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  1. PREVIEW DOWNLOAD https://onedrive.live.com/?id=6E75371007E5D7F9!517&cid=6E75371007E5D7F9 INFO Ohgaki is back, with this amazing version of The Lord of Vampire! The sprites are from SvC Chaos with some new ones that Ohgaki did and the gameplay is in KOF Style. Also Phewtith, Lilith, Kanna, Cham Cham, Akari, Nayu and Unyuho-L got updated.
  2. only winmugen (-.-): https://www.mediafire.com/file/xg8wahm6d89nhbx/Homura_Momizi.rar/file
  3. Pooch The Pup From Walter Lantz/ Universal stuido First appearance in August 29, 1932 Created by Walter Lantz Studios (Before Woody Woodpecker, Andy Panda and Chilly Willy) 3 Classic Toons from 1930's are Competed. 5 of them remaining Felix The Cat and Oswald the Lucky Rabbit has same Sprite style as him. This is Later version of Pooch the Pup starting in Pin Feathers. he had black fur, making him appear very similar to Oswald, except for his long, hairless tail. While Lantz went on to direct the Pooch the Pup shorts, his colleague Bill Nolan would focus on the long-running Oswald the Lucky Rabbit cartoons. Since he gone for so long then i he will get more moveset, Supermove for him. We would never know Pooch Weapons get it from. Bimbo the dog (Fleischer) and Mickey Mouse (Disney) are both Red It mean that Pooch The Pup and Oswald The Lucky Rabbit are good friend back then I chose him to be Blue like Oswald. Pooch the pup didn't have colour in cartoon then i chose good fit for him. Classes: Military Weapons/Vehicle Include as Pistol, Machine Gun, Rocket Lancher, Knife, Car, Plane/ Fighter Jet, Steamroller, Stealth, Tank, Throw Hat, Stun Grenade, Bomber, Tail Hammer and more Both Felix The Cat and Pooch The Pup Sprite Model finish in 2019. Double Toons Competed but Pooch The Pup release begin of 2020. (Don't think it will count twice in one years.) Download Link: http://www.mediafire.com/file/xba84xu3ik1qabd/Pooch_The_Pup_By_Crowsar.rar/file
  4. Oh boy, a Classic Sonic WIP! Nothing more to it though.
  5. 오리지널 캐릭터 : DVanessa by Deuce + Sander 71113 편집자 : Anomi Polis & Ramkun Vanessa AS는 2020/09/06에 업데이트되었습니다. https://1drv.ms/f/s!AlorPNOPutQ_ijKcdZSq7mY6FBKE
  6. Original Character : Joseph by Men'sClub Editor : Anomi Polis & Ramkun + Naza15 + TheMasterFlippy Joseph Joestar was updated on 2020/11/19. https://1drv.ms/f/s!AlorPNOPutQ_ijKcdZSq7mY6FBKE
  7. Fine & Rein (Fushigiboshi no Futagohime GYU!) (Magical Chase ~Stardust of Dreams~) (M.U.G.E.N 1.0) (640,480) Released Fine & Rein (from Fushigiboshi no Futagohime GYU!) (Magical Chase ~Stardust of Dreams~) (M.U.G.E.N 1.0 640,480) Released by AJ1Ayrton(Ninja) : Released Now!: http://www.mediafire.com/file/8rgnyo18ldjdxgt/FineMC+(UPDATE).rar
  8. What took me so long? WARNING: -This character is for Mugen 1.0 and Mugen 1.1. -This character has infinite priority, it is NOT recommended to face her with non-Arc System Works fighters. -This character has A LOT of custom states. If you plan to fight this character, it is recommended that the fighter has all required sprites. Future updates: -Background Effects including Distortion, Overdrive, Astral. -Particle effects missing from version 0.99 -Mugen 1.1 compatibility and optimization. Revision A Updates: -5D / j.5D - Ground bounce slightly increased gravity. - Ground bounce slightly decreased bounce. -j.5B - Increased up velocity on hit. -Overdrive: -Increased pause time. -41236C (Miquelet Capture): - Decreased hit velocity. - Decreased hit gravity. ->236D (Flechette Engage): -Wall bounce decreased bounce back. -Other - Throw escape added for Serpentine Assault. - Fixed bug where guard ends prematurely. - Added sound on ground slam at the start of ground slide on 5C. - Added Distortion Background. - Added missing effects. - Improved AI. Please read the Readme - Bullet. txt to learn more about the character. -Enjoy Version 0.99
  9. Here's Pencilmate (from Pencilmation) in MUGEN, but its to W.I.P some better custom sprites and also here: He's coming to MUGEN soon.
