=http://www.mediafire.com/file/x1vpypsske7nywo/Illusions.zip/file]It's just and illusion...[/url] [COMMENT] Another oldie from the archives. Raised the roof, tweeked some animations and bgctls and added 2 bgms previously not included in the original download. 2 tracks I did myself during it's original release. "Encriptonite" and "SouthTownSwag." Enjoy!
  10. Boxer (CvS2 Reimagining) Boxer (Balrog) is one of the four Shadaloo Kings in Street Fighter. He is arrogant, self centered, greedy, envious, sadistic, and basically a living embodiment of the seven deadly sins. Balrog is a strong African-American boxer, and used to be a professional boxer, and he was very good at it too. However, when it was found out the Balrog cheated in his matches, Balrog was banned from boxing permanently, and then spiraled into his criminal life that he keeps today. Balrog always talks the talk, and he can also walk the walk. His move set is dead simple, yet extremely effective. Balrog is a charge character, meaning a majority of his special moves require the inputs to be held before the actual input was performed. His specials are also very unique, and he pioneered the "boxer" archetype for many fighting games to come. In later games, his moves weren't exactly updated upon. He kept the same moves, while everyone and their mom was getting a fireball. I was planning to give Balrog more Psycho Power driven moves, like Ed, but that's an idea for another time, and one that I don't think will fit for Balrog at the moment. Expect his old SF2 moves and some moves from SFIV and SFV. Balrog's AI is more slow and methodical than anything else. He won't try to throw out his best moves randomly. Sometimes he gets cocky and goes for it, but most of the time he carefully makes a decision when it comes to jump-in and footsie situations. Of course, without meter, he can't dish out too much damage. However, once he gains that meter, he becomes incredibly dangerous. His custom combos can do massive amount of damage and his supers are lenient on scaling, so he's bound to get some high damage in once his meter is full. The key to beating Balrog's AI is to just roll with his punches, because he has methods of turning the attacker into the defender, so playing overly aggressive is ill-advised. Balrog is also the cause of the name changes outside of the U.S. Due to him being a parody of the famous boxer Mike Tyson, since his name is Mike Bison in Japan, Capcom feared a lawsuit would be on their hands, so they changed the names of the three Shadaloo fighters. M. Bison (Boxer) became Balrog, Balrog (Claw) became Vega, and Vega (Dictator) became M. Bison in the US. It's confusing, yes, so that's why the localized names are very useful, them being Boxer, Claw, and Dictator. I frequently use them because it helps for people who are used to one of their names and aren't familiar with the other. That's about it for Balrog. I wanted to make him because I wanted to practice on another charge character, and also tackle some other unique inputs Balrog has. I do hope you enjoy this character. http://www.mediafire.com/file/zbb86fgyqtbd5lv/Boxer.zip/file Feel free to give me feedback so I can make this character even better. I hope you all have a good day and stay epic : )
  11. PREVIEW DOWNLOAD Edited Version http://www.mediafire.com/file/szfxev1nslxmc7d/Jolyne_%2528Final_Edit%2529.rar/file Original Version https://mugenguild.com/forum/msg.2486276 INFO My fellas Ettore15, Kakyoin-kun and Naza15 did some updates and edits on Amarimono's Jolyne. - Added the ASB effects when walking, crouching, jumping, and dash. - New special intros and extra sounds - New CS and palettes by Naza15
  12. PREVIEW DOWNLOAD Full Game http://www.mediafire.com/file/v7prtnpg4n8gnob/dsnw-mugen1.0.rar/file Screenpack http://www.mediafire.com/file/70i7wh85k0osood/Darkstalkers_Screenpack.rar/file INFO For MUGEN 1.0 Resolution: 384x224 / 768x448 Beserker989 did a while ago a screenpack based on the first Darkstalkers game, very accurate to the source material. As a huge fan of this franchise, surely i did some necessary work and additions in the screenpack. Contains: -Intro -QSound logo -Win and Game Over screens -Lifebars with hitsparks -27 Slots (you can make it have more but it may look weird)
  13. PREVIEW DOWNLOAD https://iron-mugen.one/mugen INFO The first opponent from Art of Fighting, Ryuhaku Todoh! Like on his Ryo, Ironmugen's version have the gameplay with a mix of the original AOF, KOF and Real Bout. Doesn't have a KOF Mode but have two options of voice, from Capcom vs. SNK 2 (the one of the video) and from AOF. Surely the best Todoh from his original appearance in AOF. Well done Ironmugen!
