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  1. Hello everyone, i am SasukeUCHIHA592. Been into mugen since i can remember. However, i'd like to share with you my newest mugen based of Storm Generations. NARUTO Shippuden: Ultimate M.U.G.E.N Storm - Generations I am hoping to get some feedback, also i hope you all enjoy it! Thank you everybody for you time! FOR EVERYONE INTERESTED, THE DOWNLOAD LINK IS IN THE VIDEO'S DESCRIPTION! Video: Screenshots: Words from the video's description: NARUTO SHIPPUDEN: ULTIMATE M.U.G.E.N STORM GENERATIONS Ver.4.01 THE GAME IS MADE ON M.U.G.E.N 1.1 ENGINE. Being M.U.G.E.N 1.1, the game REQUIRES OpenGL and quite some bit of RAM. Best recreation of the original Storm Generation in the M.U.G.E.N 1.1 engine EVER! It's finally time to publish! After a long time absent, i thought i would give the finishing touches to the game everyone was waiting for! A fan game developed by SasukeUCHIHA592 Mugens and JoGui Games, 2020. Based on "NARUTO SHIPPUDEN: Ultimate Ninja STORM Generations" video game for PlayStation®3 and Xbox 360, developed by CyberConnect2 and published by BANDAI NAMCO Entertainment Inc. _ "SasukeUCHIHA592 Mugens" and "JoGui Games" are in no way affiliated with © BANDAI NAMCO Entertainment Inc. or © SHONEN JUMP. "NARUTO SHIPPUDEN: Ultimate M.U.G.E.N Storm Generations" is completely unofficial and in no way endorsed by © BANDAI NAMCO Entertainment Inc. or © SHONEN JUMP. _ NARUTO STORM series is a franchise of BANDAI NAMCO Entertainment Inc. NARUTO artwork and elements © 2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved. © 2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN © NMP 2014. SHONEN JUMP, NARUTO and NARUTO SHIPPUDEN are trademarks of Shueisha, Inc. in the U.S. and/or other countries. M.U.G.E.N is a trademark of © Elecbyte. All other trademarks and copyrights are the property of their respective owners. All rights reserved. Again thanking you all for your time, i hope i can hear words from you! And i hope you all stay safe in these terrible times we are living.
  2. [PREVIEW] [Info] superjump = yes animated = no music = yes [Download] https://www.dropbox.com/s/dlfy1y0fh30f9sq/KSBH_Seaside.rar?dl=1
  3. [PREVIEW] [Info] superjump = yes animated = yes music = yes [Download] https://www.dropbox.com/s/ta3j168zexui8ji/HappyBattle_Beach_Court.rar?dl=1
  4. ▶Disclaimer: THIS IS A FREE GAME! THIS IS NOT FOR RESALE OR PROFIT OF ANY KIND! ▶This is my first M.U.G.E.N Project. I really hope you enjoy and please remember to share and download. Thank you kindly, Apex. ▶List of Sprite Creators Credits: https://www.mediafire.com/view/psa6mfjj562tvlh/content_creators.png/file ▶X-Men: Next Dimension (Mugen Edition) Full Game Download Links: Mirror 1) Mediafire: https://www.mediafire.com/file/6urz98flbpcf6np/X-MEN_NEXT_DIMENSION_MUGEN_EDITION.7z/file Mirror 2) Googledrive: https://drive.google.com/file/d/1KH30_dFIbfg1U8QazMxVZMZn7KjC_jtn/view?usp=sharing ▶Screenpack created by TonyApex aka. ApexTheOriginal ▶Special Thanks: ____________________ OldGamer: https://oldgamermugencreation.weebly.com/ Beto: https://apoia.se/betomugencreations ZVitor: http://zvitor.com.br/ REDHOT O Ilusionista: https://brazilmugenteam.com/works/ LIFEBAR Credit Devon: https://network.mugenguild.com/devon/ Parsec: optional for p2p net play https://parsec.app/
  5. 35+ characters (each character having versions SS1-SS6 that you can select by using start+a/b/c/x/y/z buttons) 80+ stages OpenGL enabled Mugen 1.1 Original screenpack made by OldGamer link in the video description
  6. Hey y'all! I am coming down with an immense case of boredom thanks to this outbreak thing going on, so I decided to design some lifebars for myself, which I like to call "Stars of Mutiny"! They're edited from DartzPie's Persona 4 Arena lifebars, and they support their own custom ports which I will demonstrate how to make in the video linked below! Custom Port: Normal Port: Simul/Turns: Demonstration Video Download them here, or from my own website! ----------- SPECIAL THANKS ----------- Elecbyte - for creating MUGEN! DartzPie - for converting Persona 4 Lifebars into MUGEN (I used them as a base)! GIMP - for existing and letting me design the bars lmao keewe Lee - for performing the cover of "Seoul Road" which plays in the background of the port tutorial! MFG and MFFA discords, specifically the following users - for giving me feedback. DauntlessMonk7 Trololo (a.k.a. Fingers) Tendou Troy Kusanagi Mini Nima And YOU - for downloading!
