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  1. [PREVIEW] [DOWNLOAD] DDT! [COMMENT] As we role on with Fighter's History, I bring you another conversion from the SNES version....barz. But anyway, it comes with superjump, zoom, zoom delta and looped bgm. More Davias sprites of course. Have at it!
  2. Oh boy, a Classic Sonic WIP! Nothing more to it though.
  3. If you download this, down the dificult of the game!! Contain Shader and Size of chars Ajusted~ LINK > https://www.4shared.com/zip/VLeqKdqyiq/MUGEN_CVS.html?
  4. [PREVIEW] [DOWNLOAD] The Punk Guile [COMMENT] Sup, guys? I'm back with the next installment of Fighter's History stages for the SNES. I increased the height and width. It comes with superjump, animations, zoom, zoom delta, parallax and looped bgm. Have fun!
  5. Hatsune Miku life bar by Dissidia™ & Catinbags [1280x720 edit by RAMON GARCIA] 4 VERSIONS link: http://www.mediafire.com/file/lw4wwlhtwc16stx/ or https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/694958964039436/ or https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1705363702855203 HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = Hatsune Miku life bar [1280x720 edit by RAMON GARCIA]/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = Hatsune Miku life bar [1280x720 edit by RAMON GARCIA]/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< ============================================== -PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS -TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES ============================================== stage that i use was: Vanity Paradise by Phantom.of.the.Server
  6. What took me so long? WARNING: -This character is for Mugen 1.0 and Mugen 1.1. -This character has infinite priority, it is NOT recommended to face her with non-Arc System Works fighters. -This character has A LOT of custom states. If you plan to fight this character, it is recommended that the fighter has all required sprites. Future updates: -Background Effects including Distortion, Overdrive, Astral. -Particle effects missing from version 0.99 -Mugen 1.1 compatibility and optimization. Revision A Updates: -5D / j.5D - Ground bounce slightly increased gravity. - Ground bounce slightly decreased bounce. -j.5B - Increased up velocity on hit. -Overdrive: -Increased pause time. -41236C (Miquelet Capture): - Decreased hit velocity. - Decreased hit gravity. ->236D (Flechette Engage): -Wall bounce decreased bounce back. -Other - Throw escape added for Serpentine Assault. - Fixed bug where guard ends prematurely. - Added sound on ground slam at the start of ground slide on 5C. - Added Distortion Background. - Added missing effects. - Improved AI. Please read the Readme - Bullet. txt to learn more about the character. -Enjoy Version 0.99
  7. [PREVIEW] [DOWNLOAD] The Greek Zangief [COMMENT] Back with the next installment from Fighter's History for the SNES. As usual, I increased the size of the stage vertically and horizontally. Comes with Superjump, zoom, zoom delta, parallax, animations and looped bgm. Thanks to Davias again for the sprites. Enjoy!
  8. Here's Pencilmate (from Pencilmation) in MUGEN, but its to W.I.P some better custom sprites and also here: He's coming to MUGEN soon.
  9. Fanboy (Super Brawl 2) WIP These are my first ever Mugen characters, uses two buttons (A and B) and tries to be source accurate, however it is still wip because of these issues: Fanboy - Super Special Move isn't implemented and current special move doesn't have the brain sprites -Chum Chum background follower not implemented -Can't figure out how to replace crouching with blocking besides my current method Kyle -No thunderclouds or super special move, and some fanboy sprites are reused V 3.5 PATCH NOTES (pre-kyle): -Added secondary pallete, no gameplay changes yet -Special move no longer pauses time, making it more like the original -Some sprite fixes DOWNLOAD || VIDEO (outdated)
  10. ʕु-̫͡-ʔु”-- Hey Yo, What's Up, MFFA Fam! I Found this Cool Edit of Sakuya by the Name of "Shirayuki" from Awesome Author Known as "Regulus". This Fighter Fights With The Power Of Ice! The AI is Fairly Tough and it has some Cool Animations and Pictures for the Character's Special Moves!! I Highly Recommend this Character! This Author Did A Great Job So I Gots to Give Em Some Props, You Know!! ʕु-̫͡-ʔु” Have Some Fun, Yo! ʕु-̫͡-ʔु” https://ux.getuploader.com/regulus_mugen/download/14
  11. Rat City is a gathering of alleys in New York where bums and the homeless live. Spawn becomes "King of Rat City" after takes down street gangs and organized crime in a brutal fashion. The stage brings super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  12. [PREVIEW] [DOWNLOAD] The French Guile [COMMENT] As promised, I'll be continuing on with stages from Fighter's History. Jean's stage comes with superjump, zoom, zoom delta, animations, parallax and a looped bgm. As usual, Davias ripped the sprites. Download and enjoy!
  13. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 226th Stage That I Created Into The Mugen World! Today I Wanted To Give All Of You Awesome MUGEN Fans A Treat! The Treat Being Another Military Themed Stage For Your MUGEN Game, Yo! I Was Inspired To Create This Battleground After Looking At My 199th MUGEN Stage Called "Military Industry II". I Thought About Creating An Underground Secret Jet Hanger Scenario In Which Your Two Fighters Can Duke It Out To Escape The Base Or To Start Infiltrating The Base! It Can Also Be A Great Hangout Spot For Your Fighters To Discuss Their Missions Or Adventure! Let The Mind Flow, Yo! Let The Mind Flow! (o^.^)-b I Added A Super Jump To This Stage And I Also Made This Stage Little Shorter In Which Your Fighters Have To Be Quick And Fast If They Want To Escape! I Also Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! I Hope You All Enjoy This MUGEN Stage And Keep Being Safe Out There! Stay Positive And Keep Your Head Up, Yo! ⊂(▀¯▀⊂) Enjoy Another Military Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  14. Stage heavily inspired by the first chapter of the game "MARVEL's Avengers". It has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  15. [PREVIEW] [DOWNLOAD] Pick a card! [COMMENT] Looks like it's finally time to give one of my old favorites some love. A few of you requested this a while back so here's the first entry. Comes with superjump, zoom, animations, parallax, and zoom deltas. Props to Davias for this and his many contributions to the spriting community. Enjoy!
