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  1. I just released Imagay Classic Enjoy! Video: DL: https://drive.google.com/drive/folders/1TbFNQzgz75esWMyjbV11W8sgXx0y70P1?usp=sharing
  2. Dan Hibiki (CvS2 Reimagining) Dan Hibiki is an arrogant, self-taught ex-student of Gouken. Meant to parody both Ryo and Robert from the SNK franchise, Capcom slowly turned Dan into an over exaggerated joke character. Dan's motive for fighting originated from one fateful day, where a towering, powerful shadaloo leader by the name of Sagat went into Go Hibiki's dojo. Go Hibiki was Dan's father, and he was about to become his student, but Go wanted to take care of Sagat first. Unfortunately, after Go kicks Sagat's eye out, Sagat beats Go to death out of blind rage. Dan had to watch as his father met a brutal end, and swore that he'd avenge his father by enacting it on his killer. Dan trained under Gouken for a short while, but upon Gouken realizing that Dan was going to use the Ansatsuken style for revenge, he kicked Dan out of his dojo, and he also did it because Dan kind of sucked, according to Ken. Eventually, he beat Sagat, but Sagat held back, knowing that he too felt the same way when Ryu scarred him, and felt pity for Dan, and Dan triumphantly set up his new Saikyo Ryu style, which would prove to be a pretty bad. However, he still fights ferociously to the very end, even if he's losing. Truly a tenacious fighter. I personally like his overall lore and gameplay. Dan's movelist is a watered down version of more powerful characters like Ryu and Ken. His fireball, the Gadouken, doesn't even have a lot of range. His Koryuken is merely the shoryuken, and nothing more. The Dankuukyaku is actually a pretty decent special, and I'm assuming Dan decided to name the move after himself because he felt pretty good about it. Back then he played quite lackluster and you'd be better off picking the real deal in Ryu and Ken. In games like SvC and SF4 however, he was given quite a few buffs that made him go from F tier to C tier and that's quite some progress. He's been given some SNK moves, and just new moves in general, which this Dan has. Gameplay wise, this version of Dan plays like his lackluster CvS2 appearance, however I gave a few buffs and new moves to make him more of an actual character. His combo game has been drastically improved. Besides that however, not too much has changed. He's, in my opinion, a much stronger version of CvS2 Dan. Same goes for the AI. While it may be incredibly nasty at times, Dan taunts a lot, which allows for some free hits. Refer to the readme.txt file to get a better explanation of Dan and how he plays, since I can't really explain it all here. That's all I have about this character. I decided that I'd end my month long break a bit early and now I'll start working on characters like DIO and Young Joseph. In the meantime, I hope you enjoy this character. https://www.mediafire.com/file/0amh5yfpwfumhvv/Dan.zip/file Feel free to give me feedback and reviews, as I really do need those. I hope you all have a good day, and stay epic B)
  3. PREVIEW DOWNLOAD http://www.mediafire.com/folder/tl6zb6ums4ja8 INFO Original Topic Finally we have a proper and amazing Yang in this style!!
  4. PREVIEW 280gou's Nicovideo Showcase DOWNLOAD https://mega.nz/file/Dks1RZrC#iKLg0vvcvBWDINnZHVZGch6QTD2iY07o6VfTn8A5tZo INFO 280gou did it again! For now is working only on Winmugen. Also Goku and Future Gohan got updated. https://ux.getuploader.com/JOSUKEMUGEN/ Little off-topic: Right after this release, 280gou blocked Twitter account. Also few people around said to me that 280gou is thinking on quit MUGEN after finish Gohan. Sadly i don't know more details about that.
  5. PREVIEW DOWNLOAD https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN INFO Soy Sauce released this amazing version of Violent Ken and also updated all his stuff.
