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My Creations


Awards

  1. Nixhemera New Character by Pre To (added a video I uploaded to give a preview of how she plays) Pre-To has done it again, released another impossible moss mode character xD Download here: http://www.mediafire.com/file/2rhcz1y0zsj0yv3/Nixhemera.zip
  2. WN-Goku [0.9b] Mugenversion: 1.1 Render: OpenGL Char 0.9 beta version release. There are bugs, and also some content has not entered. Later, maybe updated. Enjoy! Download link: https://mega.nz/#F!P8pHXLpR!gbcw8UhGP6m6XiUAAHuUjw System requirements: 4 gb+ ram 1gb+ vram Mugen cfg: AfterImageMax = 50+ LayeredSpriteMax = 500+ ExplodMax = 500+ SysExplodMax = 500+ PlayerProjectileMax = 500+ WavChannels = 500+ Special thanks for: David11 Juansennin maximkud
  3. PREVIEWS Betting Table / Carnival Kerfuffle / Sugarland Shimmy / Dice Palace / Tipsy Troop Bar / Dice House DOWNLOAD Betting Table / Carnival Kerfuffle / Sugarland Shimmy / Dice Palace / Tipsy Troop Bar / Dice House INFO All stages works only on MUGEN 1.1 Resolution of all stages are 640x480 All stages have Zoom and are animated Some stages have Super or Mid Jump All stages have proper music included
  4. Super Christmas and Cranky New Year! (SCF2 Released!) Oh well, this should have been posted after OldGamer sent me some cool video of it, but I'm anxious to let you know about the release of.... SUPER CRANKY FIGHTERS 2! My 3rd original full game, done in collaboration with OldGamer (screenpack) and JonKK (coding help). This little game contains: - 17 original characters - 17 original stages - original soundtrack - nice visual effects - innovated gameplay - other stuff Here are some screens: Here is the official video (recorded and edited by OldGamer) https://youtu.be/moupL8GVMUc Go and get it HERE!
  5. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] School Corridor Day: https://www.dropbox.com/s/wp14ainio6wmuf7/Ulte_Corridor1.rar?dl=1 School Corridor Evening: https://www.dropbox.com/s/hv6iaxac5slptaw/Ulte_Corridor2.rar?dl=1 School Corridor Night: https://www.dropbox.com/s/a4bvn3yyvh41pk4/Ulte_Corridor3.rar?dl=1 Stages taken from this game which also made by the creator of Mitei DS.
  6. Fire Stage by Manoichi Open GL Mugen 1.1 https://1drv.ms/u/s!AgGg-qWE82pOjHqWLniBRgsacGY7
  7. Dragon Ball - JUS Edition 3 Bom vamos lá, esse jogo demorou muito tempo pra ser feito por isso não teve nenhum novo, porém acho ele o mais bem feito que eu já consegui (não se empolga). Ele tem 39 personagens, 26 estágios de todas as fases de DB, em relação as mudanças alterei algumas coisas no screenpack, (não muitas) e também alterei algumas músicas pela OST de DBZ e DBS mesmo, se tiver alguma outra versão no futuro será 3.1 não vou mudar nada só acrescentar coisas. COMANDOS: Combo 1: A Combo 2: B Dispara energia: C Carregar energia: S Transformar(todos que tem um simbolo na frente do nome ou uma exclamação no nome podem, alguns tem até 3 transformações sendo na ordem): ↓+ A/↓+ B/↓+ C Especial 1: ↓→ + A Especial 2: ↓→ + B Especial 3: ↓→ + C Especial 4: ↓← + A Especial 5: ↓← + B Especial 6: ↓← + C Super Especial: ↓+Y (Lembrando esses comandos servem para a maioria dos personagens) DOWNLOAD COMPLETO (FULL)(1GB): https://mega.nz/#!TNgiDL7L!AXt2PlBmeTipMVMaJKibrDH9M1Wa4HvAfnmZtJkvgxQ
  8. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/32snbvjaxrx0y4w/SCWU_BR_BOSS_BASE.rar?dl=1
  9. Dragon Ball - JUS Edition 3 Esse jogo demorou muito pra ficar pronto, mas é sem dúvida meu melhor game até agora, (não que seja grande coisa) mas eu precisava fazer uma atualização dele com novos estágios e personagens, pois além de toda semana ter novos episódios de DBS, os criadores de chars estão lançando vários cada vez melhor. O jogo deve vir dentro de uma semana (Assim que eu acabar de upar), falo mais sobre ele no vídeo do lançamento, mas por enquanto é isso.