  16. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are: On works On hold (by now) I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!
  17. Making all my current characters + edits public and in one place. Some were only available through mugen archive, some could only be seen on SpriteClub (https://spriteclub.tv/characters?search-author=lexi) and some were completely private but regardless here's a folder with all of them in one place ~ http://www.mediafire.com/folder/js44s2bjxc5ma/LexiCharacters (sorry if this isn't the correct method to post characters lol)
  18. PREVIEW DOWNLOAD http://www.wolverine.sakura.ne.jp/mugen.html INFO KAZ once again nailed it with another amazing conversion of a HSF2 character, with the conventional custom stuff. Also Guile (both HSF2 and Custom) and Dhalsim got updated.
  19. Yuri (CvS2 Reimagining) Yuri Sakazaki is the younger sister to Ryo Sakazaki and is a practitioner of the Kyokugenryu fighting style. She was originally the damsel in distress that Ryo needed to rescue in the original Art of Fighting. In Art of Fighting 2, she would make her first playable appearance, and would appear in almost every King of Fighters game SNK has made. Due to Yuri still being a student of Kyokugenryu, her moves aren't perfect, yet she embellishes them with finesse. Despite her appearance, she is indeed a strong fighter. Yuri's move set does not differ too much from her older brother Ryo. Her Ko'oken is a short ranged fireball, so her options of winning a fireball war are slim. She does have options to get past fireballs however. Her Saifa not only works as an attack, but also works as a fireball protector. Her Chou Upper is a great tool for combo enders, and works as an anti-air as well. Her Houyoku is especially powerful, since it's functionally the same as Akuma's Demon Flip, with the dive kick and Chou Slam being excellent options to go off of in a majority of situations. Her Chou Knuckle is good for either extending combos, or ending them depending on what version you're using. Overall, Yuri has a decent move set to deal with the many different types of fighters she may come across. That's it from me. I hope you like my second take on an SNK character, since I don't usually make them too much. Feedback is always appreciated. http://www.mediafire.com/file/hkm3f4mp02hggap/Yuri.zip/file Stay epic, because you're epic.
  20. PREVIEW DOWNLOAD https://brergrsartmugen.webs.com/characters INFO I can say that this is the best Brerg's creation so far! Simply amazing! Kazuma have both 1.0 and 1.1 versions and the whole movelist can be found here. Brerg's words Revive the Dragon of Dojima! Based primarily on the fighting system in Yakuza Kiwami, I tried to bring it to MUGEN with an attempt at a fairly source accurate control scheme and moveset. Kiwami was the only game in the Yakuza series I've played so far, so try not to judge me too harshly, but I also tried to fit in references to other Yakuza games I think were noteworthy. Originally one of the many characters I've made specifically to be in the roster of Vargverse, Kazuma Kiryu ended up taking a lot more work because as I played through Yakuza Kiwami for research, I found more and more things about his fighting style I saw and thought "I should include that in the character." Eventually I decided to keep working on him as if he were just a standalone character and release him as-is upon completion.
  21. Sagat (CvS2 Reimagining) Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter. Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character. Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches. Feedback is of course always appreciated. http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file Have a good day, and stay epic, fellow epic gamer.
  22. I just released Imagay Classic Enjoy! Video: DL: https://drive.google.com/drive/folders/1TbFNQzgz75esWMyjbV11W8sgXx0y70P1?usp=sharing
  23. It's not one of the best, but almost without realizing it, I found myself ripping sprites and backgrounds of the game "X-Men 3: The Official Game" from GBA. I also clarify, like in other occacions, I try to put together a set of simple, reworked and custom scenarios for MUGEN with all the sprites edited. All stages come with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. Alkali Entrace STAGE DOWNLOAD Communication Room STAGE DOWNLOAD Maintenance Tunnel STAGE DOWNLOAD Lab Area STAGE DOWNLOAD Augmentation Ward STAGE DOWNLOAD Dark Cerebro STAGE DOWNLOAD Stronghold STAGE DOWNLOAD Construction Hangar STAGE DOWNLOAD
  24. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 225th Stage That I Created Into The Mugen World! Sup, Peeps! It's Been A Minute But I'm Still Alive! LOL! I've Been Working On Some MUGEN Stage Experiments During My Absence And I Have That Has Been Finished For All Of You Awesome MUGEN Fans! This Year Has Been Really Hard For All Of Us And I Found Motivation In Creating A Empty Park Stage In The City! I Have A Feeling This Can Be A Great Story Scenario In Which Your Fighters Are Searching For Someone That Has Escaped Or Searching For Something! This Can Maybe Progress Your Storyline In Your MUGEN Game! Like Uhhh... Like A Middle Chapter Or Somethin, Youknowwhatimsayin!? It Can Also Be A Great Stage For Your Fighters That Have No Sense Of Direction! They'll Be Able To Find Their Way... I Hope So! LOL! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! It Feels Good To Be Back Since I've Been Gone And All But I Hope All Of You Have An Awesome Day! Despite These Hard Times In 2020... Keep Your Head Up And Stay Positive, Peeps! Enjoy Another City Theme Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  25. PREVIEW Images DOWNLOAD https://www.4shared.com/rar/Cec05FiHiq/Top_Fighter_2000_MK_VIII_MUGEN.html INFO Here's the new screenpack by Petkov20/Blue Tank, based on this bootleg classic. MUGEN Version: 1.0 Resolution: 640x480
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