  10. Fanboy (Super Brawl 2) WIP These are my first ever Mugen characters, uses two buttons (A and B) and tries to be source accurate, however it is still wip because of these issues: Fanboy - Super Special Move isn't implemented and current special move doesn't have the brain sprites -Chum Chum background follower not implemented -Can't figure out how to replace crouching with blocking besides my current method Kyle -No thunderclouds or super special move, and some fanboy sprites are reused V 3.5 PATCH NOTES (pre-kyle): -Added secondary pallete, no gameplay changes yet -Special move no longer pauses time, making it more like the original -Some sprite fixes DOWNLOAD || VIDEO (outdated)
  11. I made this post due to the fact that 2nd Tou just deleted their YouTube channel, which left me somewhat saddened by their closure of their channel..... luckily I have his first creation of his character, lee seulbi. Is all that... (- -): https://www.mediafire.com/file/miyibjf2em1qwdn/Seulbi.rar/file I hope you come back someday 2nd tou... thanks.
  12. ʕु-̫͡-ʔु”-- Hey Yo, What's Up, MFFA Fam! I Found this Cool Edit of Sakuya by the Name of "Shirayuki" from Awesome Author Known as "Regulus". This Fighter Fights With The Power Of Ice! The AI is Fairly Tough and it has some Cool Animations and Pictures for the Character's Special Moves!! I Highly Recommend this Character! This Author Did A Great Job So I Gots to Give Em Some Props, You Know!! ʕु-̫͡-ʔु” Have Some Fun, Yo! ʕु-̫͡-ʔु” https://ux.getuploader.com/regulus_mugen/download/14
  13. One of the Recent Characters from RakugaKids. But this one is made by PizzaDarius using NGI's Captain.Cat.Kit as a template - but it is NOT a spriteswap. Enjoy for your collection! (Sorry for the misleading titles!) Link (NEW): http://www.mediafire.com/file/675t3txb3jwiukw/cools.roy.zip/file
  14. Hello guys, I bring to your today my Bomberman in Jus Style Is a update from the game Nerd vs the World Download: https://diogomenegao.wixsite.com/nvstheworld/chars Thanks for the attention :)
  15. Happy Halloween! Wraith is for Mugen 1.0 & Mugen 1.1. His stage is also released. Hit start to see the move list. Link : https://electroslair.blogspot.com/
  16. Uses sprites from Digimon Masters Online (yea **** you p2win MG/GK) - Thanks to GuiltronPrime for the model. Movelist in the character folder, in Word Document form, or as below. He has localcoord adjustments, so if you adjust it or the mugen screenpack has a different localcoord then all the effects will look out of place. Most of the full-screen effects also require the 640x480 and the wider type of stages to display correctly, as shown in the video. Update 24 Dec: 1. 2 new time effects in 2 supers (DFDF,x & DBDB,c) 2. Fixed 1-2 bugs (explods not disappearing on forced KO of Zeed. Update 8 Dec: 1. New time effect Update 24 Oct: 1. Sprites cleaned, all effects re-aligned. 2. New Song for hand crush 3. button x - hand slashes - now do not have juggle limit during time stop (outside of timestop, can juggle 3x only). 4. Starts all rounds with 1 power bar. 5. Total 5 power bars instead of 3. 6. AI improved to almost always be able to trigger resurrection (1 power bar required) move. 7. Fixed resurrection bug where if u force kill Zeed (with F1), he will only enter resurrection state after the intro ends and he has control. 8. Bite / Big Bite both add life to Zeed = damage dealt 9. Improved resurrection move coding to minimise weird-looking scenarios / bugs Update 8-11 Oct: 1. New Move, effects, and re-alignment of the red clock in (D,DB,B,D,DB,B, b) 2. New Resurrection move (need 1 power bar) 3. Fixed AI to stop spamming the portal so much 4. Many bug fixes to prevent bugging out with other OP characters Left cleaning of white border around sprites... stable version for now. Update 7 Oct: 1. Fixed some annoying bugs which I didn't catch... not game-breaking you'll barely notice them (eg. explod disappear time, combo into next move time, AI using a move when it shouldn't, etc.) but I hate bugs so I try to squish them whenever I spot them. Not necessary to re-download but I wana log it down. Update 5 Oct: 1. Added new move (F,B,F, c) and new effects for his normal hands move (buttons a,b,c,y), accurate to Digimon Battle Spirits 1.5. Update 2-4 Oct: 1. Added new move - Time Unlimited - D,DB,B,D,DB,B,a 2. Modified sound for Dimension Destroyer (D,DF,F,c) to make it accurate to Digimon Masters Online. 