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Showing results for tags 'Low Res'.
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Here is an edit to Full Hollow Ichigo. I decided to make a boss type version of this char by adding Super Armor to the char, in addition I edited his IA. Download Link: In the video description Enjoy!
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yorozuya davybackfight Senbei's House The Dipper sky zoom version can auto zoomout to around .75 if used on 1280x720[stagefit = 0] you might want to adjust the boundhigh if you do use it on 1280x720,this version meant for 4:3 char if you're using 16:9 char on 1280x720 try the 480p version...but you might want to adjust the boundhigh also set your stagefit to "0" it should looks something like the preview below
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[PREVIEW] [Info] superjump = yes aminated = yes bgm = yes [Download] https://www.dropbox.com/s/dl1ey7ncmjn6mxv/KMF_River_Thames.rar?dl=1
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Since I edited 2 other Final Fantasy chars, why not make another edit of the more recent popular characters of the FF series? Here is an edit to the Noctis char made by Kira5472 with AI added to it. I have also changed the controls to be more JUS like. Credit to Kira5472 for the char. Hope more BE chars get made for mugen Download Link: in the video description Enjoy!
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DirectX, zoom coded stage Download Link: In the video description Enjoy!
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This is an old scenario I had thought of for Felix Faust's char. So in these days, with a little more free time, I managed to finish it. The stage has with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
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Since I did an edit for Sephiroth, I couldn't leave my favorite Final Fantasy character Cloud Strife out to dry. Here is an edit to the Cloud char made by MGSSJ2 with AI added to it. I have also changed the controls to be more JUS like. Download Link: in the video description Enjoy!
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[PREVIEW] [Download] https://www.dropbox.com/s/qwrxmjifgn78vn1/FC_Rex.rar?dl=1 This guy comes from a java game called "Fatal Chaos: The Evil Rabbit's Attack" that I used to play on my old phone back then, which is also based on a malaysian comic series.
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Daisy, queen of Sarasaland, escorts herself into the MUGEN frenzy! Get rady to see daisies fly! Download: https://www.mediafire.com/file/xhm6ikr3e2c00ti/Daisy_v2.05.zip/file Older versions (if you care): http://www.mediafire.com/folder/m0l3659k71abl/Daisy If any bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you! CURRENT VERSION: 2.05 Versions:
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The Quad Cities is a conurbation of cities in DC Comics along the Mississippi river. It is the home of the vigilante Wild Dog. Who lives and operates the "Jack Wheeler's Garage" during the day, but at night he would pursue and kill domestic terrorists, urban criminals and mafia. The stage comes with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
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[PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/40w72m90lw2r35h/KMF_Inside_Warsman.rar?dl=1 An early/old version of this stage from KMF, credits to The Magic Toaster for sharing the stage file. :)
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▶Disclaimer: THIS IS A FREE GAME! THIS IS NOT FOR RESALE OR PROFIT OF ANY KIND! ▶This is my first M.U.G.E.N Project. I really hope you enjoy and please remember to share and download. Thank you kindly, Apex. ▶List of Sprite Creators Credits: https://www.mediafire.com/view/psa6mfjj562tvlh/content_creators.png/file ▶X-Men: Next Dimension (Mugen Edition) Full Game Download Links: Mirror 1) Mediafire: https://www.mediafire.com/file/6urz98flbpcf6np/X-MEN_NEXT_DIMENSION_MUGEN_EDITION.7z/file Mirror 2) Googledrive: https://drive.google.com/file/d/1KH30_dFIbfg1U8QazMxVZMZn7KjC_jtn/view?usp=sharing ▶Screenpack created by TonyApex aka. ApexTheOriginal ▶Special Thanks: ____________________ OldGamer: https://oldgamermugencreation.weebly.com/ Beto: https://apoia.se/betomugencreations ZVitor: http://zvitor.com.br/ REDHOT O Ilusionista: https://brazilmugenteam.com/works/ LIFEBAR Credit Devon: https://network.mugenguild.com/devon/ Parsec: optional for p2p net play https://parsec.app/
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[PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] Korakuen Hall I : https://www.dropbox.com/s/c2tudhz9we0g5dx/KMF_Korakuen_Hall_I.rar?dl=1 Korakuen Hall II : https://www.dropbox.com/s/gkx9piamahtt2lh/KMF_Korakuen_Hall_II.rar?dl=1
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[PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/xoqzo9fl5xn843l/KMF_Cube_Ring.rar?dl=1
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Custom conversion of the Level 1-1 from the SNES game "Todd McFarlane's Spawn: The Video Game" (1995). I will try to recreate the first mission of the game using ripped and edited sprites of it plus others from different sources. Putting together a decent remix stage that can be used in MUGEN. Hope you enjoy it. It has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