  10. What's this? 640x480- Bah! I'm not doing this every time. It's those Vortex Lifebars I made ages ago, but redrawn to look less vile. Anti-aliasing in M.U.G.E.N 1.0...kinda; I mean, it does the trick for the most part, but there are times when it doesn't look quite right. Is a 1.1 version coming soon complete with real anti-aliasing? Yes, so sit tight if that's the kind of thing you're after. Just like before, there's a version that uses default portraits for those of you who don't fancy making portraits for every character in your roster. Since the main version uses custom portraits, I've put together a .zip file containing a handful, aptly named Vortex Infinity Portraits.zip. For those of you who have already made portraits for the old version, the download comes bundled with a new template that incorporates the anti-aliased edges of the portrait frames, though all your old portraits will still look fine should you choose to continue using those instead of updating them. P3/P4 portraits are unchanged. Both versions of the Vortex Infinity Lifebars, as well as the aforementioned Vortex Infinity Portraits.zip, can be downloaded here.
  11. htohtos-goy (original Character?) It seems to be related to Cthulhu mythology Yog-Sothoth. Although it is a character of a girl, it is quite eerie and scary. http://eccentricmugen.kane-tsugu.com/character.html
  12. Chikara Tournament OpenGL version screenshots: DirectX version screenshots: Download link
  13. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/o96ycbdwrr81gin/HappyBattle_Mansion.rar?dl=1
  14. PREVIEW DOWNLOAD https://mastergem117.wixsite.com/miltjrsite/ds-vs-mb-download-link INFO My words All characters are edited by Milt Jr. himself, their style is kinda a mix of MvC and POTS stlyes. Also the game uses the Uno Tag Team System by UnoShe/Ako si Uno and an edited version by Milt Jr. of the Hatsune Miku Screenpack by Dissidia. Milt Jr. words Before you download the game please note that versions 1.0 and 1.1 has some differences. The main differences is that the stages and music is not the same. Version 1.0 has more 2D arcade stages and Capcom style music so it feels more like a Capcom game. Version 1.1 has more 3D stages and Melty Blood music so it feels more like the Melty blood Series. Try both of them out and see which one you like. Specai thanks! WizzyWhipitWonderful, DaMarcus008 and GenisesKeys for the music. Xenomic for some of the Midnight Bliss. Characters and stages original creators. And YOU for playing this game!
  15. Enorma & Katrina Enorma Pig is a fighter with a variety of guns, a big ass and a fair amount of health. Download: http://www.mediafire.com/file/c2u3ynsfp67n77i/Enorma.zip Katrina Crocodile has a striker, uses charge motions and probably will have back pains later on. Download: http://www.mediafire.com/file/hs7r1l6tmcwh94z/Katrina.zip Try em Out!!
  16. Bertha Hippo & Jumbo Elephant(updated) Bertha Hippo:Bertha is a 4 button Grappler, with armor moves and has more mobility than my last grappler Jumbo. I did all her animation and programming. I think she is fun but I need to release her to get a better opinion on what else to do. So please tell me what you think. Her moveslist is included in her folder.Download: https://www.mediafire.com/file/t5mlq2szk8heyny/Bertha.zipJumbo Elephant:Jumbo is the first character I've ever done. I haven't redid his sprites yet but I have tried to balance him and fix his gameplay.Download: http://www.mediafire.com/file/ztewo37qetkk3jt/Jumbo.zip
  17. [PREVIEW] [Download] https://www.dropbox.com/s/bqw8jxu3snjah0z/SCWU_Doraemon.rar?dl=1 Other SCWU characters updated as well: -Zenka: -Added Doraemon's special immunity against Unyou No Tachi -TTRO: -Fixed mild powergain on TTR SP SHOT
  18. Mae Jae (Original HD Char) 3D rendered+post edit manual Somethings i have been changed since i started this wip this is the new, and final method i developed to do the char STEPS: -1 : Have the idea and create a comcept -2 : Change the style of shading, lighting source, size and general develop style -3 : Try to model a character in 3d so close as possible to the style wanted -4 : Edit shader and render to optimize the result -5 : Edit the palete to turn it more easy for manual edit -6 : Some details, outlines, some fixes, and the 6th color -7 : Finish the sprite and add the hand made art for moves and other minor details Thanks for all those leave "good" feedback and help with this
  19. [YUZUSOFT/JUNOS] Noble Works by whdyd693 Stage@Preview: Stage@Download: https://kotone.egnyte.com/fl/Pkt9gMDHXv -Shared in Egnyte by me... Stage@Comment: An Offline and hard to find Stage from an Yuzusoft visual novel named "Noble Works" once lost in obscurity. It's an stage I found in one of the Niconico uploads documents...
