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Found 9 results

  1. PREVIEW Screenpack Game IMAGES DOWNLOAD Screenpack http://www.mediafire.com/file/n52a5gf1xpq2upf/KOF2002UM+IKEMEN.rar/file Small Fix http://www.mediafire.com/file/i9b21tysdqbgqqd/Up.rar/file Game (Current Version: Alpha 0.2) http://www.mediafire.com/file/oxwodsejgte3fl8/KOF2002UM+IKE+rec.+up2.rar/file INFO Luza94 did an amazing conversion of SAIZO's KOF 2002 UM screenpack to IKEMEN GO! Also he's compiling and editing a game with this one that still in development.
  2. PREVIEW DOWNLOAD http://www.mediafire.com/folder/tl6zb6ums4ja8 INFO Original Topic Finally we have a proper and amazing Yang in this style!!
  3. Unsure where to put this, this seemed like the best spot to put it Recently, I've been working on editing the scripts inside Ikemen GO, trying to add more features to the game/engine. Additions: Coins: Coins can be earned when winning matches. The amount earned is determined by a few values in system.def, the current AI difficulty, and the size of both teams. Character Unlocking: When characters are set to hidden 3, a handful of extra values can be added to slots that can make them unlockable in a few ways: Spending Coins Beating Arcade Mode with a certain character Beating Arcade Mode with a certain amount of characters Toggling the Unlock All option in the options menu (temporary unlock) Arcade Mode Progress Tracker: The game now keeps track of what characters, and what % of characters, have completed Arcade Mode. The % completed shows on both the main menu and the Arcade character select screen. New Mode: All Rush Mode is just like Boss Rush, but instead of being only bosses, it's every character on the character list Mode Locking: Boss Rush and All Rush, as well as Survival mode, can all be locked behind Arcade Mode progress. Mod Support (sorta?): To make it easier to update Ultimate without having to add in other code afterwards, Ultimate can run code from other Lua files at certain points. These files can do things like add new text to the menus, change character names in the select screens, add new options to the options menu, and more. It even comes with an example mod! They can also easily be reloaded through the options menu. Download: IKEMEN GO Plus Ultimate v0.5.2
  4. I originally wanted to make something I can just slap in IKEMEN GO and edit accordingly, so I didn't exactly go all out here. It combines elements from earlier screenpacks and erased works in progress I had going on. -A few things I need to get out of the way- 1. I am fully aware that 960x720 isn't a standardized size, but I am also fully aware that I am not the first person to make screnpacks or lifebars for that specific resolution (shoutout to Devon). 2. No, I won't reduce it to 640x480. There are ways around it that will actually let you do that (Though that kind of only applies to MUGEN 1.1). 3. Because of the native resolution of both the screnpack and lifebars, it would make no sense whatsoever to port to WinMUGEN without downscaling all assets. -Known Issues- 1. Quick Continue fonts need adjusting badly (IKEMEN GO) -Download (MUGEN 1.0)- MEGA Link Mediafire Link -Download (IKEMEN GO)- MEGA Link Mediafire Link -Install (MUGEN 1.0)- Simply extract the contents of the 7z file into your MUGEN folder and edit mugen.cfg for motif to read "data/PJMUGEN2.8SP/system.def". It comes with its own select.def in that same folder (*mugen folder*/data/PJMUGEN2.8SP) where you can add your characters and stages. -Install (IKEMEN GO)- This is a full ikemen build, so extract the contents of the 7z file anywhere you wish. Add characters and stages to your roster by editing select.def located in data/PJMUGEN2.8SP. -Changelog- July 16, 2020 - Modified all FNT V1 fonts to workaround a scaling bug with IKEMEN GO (IKEMEN GO only) - Adjusted velocities of character select screen aassets to gain the effect I was going for in the first place - Updated IKEMEN GO version to 0.95.4 (IKEMEN GO only) - Added color change to lifebars (IKEMEN GO only) - Implemented "red bar" system (applies only to Tag mode)(IKEMEN GO Only) - adjusted KO slow speeds and timings (IKEMEN GO Only) - Fixed win count positioning - Default hitsparks and hitsounds! - Remade combo font to display damage percentage (IKEMEN GO Only) March 22, 2020 - Inital Release As usual, feedback is appreciated.