  6. Whoa hey, so I decided to edit RicePigeon's Flandre. Video preview: The idea to rework her moveset dates back to early February, but it took a while to plan everything out and subsequently edit it all in, plus a month or so of beta testing and such; also remember to factor in my innate ability to procrastinate like nobody's business. I'll be brutally honest, while at first I was OK with Flan's moveset, I gradually grew to dislike it over time because to me it just feels like an amalgamation of two completely different characters whose movesets don't really work well together at all, much less on a character who was stated to have unrelenting rushdown and close-range pressure. In short, I found her boring and incredibly linear; that is of course my opinion, so don't take that as fact. That's enough of me being unnecessarily mean, so here's the changelog: Download PlasmoidThunder's Scrapheap Original RicePigeon's MUGEN Spot
  7. One of my side-projects apart of Bad Mr. Frosty has been finished. Inspired by various things (my love for the series and the Neo Geo Pocket, the NGP collection I made here, the re-release of their games on Nintendo Switch, the lack of chars from this game, etc.), I decided to make some chars from this beautiful handheld console from SNK, starting with Ukyo Tachibana from Samurai Shodown! games, which technically is the second one after Slayer's Kazuki, but that char can't be found since ages, so this could be the first for all of you... Loyal to the games themselves, I made a simplified version of Ukyo, based on his Slash Mode with most of his signature moves plus the voice and sounds from Neo Geo games of the series. I loved the result and I hope to make another char from these games soon, I'm very tempted to make Taizan Morozumi (the painter-fighter from SS64-2) as the next one... Screenshots: I hope you like it, I put much love on this char since Ukyo is one of my favourite characters of the series, so I hope to make him justice as he deserves... As a side note, I cosplayed him before, so I know him very well =P Blood! How revolting Chars -> Classics
  8. HE'S FINALLY HERE!! Ranno, The Poisonous Pacifist from Rivals of Aether has now officially made his way into MUGEN! To be honest, I was kinda expecting people to make the RoA cast sooner thanks to their popular Steam Workshop content, with it being considered as "MUGEN except Smash-style". Nonetheless, I am proud of the work I put into my first stand-alone character and I hope you are too. Screenshots: As always, feedback is much appreciated. Thank you and see ya later! Download him here: https://drive.google.com/open?id=1x9VRmuYHK6PRXR6hvpMSFPCpBjdG4Mjs Or from my website: http://joeythetricky.wixsite.com/mugen/ranno
  9. In the midst of starting college two weeks ago, I have gotten myself together to finish up and finally release Clairen, the Flame's Salvation from Rivals of Aether! In addition, I have decided to reveal a secret WIP of mine I have codenamed "Obligatory". You may have already guessed it but it's better to verify, right?Anyways, I'm tired and I get my first exam this friday. Wish me luck aaaa Feedback, as always, is much appreciated. Especially on AI, as this is my first time working with such a thing. DOWNLOAD: https://drive.google.com/file/d/1t9yPT7xZ_a6CXtPOBSFh9365oj4EwLiV/view?usp=sharing Special Thanks:
  10. Boxer (CvS2 Reimagining) Boxer (Balrog) is one of the four Shadaloo Kings in Street Fighter. He is arrogant, self centered, greedy, envious, sadistic, and basically a living embodiment of the seven deadly sins. Balrog is a strong African-American boxer, and used to be a professional boxer, and he was very good at it too. However, when it was found out the Balrog cheated in his matches, Balrog was banned from boxing permanently, and then spiraled into his criminal life that he keeps today. Balrog always talks the talk, and he can also walk the walk. His move set is dead simple, yet extremely effective. Balrog is a charge character, meaning a majority of his special moves require the inputs to be held before the actual input was performed. His specials are also very unique, and he pioneered the "boxer" archetype for many fighting games to come. In later games, his moves weren't exactly updated upon. He kept the same moves, while everyone and their mom was getting a fireball. I was planning to give Balrog more Psycho Power driven moves, like Ed, but that's an idea for another time, and one that I don't think will fit for Balrog at the moment. Expect his old SF2 moves and some moves from SFIV and SFV. Balrog's AI is more slow and methodical than anything else. He won't try to throw out his best moves randomly. Sometimes he gets cocky and goes for it, but most of the time he carefully makes a decision when it comes to jump-in and footsie situations. Of course, without meter, he can't dish out too much damage. However, once he gains that meter, he becomes incredibly dangerous. His custom combos can do massive amount of damage and his supers are lenient on scaling, so he's bound to get some high damage in once his meter is full. The key to beating Balrog's AI is to just roll with his punches, because he has methods of turning the attacker into the defender, so playing overly aggressive is ill-advised. Balrog is also the cause of the name changes outside of the U.S. Due to him being a parody of the famous boxer Mike Tyson, since his name is Mike Bison in Japan, Capcom feared a lawsuit would be on their hands, so they changed the names of the three Shadaloo fighters. M. Bison (Boxer) became Balrog, Balrog (Claw) became Vega, and Vega (Dictator) became M. Bison in the US. It's confusing, yes, so that's why the localized names are very useful, them being Boxer, Claw, and Dictator. I frequently use them because it helps for people who are used to one of their names and aren't familiar with the other. That's about it for Balrog. I wanted to make him because I wanted to practice on another charge character, and also tackle some other unique inputs Balrog has. I do hope you enjoy this character. http://www.mediafire.com/file/zbb86fgyqtbd5lv/Boxer.zip/file Feel free to give me feedback so I can make this character even better. I hope you all have a good day and stay epic : )
  11. PREVIEW DOWNLOAD Edited Version http://www.mediafire.com/file/szfxev1nslxmc7d/Jolyne_%2528Final_Edit%2529.rar/file Original Version https://mugenguild.com/forum/msg.2486276 INFO My fellas Ettore15, Kakyoin-kun and Naza15 did some updates and edits on Amarimono's Jolyne. - Added the ASB effects when walking, crouching, jumping, and dash. - New special intros and extra sounds - New CS and palettes by Naza15
  12. PREVIEW DOWNLOAD https://iron-mugen.one/mugen INFO The first opponent from Art of Fighting, Ryuhaku Todoh! Like on his Ryo, Ironmugen's version have the gameplay with a mix of the original AOF, KOF and Real Bout. Doesn't have a KOF Mode but have two options of voice, from Capcom vs. SNK 2 (the one of the video) and from AOF. Surely the best Todoh from his original appearance in AOF. Well done Ironmugen!
  13. PREVIEW DOWNLOAD http://www.mediafire.com/file/kiw7zikj6caikym/Qwenthur_Barbotage.zip/file INFO Like in Kira's previous work on Kojou Akatsuki, Qwenthur plays with some elements from the original DBFC game, UNIB and even the POTS Style stuff. I believe it works only on 1.1 because of zoom stuff on EX specials and supers.
  14. Valgallah

    Sin

    [PREVIEW] [Download] https://www.dropbox.com/s/3ax737w1exxv2pl/SCWU_Sin.rar?dl=1 Edit: Ok, this is real this time.
  15. PREVIEW DOWNLOAD https://ironmugen.blogspot.com/2020/08/mugen.html INFO Original Topic Yes, David Demianoff aka Ironmugen is back with this interesting concept of an AOF char with KOF gameplay.
  16. PREVIEW DOWNLOAD https://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN INFO Original Topic Soy Sauce did it again! This version of the Dictator is a mix of his appearances in SvC Chaos, CvS, SFA and SF4, with KOF gameplay style.
  17. PREVIEW DOWNLOAD http://www.mediafire.com/folder/f4qxixm5h39cu INFO Original Topic Finally we have a proper and great version of Yun in this style. Another great work by KC. Author words: If you want Fei Long's intro to work, you'll need to download this compatibility patch I made for Corntortillas' edit of N-Mario's Fei Long.