  7. I made this post due to the fact that 2nd Tou just deleted their YouTube channel, which left me somewhat saddened by their closure of their channel..... luckily I have his first creation of his character, lee seulbi. Is all that... (- -): https://www.mediafire.com/file/miyibjf2em1qwdn/Seulbi.rar/file I hope you come back someday 2nd tou... thanks.
  8. DOWNLOAD: https://mega.nz/file/aJMEUDDC#hXT8bmA6TWyNrssvCzK6w7E2TqzuEzHDknDrlbAI_14 WEB: https://www.palimpalem.com/8/EVILK999-MUGEN/
  9. Valgallah

    Sin

    [PREVIEW] [Download] https://www.dropbox.com/s/3ax737w1exxv2pl/SCWU_Sin.rar?dl=1 Edit: Ok, this is real this time.
  10. Today I learned that even after 7 years I'm still terrible at making names up, anywaySo, just recently I got a bit (or maybe a ton ) of inspiration and decided that I wanted to give character creation another shot, truth be told, my works years ago were pretty... unbalanced to say the least, not to mention how much of an spaguetthi my code was (and probably still is, some bad habits never die, but we'll see), anyway, while I have another character in mind to begin with, some problems with it made me decide to take a break and try soemthing else, and that's when I looked back and saw one of the last thing I made; kyurem. Designed as a boss character, it was very very broken, the little sprites I had to work with limited my ideas a bit and I was focusing on making it extremely strong, even added a cheapie mode, silly me With all that in mind, I decided I would completely overhaul him, completely changing its moves, graphics, rewriting code, pretty much everything, tho I did en reusing some of the old code I won't lie, functionally it is a completely different character, and this time around, I'm trying to make an actually fair boss character (well, as fair as a boss of his kind can be i guess:p) So far balance wise my ideas have been these in contras to the older version: Kyurem only rrecovers a fraction of its life when winning a round, older version fully healed every time Kyurem will retain its forme in between rounds, so if base forme beats you, you'll face it again, if you beat base forme and the next one kills you, you'll face that other forme, old kyurem returned to base forme every round you only have to beat Kyurem once, if you defeat both formes, next round you will be given a free ko ending the fight, essentially givingyou (usually) two rounds to beat him once, old Kyurem required beating him from base form those same rounds And maybe more, knowing my memory its probably the case And now, after all that speech, this comes into play, I am still working with this guy, trying to improve and be creative, maybe add more moves, etc, so my request here is mostly to ask wh help balancing this guy, truth be told, I'm not the best when it comes to balancing stuff, so I'd be really thankful if some of you guys could take the time to test and help me out with that, feel free to leave any other suggestions of course, I'll gladly listen (or read) all of them and try my best to make something that is actually good. With all that said, if you're willing to help out, or just want to test or have an extra boss in your roster cause why no, here's the link. And of course, some screenshots:
  11. GUMI Megpoid Miku Hatsune Azusa Nakano Ritsu Tainaka Yui Hirasawa Tsumugi Kotobuki Mio Akiyama http://sites.google.com/site/dissidiamugen
  12. --- This version has a lot of problem with the game RAM --- To temporarily fix it, you can change the name of any franchise (or subfolder) of characters within the chars folder Recommendation for: Others Games/Blazblue Anime/Ougon Musou Kyoku PS: The game starts at 1,9 Gb and not at 2,8 GB --- The game for default starts at 2,8 Gb of memory and about 3,4 Gb crashes --- --- The next version will improve this RAM problem --- Infomation: Size: 47,2 GB Date: May 2020 System Requirements: 4 GB RAM Characters: 2069 Stages: 2533 TO VISIT https://edl7.es.tl/ Download
  13. PREVIEW DOWNLOAD http://www.mediafire.com/file/xrsjt4520pa0e0b/Harvest_Hills.zip/file https://drive.google.com/file/d/133Y-8MRF8A7CYDs2cM0fMP-25Y8yTItO/view INFO Super Jump: Medium Animation: Yes Parallax: Yes Music: Yes For: WinMugen+ and up COMMENT My third stage I've created from the Hot Shots Golf/Everybody's Golf series. This particular one is located in Harvest Hills from 2011/2012's World Invitational, the sixth mainline game of the series. The characters who make background cameos in it are Yuna, Yamato, Lani, and Grace. Production of this stage first began sometime in late 2015, and had just recently been finished and released!
  14. Link Link LINK: http://www.mediafire.com/file/pe4yqnk4ojw56ve/stages.rar/file Leave a comment, request a fight match-up, and subscribe to my channel to see more fight videos of your favorite anime, cartoon, comic book, & video game chars.