  5. I.K.E.M.E.N ALL STAR IS A MUGEN/IKEMEN which consist of a large roster and a great soundtrack,different from other mugens as their is more to do! tame the nine tails and stop the great apes rampage, and if you like dance dance revolution you can do the catwalk to show of your moves with your favorite character! the game is not fully finish as i still need to add a better screen pack to the game then it will be completed and i am considering adding a story mode. Featuring a roster with more than 60 Characters from different series such as: DragonballZ Jojo Bizzare Adventures Sonic Naruto Yu Yu Hakusho And More! The game also features different Game Modes: Arcade - Fight a Variety of CPU till you get to the Final Boss! Versus - Face against your friends with local verus! Online - Play Online with your friends! ( Needs VPN such as Hamachi, Tunngle, Evolve) Bonus Games - Such as Catwalk, Duck Hunt and More! Characters, Stages, Music and engine was not made by me and i wanna give credit to them message me if i used your character i will give you credit! If you can make a good I.K.E.M.E.N Screenpack can you pm me please. Also if you have Jump Ultimate Star Mugen Characters you will like to be added to the game PM Me i will add them within updates! Download: http://www.mediafire.com/file/eke2yg6zlda95ab/IKEMEN_ALL_STARS!.rar Email Me! YSNewham@gmail.com Discord Server! https://discord.gg/QekQGYR
  6. Hello, everyone, I'm once again having some problems after spending roughly 2 hours on this Life bar. But before I get into the situation at hand some of you may be wondering why I'm having a problem with this. It's mostly due to the fact that I'm not using Mugen, well not specifically Mugen that is. I'm using IKEMEN PLUS. Considering I had an idea I wanted to make happen, but Mugen wasn't that far into its development to make it happen ya'know. I'm currently porting the LEGACY Screenpack to IKEMEN since I have a special place in my heart for that Screenpack it was the first I ever came across when first working with Mugen. Enough of the rambling the issue I'm having is regarding the lifebar for Add004. So the issue specifically is regarding the fact that it won't show up, I look through about 3 different video tutorials to try and figure something out. Links below to those tutorials. I have screenshots of the issue at hand, the first being of Hyde Kido with Kung Fu Man is the one giving the issue I described, while the screenshot below that one is what I'm trying to get it to look like. I am indeed using Notepad++, to make things a bit more bearable(Screenshot also provided of my man.lua and data_save.lua). Whatever help can be provided I'd be very grateful for. Hope you all had a good Christmas with your families, bye. Screenshots of the Life bar problem I'm having: https://imgur.com/a/vJUIk86 Tutorials I looked through. :
  7. I made a JoJo MUGEN/IKEMEN compilation 5 different MUGEN games New characters and stages Updated sound effects, voice lines, and a revamped soundtrack from the anime, ASB, and EoH OST Enjoy
  8. 2.6.0.3 Full version download: http://www.mediafire.com/file/px19gcy34fqc1cc/Touhou Gensokyo Reloaded v2.6.0.3 FULL.zip 2.6.0.3 Update patch (Requires version 2.6.0 or higher) http://www.mediafire.com/file/8cs37w1oqjjm951/Touhou Gensokyo Reloaded v2.6.0.3 update patch.zip Touhou RP: Gensokyo Reloaded is a "fullgame" compiled by Traweezie and myself, where the characters have been adjusted to fit into a fullgame environment with netplay functionality. I've noticed that this compilation has a bit of a competitive following, so I figured I'd promote discussion here. This also helps me in a way so that I know what issues to address in future updates.
  9. SNK vs Capcom EX Hello everyone. To all that may have noticed, I haven't put out anything recently aside from update. MUGENs been kinda on and off for me, but I got big into KoF recently and thought about makin' something sorta big after some inspiration.This thing turns out to be a lil' full game in my custom style that I've been building for a long while. It's gonna be a SNK and Capcom crossover game, roster wise, but the gameplay is gonna be an odd amalgamation. After playing on both sides, I thought it would be fun to see what I could do with my favorite SNK chars in this style, plus some other unique Capcom IPs. I think by now, the style is pretty set in stone, but the thing I got start worrying about is the screenpack (not too great with graphics stuff of the sort).There's also the roster, which I have a pretty big idea of, but may peeve a few since I can't include too many (i'm only human!) and that my tastes may differ a bit, sorry in advance! The rosters sorta gonna be organized in threes, like KoF. I thought it would be a fun idea to organize the Capcom chars this way, since I haven't seen it before.So far, 4 characters have been made, and I've been privately testing them with a few close friends just to help me polish (thanks doods). They are Lilith (of course), Chun-Li (from before), and the two new ones that I haven't released yet: Terry Bogard and Mai Shiranui. I had a lotta fun with them, and it's given me high hopes for this game. Once I get at least one rep from each starter team (4 Capcom, 4 SNK), I will release a little public alpha test to see what people think of the game. Once I've gathered feedback and polished up, I will move onto adding the rest of the members from the 8 starter teams for the first version of the game.Now with that out of the way, I'll go on to describe the gameplay system at it's current state: That out of the way, expect some progress soon. Below is a trailer with a bit of gameplay footage and other things to show you what's goin' on (thanks Rodknee). Hope you enjoy! Discord Link, for future updates if you're interested: https://discord.gg/pqywhPS
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