  18. My first collection. I figure I'll create an Extreme Butoden collection while the number of characters is still low. Please give feedback and point me to any characters that I miss. "Characters" refers to characters who are fully playable within the source game, while "Style Characters" refers to characters who are not fully playable within EB but use a sprite-style similar to EB in Mugen. Red names under certain versions mean the character is offline, purple names are for chars that are still alpha/beta/WIP releases. Characters Android 18 Coldskin1, G-Knux19, TheAnswer, Yzan Bardock Boryema, Heal the World, Ryuu, Yzan Beerus 1315579022, comorep677, Helder Santos, HiddenSage121, k6666orochi, Kenshiro99, Kouzyoutyou2621 (Cheap!), LegendTTA, MugenMundo, MugenMundo (Version 2), Nightmare, Okachanman, RAHLONNIR, SckronZF, Sheld, Shinraishi Broly Amir, BoyBoyz, coldskin1, emcevo (1.1 only), Gknux-19, slz, Sookie Cell 1315579022, Boryema, DarkSaibot, G-Knux19 + Kenshiro99, giliboy98, Heal the World, fixes by TheAnswer, oscar123, Ryon, TheAnswer Frieza Adorienson Tenorio, axelelgamer, Boryema, Kenshiro99, Shinraishi Ginyu axelelgamer, Kenshiro99, Misterr07 Goku 214 (1.1 only), Boryema, Mikel888 Goku (Super Saiyan) Boryema, HELL, k666orochi, Kenshiro99 Goku (Super Saiyan God) HiddenSage121, MugenMundo Goku (Super Saiyan Blue) Buzzard1, Heal the World, Nycollas Matheus BR, Ryon, Skydroiid123, Sookie, ytgokou (cheap!), Zack23 (1.1 only) Gohan (Teen, Base) Boryema, FastFlash, HiddenSage121, Sektor Gohan (Teen, Super Saiyan 2) A.C.I.D, coldskin1, EXTREMEX, Japter Dark, Skydroiid123 Gohan (Adult, Base/Ultimate) Boryema, kenshiro99, mete122 (1.1 only), Sui Gohan (Adult, Super Saiyan) Sektor Gotenks Fausto Mugen, Kenshiro99, Sui Kid Buu 1315579022, axelelgamer, HiddenSage121, Kenshiro99 Krillin Alexei Roschak, axelelgamer, Boryema, Kenshiro99 Majin Buu axelelgamer, GOD984 and SegaStar, Kenshiro99, Yzan Nappa 1315579022, G-Knux19, TheAnswer Piccolo Boryema, HiddenSage121, ironjw, Kenshiro99 Raditz Aleistor Henrickson, Boryema, Heal the World, Misterr07, Sookie, Unregistered Trunks Boryema, Dope, Kenshiro99, Nightmare, Nightmare, fixes by BoyBoyz, ShinLucho Vegeta Boryema, HiddenSage121, Megamaze, Ryuu Vegeta (Super Saiyan) Barbatos, Boryema, FastFlash, Kenshiro99, Sookie, Sustina Style Characters Bardock (Super Saiyan) Adoriendson Tenorio Black Goku Boryema, Heal the World, Skydroiid123, Skydroiid123 + Heal the World Black Goku (Super Saiyan Rose) Axel Marin Son Bra Son Bra is Good and Wrestling Revolution Mugen, Son Bra is Good and Wrestling Revolution Mugen (SSB Mugen only) // Cell (Golden Form) Kairo [1st], Powerew [2nd], Isair [3rd] Copy Vegeta Adoriendson Tenorio Evil Goku akexZ1 Frieza (Second Form) Migue84 Frieza (Third Form) Migue84 Frieza (Golden Form) Adoriendson Tenorio, Migue84 Frost Migue84 Gine Migue84 Goku (Revival of F, Base) Boryema Goku (Super Saiyan 3) Adoriendson Tenorio, HiddenSage121 Goku (Super Saiyan Blue, DBZ outfit) Isair Goku (Super Saiyan Blue Kaioken) Isair Gohan (Future) 280 Gotenks (Base) Shametal Hirudegarn YoyoCollao Kibito Migue84 Oozaru Mugen BR Trunks (Base) HiddenSage121, ThiagosAssis Vegeta (Buu Saga, Super Saiyan 2) HiddenSage121 Vegeta (Super Saiyan God) GOD984 Vegeta (Revival of F, Base) LegendTTA / Vegeta (Super Saiyan Blue) Ryon [1st], Sustina [2nd] Vegito ThiaggoAssis Vegito (Super Saiyan Blue) Adoriendson Tenorio Zamasu Axel Marin Add-ons Extreme Butoden spritepatch for Stig87's Android 18 by Heal the World Extreme Butoden spritepatch for Choujin's Cell by Heal the World AI patch for Heal the World's Raditz by Heal the World AI patch for Yzan's Bardock by LJ7631 AI patches for Ryon's SSGSS Goku and Vegeta by Human Human English voicepatch for Heal the World's Goku Black by Buzzard1 TFS soundpack for Heal the World's Bardock by comorep677 TFS soundpack for TheAnswer's Nappa by comorep677 Brazilian voicepatch