  15. Damnation by NoZ http://www.mediafire.com/file/wzitg4jfnzq/DAMNATION.rar
  16. [PREVIEW] [Info] superjump = yes, except The Sugar Hole and The Rotting Chamber animated = names marked with asterisks(*) bgm = yes, except Starry Road, The Graveyard & The Eye Doctor's Office [Download] Sky Garden || Block World || White Desert || Plant Cave || Mushroom World || Needle Hell Dark Wasteland || Helltech Labs || Clock Tower || Realistic Beach || Love Hotel District* || The Sewers* Numbers World || Kaibutsu School* || Rainbow Cliffs || Starry Road || Violence District* || The Wilderness Poniko's Room || The Sugar Hole* || Child's March || Underwater || Apartment* NES Dungeon* || Masada's Ship* || The Balcony* || White Room || The Rotting Chamber* || The Graveyard* Eye Doctor's Office* || Underwater Carnival* Credits for Sesaka/Shadow624 (stage art/effects) and Ragtime/plasterbrain (music).
  17. ------------------------------------------------------------------------------------------------------------------------------------------------ DOWNLOAD Size 3.03 GB ------------------------------------------------------------------------------------------------------------------------------------------------ --New Update Rev 1.5-- Changing resolution via the Mugen CFGs Folder 240p 480p 960p ------------------------------------------------------------------------------------------------------------------------------------------------ --Whats New-- JoJo Bizarre Adventure Characters Has Been Added Organize characters by series Brand New Stages Fixed AI ------------------------------------------------------------------------------------------------------------------------------------------------ Woodshopcreeper YouTube Channel Subscribe ------------------------------------------------------------------------------------------------------------------------------------------------ Screenshots ------------------------------------------------------------------------------------------------------------------------------------------------ © Metalware 2016-2020 SBF all rights reserved
  18. I made a new version of JoJo's Bizarre Adventure MUGEN with new manga portraits, bug fixes, own balance, some features (dio's regeneration, pucci now get energy when uses taunt). It's fighting with JoJo characters in HFTF style. Special thanks to character and stages creators/editors, to Iver Stone and a lot of others. Music from video:https://www.youtube.com/watch?v=hCJBXEu_95g Link for download: ON YOUTUBE IN VIDEO DESCRIPTION
  19. Note that he is currently a beta. He has everything except hypers. [Previews] [Download] https://mega.nz/#!NMxRECwA!QNVKKtlRMeMvJBfqe6Huysu9iYEw7tH797Al7c-wDcw [Comments] The idea of creating a Scizor has crossed my head for a while as he's one of my favorite Pokemon and there were plenty of sprites available, so I made one. Feedback would be great.
  20. M.U.G.E.N. Undeground (Screenpack 1.1) [Release!] Este Screenpack de tematica urbana, ha sido liberado para todos ustedes... Y para no hacer el Release aburrido con un simple texto... Aqui tienen, el trailer oficial: (Este Screenpack ya lo venia trabajando desde hace un largo tiempo, solo que no posteé nada de progreso en este foro. Solo fueron posteados los progresos en mi Foro Rawk Community y La Calle OMFG) Disfruten del Trailer y del Screenpack! Descarga M.U.G.E.N. Underground: Rawk Official Page -Mugen Screenpacks-
  21. PREVIEW DOWNLOAD https://www.mediafire.com/file/nvzzyz4sc1zqp5n/The_King_of_Fighters_Zillion__4.1_[720p]_-_OK.rar INFO Rayzo and Shichibukai did a Widescreen/720p version of the game a year ago, with an updated screenpack and some new content. Now Mugendrash and Zero800 (same dude that made KOF Zillion Plus) updated this version, with a new character select design, new characters, edits and fixes in the chars, new stages and some bugs fixed. Hope you all enjoy the game. NOTE: There are some few bugs that i see during my test and gameplays that i hope Mugendrash can handle them for the next updates.
  22. Download her and check out any updates over on the MFG forum: http://mugenguild.com/forum/topics/kokonoe-188109.0.html Poll's up for the next character as well.
  23. There's my stage release Backyardigans Backyard (The Backyardigans) Download Here Haru no Carnival Theme Theater (Pretty Cure All Stars) Download Here - 1.1 Only End..
  24. PREVIEW DOWNLOAD http://www.mediafire.com/file/9g52dgw7vjb5ky5/Specter_Land.zip/file INFO Super Jump: Very Low Animation: Yes Parallax: No Music: Yes For: WinMugen+ and up COMMENT I find it amazing that both Ape Escape AND M.U.G.E.N have turned 20 years old this year, so here's an Ape Escape stage for anyone to fight on. This was the final level of the original game and an amusement park run by the series antagonist, Specter! >:) The stage uses graphics from the 2005 PSP remake On the Loose. Enjoy! :3
  25. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/xbkq8phjqsi0lnt/BatCap_StrataCave.rar?dl=1
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