  20. Mr. Tyrant is here to smack you in the face, and then eat it for dinner. Because that's what he does. Find him on my OneDrive here. So with the success of Kagura Mutsuki, I laid plans for more Blazblue characters that I would look into, after a nice long break. The one who would follow was Azrael, and just like Kagura, he's based on his CPEX version, has all the moves from the game, and is about as close to the source as I could get him. As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects. For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/ Movelist and specific mechanic information can be found in the readme file Azrael comes with. Here's some examples of Azrael fighting: Exposition time: It hasn't been easy. Even though I already had a solid foundation in Kagura to start with, it would still take hundreds of hours to build up this guy. Azrael had the same problem as all other Blazblue characters: Most of his effect sprites are 3d textured and pretty damn hard to rip, and unlike Kagura, Azrael had almost no standard 2d sprites of his own to work with. Therefore, I've had to heavily improvise: Azrael uses more sprites from other games than Kagura, and is also using a bunch of the 2d sprites available from various other Blazblue characters. As a result, Azrael now has alot more claw and fire in his moves. Well, I had my share of fun figuring out how to make him work, and learning how Dust and Vanishing (Banishing?) attacks work in Arcsys games, because Azrael has his own versions of both. Anywho, with this, I think it's high time that I put away my Mugen resources and fade away. After having made 27 LF2 and Touhou characters, followed by two Blazblue monstrocities, both eating hundreds of hours for their completion, I think it's about high time that I call it quits. My Mugen interest has all but faded, and I've long since left the main reason I even got into it in the first place. That means that I won't be making anymore Blazblue characters, and probably not anything else either, though I did consider making Izayoi after Azrael, but that was in his early stages. The most I'll be doing is fixing any gamebreaking bugs, if there's any that have escaped my testing. PS: Kagura Mutsuki was updated just the other day. The newest version includes all the fixes and improvements I discovered while making Azrael.
  21. So now we went and made Blazblue characters. Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage; Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen. Find him on my OneDrive here. Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can. For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/ Movelist and specific mechanic information can be found in the readme file Kagura comes with. Here's some examples of Kagura fighting: And now a bunch of exposition for anyone interested: The Story so far... After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy. Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games. In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
  22. 1 Year Anniversary (8 Characters Compilation) Here are the team 1 Year Anniversary's present, including 8 characters released by the team in one compilation. Thank you and enjoy. Download Link: https://youtu.be/ieqih2XSH6o
  23. I make stages apparently. Combination of Scarlet Weather Rhapsody's rendition of the library crossed with Immaterial and Missing Power's pulsating light effects, more or less. It'll work in whatever M.U.G.E.N you throw at it (maybe not DOS, but then why are you using DOS in this day and age?). Featurinos Animated Has indefinitely looping music Camera follows Mahvels when they jump high 'n' stuff Will probably lag on a 30 year old toaster Doesn't like BGPalFX all that much M.U.G.E.N 1.1 version that does like BGPalFX quite a bit (New!) Download PlasmoidThunder's Scrapheap
  24. Character Info 角色情报: Name 名字: Natural Miku (Final Version) Author 作者: NIBANIBANINIBA (泥巴泥巴泥泥巴) Current Progress 进度: Complete 已完成 Mugen Version 版本: 1.1 Release Team 发布群队: Mugen League Release Type 发布类型: Character Release Date 发布日期: 09/08/2017 (DD/MM/YYYY) Release Catalog 发布编号: MLOC005 Video Type 视频类型: Real Play/Demostration 手操/展示 Video Provider 视频提供者: NIBANIBANINIBA Video Premiere 视频首发: YouTube: https://www.youtube.com/watch?v=wJ-B6_Axqr4&t=0s AcFun: http://www.acfun.cn/v/ac3906456 BiliBili: http://www.bilibili.com/video/av13180424/ Follow 关注:- Nibanibaniniba Email: nibanibaniniba@qq.com Facebook: https://www.facebook.com/profile.php?... YouTube: https://www.youtube.com/channel/UCDRT... AcFun: http://www.acfun.tv/u/1275688.aspx#ar... BiliBili: http://space.bilibili.com/6856603/#!/... Mugen League Webpage 网页: http://www.mugenleague.com/ Facebook: https://www.facebook.com/MugenLeague/... YouTube: https://www.youtube.com/channel/UCvUI... Google+: https://plus.google.com/u/0/?authuser=1 BiliBili 哔哩哔哩动画: http://space.bilibili.com/74230953/#!/ Rules 条规: Read"ReadMe Before Use" before playing. 在使用前细读"ReadMe Before Use". Download 下载: http://www.mugenleague.com/mloc
  25. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] Cathedral Day : https://www.dropbox.com/s/z5gr68zky3cfe25/MDS_Cathedral1.rar?dl=1 Cathedral Night : https://www.dropbox.com/s/mjfx72oflcxo0o7/MDS_Cathedral2.rar?dl=1
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