for Choujin's Cell by Mugen Br Brazilian voicepatch for Adorienson Tenorio's Frieza by Mugen Br Brazilian voicepatch for Kenshiro99's Frieza by Mugen Br. Brazilian voicepatch for Gknux-19's Android 18 by Mugen Br Brazilian voicepatch for Axelelgamer's Fat Buu by Mugen Br Brazilian voicepatch for Mikel888's SSjBlue Goku by Mugen BR Brazilian voicepatch for Heal the World's Goku Black by Mugen Br Brazilian voicepatch for Kenshiro99's Vegeta by Mugen Br Spanish voicepatch for Heal the World's Black Goku by All Tomorrow XD Spanish voicepatch for Boryema's Goku by Latino voicepatch for TheAnswer's Nappa by Luis Joanz SSj2 Goku edit of HELL's Goku by Kaguto Shin Sabuki Colour seperated edit of Boryema's Vegeta by Kaguto Shin Sabuki Full Games DBZ Fury Budokai by Misterr07 SvK-styled DBZ Ikemen compiled by Dumanios DBZ vs. One Piece demo by Kenshiro99, G-knux19, Walruslui, and Shinzankuro
  19. Pyramid Head MK Character He is an Edit of Omegapsycho's MK1 Scorpion Character and the Idle and walk animation I Found in "pyramide" displayname = "pyramide head" author = "Drac x" I made all other animations. Still working out the bugs. Let me know any what you think. Thanks for Checking it out!!! Check out Here! Coming Soon!!!
  20. Hol Horse (CvS2 Reimagining) Hol Horse is a gun slinging assassin from JoJo's Bizarre Adventure, and is a servant of DIO Brando, though not a loyal one. Being quite a smooth talker, he claims that he has "ladies all around the world." While that may sound ludicrous, he did manage to get several female Stand users to join DIO in his quest to cuck the Joestars simply because of how charming he was. Originally, he was a part of a duo with J. Geil, the Stand user of the Hanged Man. The thing is, Hol always loves being the 2nd fiddle, the player two, the Luigi if the group if you will. This sort of unorthodox personality was a driving point for future characters in JoJo's. Hol Horse was intended to be a part of the Stardust Crusaders gang, but Araki ultimately thought that Hol had too similar of a personality to already existing Crusaders and funnily enough, his Stand was too powerful. However, he is quite a fan favorite in JoJo's. In terms of game play, Hol Horse keeps his moves from Heritage for the Future (the game I'm trying to be source accurate to), with some slightly different functions. Of course EX moves play a big part of that. Hol can utilize J. Geil to net some pretty solid damage without spending meter, in the form of the J. Geil Trap. He also retains the annoying Glass Shower and the controlled S. Bullet. While he is pretty broken from this description, he does have some limitations, though I still consider him to be at least above average in terms of strength. Hol Horse and Boingo (Hoingo for short) is a weird character. Later in part 3, Hol Horse realizes that J. Geil has been killed. Without a partner, he thinks that he is weak and cowers from a fight, an interesting dynamic of his character. Then he comes across a Stand user by the name of Boingo, having come fresh off of his injuries (just watch part 3 so you know why). Now Boingo partners up with Hol Horse, rather unwillingly. Hoingo gains new moves and techniques this time around, and is nowhere near the same as HFTF Hoingo. Hol Horse loses the J. Geil based attacks in Hoingo mode, so this puts him at a severe disadvantage. However, I decided to add some moves and buff him a bit so he is just as strong as his base form. Refer to the Hoingo.txt file in his character file to see a more explicit and elaborate explanation. That's about it for Hol. I made sure that I would keep his core play style from HFTF. He's a zoner that capitalizes off of his opponent's mistakes, and is just as dangerous up close as he is scummy from afar. This is also the play style the AI adopts, so it may be an annoying fight. I hope you enjoy this character. link: https://www.mediafire.com/file/zrr9fjzgkln4dub/Hol+Horse.zip/file for M.U.G.E.N 1.0/1.1 by JtheSaltyy enjoy!