  14. [PREVIEW] [img]https://i.imgur.com/SbDp8yD.png[/img] [img]https://i.imgur.com/96iC0qA.png[/img] [DOWNLOAD] [url=http://www.mediafire.com/file/dmw0urz9jv0cnar/GroundZero.rar/file]2020 inna nutshell[/url] [COMMENT] Back atcha like sequal! Updated this custom stage I made for Juggernaut years ago. Increased the bounds, recut the bgm and added parallax to the floor. Click that link, bruh.
  15. PREVIEW DOWNLOAD https://ironmugen.blogspot.com/2020/08/mugen.html INFO Original Topic Yes, David Demianoff aka Ironmugen is back with this interesting concept of an AOF char with KOF gameplay.
  16. PREVIEW DOWNLOAD https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN INFO Original Topic Soy Sauce did it again! This version of the Dictator is a mix of his appearances in SvC Chaos, CvS, SFA and SF4, with KOF gameplay style.
  17. PREVIEW DOWNLOAD http://www.mediafire.com/folder/f4qxixm5h39cu INFO Original Topic Finally we have a proper and great version of Yun in this style. Another great work by KC. Author words: If you want Fei Long's intro to work, you'll need to download this compatibility patch I made for Corntortillas' edit of N-Mario's Fei Long.
  18. [PREVIEW] [DOWNLOAD] BroVsBro [COMMENT] Aaaaand...it's another update! Increased the height and tweeked the zoom. Grab and enjoy!
  19. Hol Horse (CvS2 Reimagining) Hol Horse is a gun slinging assassin from JoJo's Bizarre Adventure, and is a servant of DIO Brando, though not a loyal one. Being quite a smooth talker, he claims that he has "ladies all around the world." While that may sound ludicrous, he did manage to get several female Stand users to join DIO in his quest to cuck the Joestars simply because of how charming he was. Originally, he was a part of a duo with J. Geil, the Stand user of the Hanged Man. The thing is, Hol always loves being the 2nd fiddle, the player two, the Luigi if the group if you will. This sort of unorthodox personality was a driving point for future characters in JoJo's. Hol Horse was intended to be a part of the Stardust Crusaders gang, but Araki ultimately thought that Hol had too similar of a personality to already existing Crusaders and funnily enough, his Stand was too powerful. However, he is quite a fan favorite in JoJo's. In terms of game play, Hol Horse keeps his moves from Heritage for the Future (the game I'm trying to be source accurate to), with some slightly different functions. Of course EX moves play a big part of that. Hol can utilize J. Geil to net some pretty solid damage without spending meter, in the form of the J. Geil Trap. He also retains the annoying Glass Shower and the controlled S. Bullet. While he is pretty broken from this description, he does have some limitations, though I still consider him to be at least above average in terms of strength. Hol Horse and Boingo (Hoingo for short) is a weird character. Later in part 3, Hol Horse realizes that J. Geil has been killed. Without a partner, he thinks that he is weak and cowers from a fight, an interesting dynamic of his character. Then he comes across a Stand user by the name of Boingo, having come fresh off of his injuries (just watch part 3 so you know why). Now Boingo partners up with Hol Horse, rather unwillingly. Hoingo gains new moves and techniques this time around, and is nowhere near the same as HFTF Hoingo. Hol Horse loses the J. Geil based attacks in Hoingo mode, so this puts him at a severe disadvantage. However, I decided to add some moves and buff him a bit so he is just as strong as his base form. Refer to the Hoingo.txt file in his character file to see a more explicit and elaborate explanation. That's about it for Hol. I made sure that I would keep his core play style from HFTF. He's a zoner that capitalizes off of his opponent's mistakes, and is just as dangerous up close as he is scummy from afar. This is also the play style the AI adopts, so it may be an annoying fight. I hope you enjoy this character. link: https://www.mediafire.com/file/zrr9fjzgkln4dub/Hol+Horse.zip/file for M.U.G.E.N 1.0/1.1 by JtheSaltyy enjoy!
  20. ; Hello, reader! If you wanna hear the song (and maybe see the thumbnail) that this stage is based off of, look here! ; The Knight Meets Despair on Soundcloud ; MisterKaze and I worked very hard on the track, and I felt like it would be a good start for my stage making... ; By making the thumbnail a stage! This is my first one, but I'm pretty proud of how it came out. ; The color palette is inspired by that of the gameboy Pokemon games! The skull is a slight resemblance of a character of mine, and the helmet belongs to the persona of MisterKaze! ; Many thanks to all of those who helped me in the process of making this! ; - Addicted2Electronics Here's a download to the stage!