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Rat City is a gathering of alleys in New York where bums and the homeless live. Spawn becomes "King of Rat City" after takes down street gangs and organized crime in a brutal fashion. The stage brings super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
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Stage heavily inspired by the first chapter of the game "MARVEL's Avengers". It has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
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It's not one of the best, but almost without realizing it, I found myself ripping sprites and backgrounds of the game "X-Men 3: The Official Game" from GBA. I also clarify, like in other occacions, I try to put together a set of simple, reworked and custom scenarios for MUGEN with all the sprites edited. All stages come with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. Alkali Entrace STAGE DOWNLOAD Communication Room STAGE DOWNLOAD Maintenance Tunnel STAGE DOWNLOAD Lab Area STAGE DOWNLOAD Augmentation Ward STAGE DOWNLOAD Dark Cerebro STAGE DOWNLOAD Stronghold STAGE DOWNLOAD Construction Hangar STAGE DOWNLOAD
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[PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/ihppxhqfjxu8emy/KMF_Ayers_Rock.rar?dl=1
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Whoa hey, so I decided to edit RicePigeon's Flandre. Video preview: The idea to rework her moveset dates back to early February, but it took a while to plan everything out and subsequently edit it all in, plus a month or so of beta testing and such; also remember to factor in my innate ability to procrastinate like nobody's business. I'll be brutally honest, while at first I was OK with Flan's moveset, I gradually grew to dislike it over time because to me it just feels like an amalgamation of two completely different characters whose movesets don't really work well together at all, much less on a character who was stated to have unrelenting rushdown and close-range pressure. In short, I found her boring and incredibly linear; that is of course my opinion, so don't take that as fact. That's enough of me being unnecessarily mean, so here's the changelog: Download PlasmoidThunder's Scrapheap Original RicePigeon's MUGEN Spot
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; Hello, reader! If you wanna hear the song (and maybe see the thumbnail) that this stage is based off of, look here! ; The Knight Meets Despair on Soundcloud ; MisterKaze and I worked very hard on the track, and I felt like it would be a good start for my stage making... ; By making the thumbnail a stage! This is my first one, but I'm pretty proud of how it came out. ; The color palette is inspired by that of the gameboy Pokemon games! The skull is a slight resemblance of a character of mine, and the helmet belongs to the persona of MisterKaze! ; Many thanks to all of those who helped me in the process of making this! ; - Addicted2Electronics Here's a download to the stage!
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Stage inspired by the homonymous scenario of the game "MARVEL Contest Of Champions". It has superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
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http://www.mediafire.com/download/s3cc5o58nysoo85/MS1-bridge+Stage+by+吳承曇.rar
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CLONE KOA version KONGPLETA Welcome everybody, it's been a while since I've made anything, but I think it's time to rectify this: Introducing Clone Koa by jade_midori, one of the few characters from back then that I would say put me in the right direction, I thought I would change one or two or maybe a billion few aspects of her that were bugging me for a long while, so here you go. For those who are not aware, Clone Koa is an experiment from way back in the day on trying to make a Clayfighter 63 1/3 esque character, however I wasn't able to get myself to get super bad on purpose that hard (trust me, you REALLY have to make it super jank in order to be true to that game), eventually the focus really shifted and only kept the sounds Clayfighter, everything else evolved into a mishmash of DKC content and just some wacky silly moves from time to time off of the original Koakuma by SoM, as of recent, she's acquired cues from the King of Fighters series, while still keeping old aspects that were true to the character such as Chain Combos, limited juggling, parrying, fatalities, Normal -> Special -> Super chaining, etc. It sounds super silly, but it's really mellow in the grand scheme of things. Some of the changes (off of the readme): There's quite more and honestly you should find out on your own! Note, these changes have been accumulative and I've been really bad at keeping track, Charge B, F + P for example has projectile invuln for M and H and L has full invuln till the recovery, and QCB P has no projectile invuln of any kind anymore. Some screenshots, though they don't quite match the product, they were kinda hard to get: Note: There's no AI I'm too lasssssssssy, be sure to read the "Provisional Readme" to get the most out of this char. DOWNLOAD: Click here I will still continue to update this in the close vicinity, so input would be appreciated.
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PREVIEW DOWNLOAD https://mega.nz/file/e1kzWAYB#6sSVH0aDpq2a4AIC577koWsAe6i8ZbRk50mkkfXGJrM INFO MUGEN Version: 1.0 Resolution: 640x480 Slots: 50