  21. This character is compatible with MUGEN 1.0 and 1.1. Here is Wario. = BIO = Wario is the large, obese, muscular, greedy arch-rival of Mario. Wario's name even plays on the word "Warui" meaning "Bad" in Japanese. His first appearance would be in Super Mario Land 2: 6 Golden Coins as the main antagonist of the game. For the first time, Mario's objective is to retrieve something of his own posession, and not for the benefit of someone else, like Peach or Daisy. Wario steals Mario's castle in the country of Mario Land (yes, mario owns a country) while Mario was saving Daisy in Sarasaland, and Mario had to get it back by defeating Wario once more. A ton of people (including Nintendo) loved the idea of an anti mario (that wasn't bowser), so they elaborated more on Wario's backstory, saying that he was bullied by Mario during childhood, with one example being Wario and Mario playing as sheriff and robber. Wario ended up being the robber 1,255 times, and was only the sheriff once, and when he did get that chance, Mario made fun of him every chance he got. You can probably tell how much of a mental scar that would have caused, although his obsession for money had been there since Wario was an infant, as he used a giant magnet to trap riches in Yoshi's Island DS, a game pre-dating even Mario Bros. from 1983. He even fought with Baby Bowser over a giant tub of gold during the ending of the game. Eventually, he got his own spin-off series in Wario Land and WarioWare, which turned Wario from another villain riding the Mario hate train, to an anti-hero who only does good deeds if it is for his own benefit, without caring if it benefits for anyone else besides him, which definitely added more depth and character to what was previously a monotonous bizarro clone. At least Nintendo treats him like an actual character in the Mario universe, and get's a spot in pretty much every game Mario has been in (aside from the main-line mario series), which is unfortunately not true for his partner in purple ;( = GAMEPLAY = This Wario plays nothing like other versions of M.U.G.E.N Wario. He has a CvS2 game play style, with a more refined combo system, particularly with Wall Bounces, which now has a whole new combo system added to it. Wario's moves are kept the same from the original Warner version, so he has the Fire Shot, Super Spring, Hyper Punch, and Shoulder Tackle. I decided to add little nuances in these moves, such as the fact that you can cancel Light Shoulder Tackle into Medium Shoulder Tackle into Heavy Shoulder Tackle into EX Shoulder Tackle. It makes the combos look so much better. While this Wario uses Warner's sprites, you can see I have made some edits to them, particularly with his clothing and his face. I changed the eyes to a black circle with a white dot in the center like he normally does, instead of the small black pixel Warner uses. I'm not saying it's bad, it's just that I think it looks somewhat better on Wario. A new mechanic Wario has is the Super Fart. This move works exactly like his Down B in Super Smash Brothers. If he hits his opponent or gets hit by the opponent, his fart meter slowly charges up. You can perform the super fart at any time, but the fart meter you've built up to that point determines the strength of your super fart, with the maximum super fart dealing 50% damage. His AI has been completely refurbished. It is much more advanced and bugs with the previous old AI is removed. Needless to say, I hope that this is the best MUGEN Wario out there. The POTS Hit sparks and Hit sounds are present by default, but you can change that via the configuration file. LINK http://www.mediafire.com/file/kpozdu4vo5t4zin/Wario.zip/file That is about it. I hope you enjoy this character. Who do you want to see next? for M.U.G.E.N 1.0/1.1 by JtheSaltyy enjoy!