  21. Stage inspired by the homonymous scenario of the game "MARVEL Contest Of Champions". It has superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  22. This character is compatible with MUGEN 1.0 and 1.1. Here is Wario. = BIO = Wario is the large, obese, muscular, greedy arch-rival of Mario. Wario's name even plays on the word "Warui" meaning "Bad" in Japanese. His first appearance would be in Super Mario Land 2: 6 Golden Coins as the main antagonist of the game. For the first time, Mario's objective is to retrieve something of his own posession, and not for the benefit of someone else, like Peach or Daisy. Wario steals Mario's castle in the country of Mario Land (yes, mario owns a country) while Mario was saving Daisy in Sarasaland, and Mario had to get it back by defeating Wario once more. A ton of people (including Nintendo) loved the idea of an anti mario (that wasn't bowser), so they elaborated more on Wario's backstory, saying that he was bullied by Mario during childhood, with one example being Wario and Mario playing as sheriff and robber. Wario ended up being the robber 1,255 times, and was only the sheriff once, and when he did get that chance, Mario made fun of him every chance he got. You can probably tell how much of a mental scar that would have caused, although his obsession for money had been there since Wario was an infant, as he used a giant magnet to trap riches in Yoshi's Island DS, a game pre-dating even Mario Bros. from 1983. He even fought with Baby Bowser over a giant tub of gold during the ending of the game. Eventually, he got his own spin-off series in Wario Land and WarioWare, which turned Wario from another villain riding the Mario hate train, to an anti-hero who only does good deeds if it is for his own benefit, without caring if it benefits for anyone else besides him, which definitely added more depth and character to what was previously a monotonous bizarro clone. At least Nintendo treats him like an actual character in the Mario universe, and get's a spot in pretty much every game Mario has been in (aside from the main-line mario series), which is unfortunately not true for his partner in purple ;( = GAMEPLAY = This Wario plays nothing like other versions of M.U.G.E.N Wario. He has a CvS2 game play style, with a more refined combo system, particularly with Wall Bounces, which now has a whole new combo system added to it. Wario's moves are kept the same from the original Warner version, so he has the Fire Shot, Super Spring, Hyper Punch, and Shoulder Tackle. I decided to add little nuances in these moves, such as the fact that you can cancel Light Shoulder Tackle into Medium Shoulder Tackle into Heavy Shoulder Tackle into EX Shoulder Tackle. It makes the combos look so much better. While this Wario uses Warner's sprites, you can see I have made some edits to them, particularly with his clothing and his face. I changed the eyes to a black circle with a white dot in the center like he normally does, instead of the small black pixel Warner uses. I'm not saying it's bad, it's just that I think it looks somewhat better on Wario. A new mechanic Wario has is the Super Fart. This move works exactly like his Down B in Super Smash Brothers. If he hits his opponent or gets hit by the opponent, his fart meter slowly charges up. You can perform the super fart at any time, but the fart meter you've built up to that point determines the strength of your super fart, with the maximum super fart dealing 50% damage. His AI has been completely refurbished. It is much more advanced and bugs with the previous old AI is removed. Needless to say, I hope that this is the best MUGEN Wario out there. The POTS Hit sparks and Hit sounds are present by default, but you can change that via the configuration file. LINK http://www.mediafire.com/file/kpozdu4vo5t4zin/Wario.zip/file That is about it. I hope you enjoy this character. Who do you want to see next? for M.U.G.E.N 1.0/1.1 by JtheSaltyy enjoy!
  23. Hahahahaha, you don't expect this, do you?? XD Yeah, one of the 3 Robot Masters of the first PC/DOS Megaman and the first character from this shitty series for MUGEN. A project made just because XD I like it and I just made it, so don't blame me XD So I got the sprites, used Quint as base and ripped the sounds from one of the YouTube gameplays and voilá XDDD Screenshots: Well, I don't know what to say... so enjoy it XD https://network.mugenguild.com/basara/ Chars -> Adaptations
  24. [PREVIEW] [DOWNLOAD] backstreets [COMMENT] Mo thobak chizz! A stage I made for Heavy D' a while back. Has the usual stuff. The update includes added parallax for the floor, delta's for each of the sections of the crowd and more height to the stage. Get in dem streets and start fighting!
  25. GUMI Megpoid Miku Hatsune Azusa Nakano Ritsu Tainaka Yui Hirasawa Tsumugi Kotobuki Mio Akiyama http://sites.google.com/site/dissidiamugen
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