  22. Hahahahaha, you don't expect this, do you?? XD Yeah, one of the 3 Robot Masters of the first PC/DOS Megaman and the first character from this shitty series for MUGEN. A project made just because XD I like it and I just made it, so don't blame me XD So I got the sprites, used Quint as base and ripped the sounds from one of the YouTube gameplays and voilá XDDD Screenshots: Well, I don't know what to say... so enjoy it XD https://network.mugenguild.com/basara/ Chars -> Adaptations
  23. Dark Donald: https://drive.google.com/file/d/1w1QGaFhz9ZLB0hwNotpuFCZgySIBtPL2/view?usp=sharing Ronald McDonald: https://drive.google.com/file/d/1d5I7qVnSi5VH8VeyEW8KyK1Gj_98T--l/view?usp=sharing Ultimate Donald-R: https://drive.google.com/file/d/1JgFdBdPYS8FBCR6KE1obsTnmMnVw9chu/view?usp=sharing
  24. He's a pretty good Actor, an great Skater, and now he's going to be a Damn good Fighter, introducing Lucas Lee The Second (Not so) Evil ex http://www.mediafire.com/file/zc30bz916l9l2eg/Lucas+Lee.rar Download Links to my other works are in video description
  25. Today I learned that even after 7 years I'm still terrible at making names up, anywaySo, just recently I got a bit (or maybe a ton ) of inspiration and decided that I wanted to give character creation another shot, truth be told, my works years ago were pretty... unbalanced to say the least, not to mention how much of an spaguetthi my code was (and probably still is, some bad habits never die, but we'll see), anyway, while I have another character in mind to begin with, some problems with it made me decide to take a break and try soemthing else, and that's when I looked back and saw one of the last thing I made; kyurem. Designed as a boss character, it was very very broken, the little sprites I had to work with limited my ideas a bit and I was focusing on making it extremely strong, even added a cheapie mode, silly me With all that in mind, I decided I would completely overhaul him, completely changing its moves, graphics, rewriting code, pretty much everything, tho I did en reusing some of the old code I won't lie, functionally it is a completely different character, and this time around, I'm trying to make an actually fair boss character (well, as fair as a boss of his kind can be i guess:p) So far balance wise my ideas have been these in contras to the older version: Kyurem only rrecovers a fraction of its life when winning a round, older version fully healed every time Kyurem will retain its forme in between rounds, so if base forme beats you, you'll face it again, if you beat base forme and the next one kills you, you'll face that other forme, old kyurem returned to base forme every round you only have to beat Kyurem once, if you defeat both formes, next round you will be given a free ko ending the fight, essentially givingyou (usually) two rounds to beat him once, old Kyurem required beating him from base form those same rounds And maybe more, knowing my memory its probably the case And now, after all that speech, this comes into play, I am still working with this guy, trying to improve and be creative, maybe add more moves, etc, so my request here is mostly to ask wh help balancing this guy, truth be told, I'm not the best when it comes to balancing stuff, so I'd be really thankful if some of you guys could take the time to test and help me out with that, feel free to leave any other suggestions of course, I'll gladly listen (or read) all of them and try my best to make something that is actually good. With all that said, if you're willing to help out, or just want to test or have an extra boss in your roster cause why no, here's the link. And of course, some screenshots:
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