3. Fixed a few more bugs. 4. Modified the 2 new supers to only kill on last hit, so that the sound effect won't be weird if the move killed too early. 5. Modified some moves to prevent bug with Time Destroyer. Update 29 Sep: 1. Added new move - Universe Destroyer - D,DB,B,D,DB,B,b Update 28 Sep: 1. Added 'turn' in his blackhole super, and changed a helper's start timing, to minimise a bug where the suction would not work correctly when move started and enemy managed to get behind him. 2. Fixed blackhole super to 'drop' enemy immdiately (instead of later) if P1 died while enemy was sucked in. 3. Added 'turn' in his portal (button z) move when he appears, and removed all early combos from his portal move to minimise turn-related bugs. 4. Tidied up 1 sprite. 5. Renamed folder to "ZeedMillenniummon Unchained" Known bug - Black Hole's suction does not work on some characters with weird player widths. Normal Moves: 1. Button x: Zeed slashes 2 times like in the Digimon Masters Online game. Each hit drains 500 power from enemy. 2. Button y: Zeed’s Red Hand attacks from above enemy’s position and must be blocked high. 3. Button a: Zeed’s Blue Hand attacks from behind enemy and disappears after travelling a while. 4. Button b or c : Red/Blue Hand travels forward at low/high positions respectively. No need to block low for Red Low Hand. 5. Button z: GOD – Zeed can activate this at any time (even when hit, but not in a thrown state) to disappear and re-appear from a portal. You can keep the button held to stay in the portal forever. He regains life and power while hidden in the portal. Special Moves: 1. D,DB,B, x – Onslaught’s unblockable HyperGrav with new projectile animation. The homing fireball drags enemy to Zeed’s position. Enemy will regain control after a while and receive damage. 2. D,DF,F, y – Time Slow – Button y can be held to keep up the starting shield (that negates projectiles and does not hit falling enemies) for a longer time. Once the energyball is released and hits, enemy is slowed in a pause state for some time (a timer effect appears on enemy). Hitting enemy again with this move while in slow-motion does not extend the slow duration. The pause is independent of the superpause in Time Destroyer, meaning it can continue to slow even after Time Destroyer’s superpause ends. 3. D,DF,F, a – Shoots 2 eye beams that travel different distances. This beam explodes when it touches the ground, and the explosion does not hit falling enemies. 4. D,DF,F, b – A hand hovers over the enemy and creates 3 ground explosions that must be blocked low. 5. D,DB,B,y – Shoots a black beam from mouth that does many hits. 6. D,DF,F,x – Bite – Zeed leans forward to bite the enemy twice, like in the Digimon Masters Online game. Each bite drains 500 power from enemy. 7. D,DF,F,c – Dimension Destroyer – When Zeed raises his hand, a clock homes in on enemy’s position and does unblockable damage as the clock hand ticks to 6 O’clock. Animation almost similar to Digimon Masters Online. 8. D,DB,B,a – Comet – Zeed raises his hand and summons a comet at enemy’s position. The comet explodes when it touches the ground and only the explosion can hit the entire ground and the air area around it. Must be blocked low. 9. D,DB,B,c – Ground Portal – appears below enemy and is unblockable. Sucks them into portal and they fall from the sky, receiving damage when they hit the ground. 10. D,DB,B,b – Double Dragons – raises his hand forward and shoots out 2 dragons across the screen. Drains 500 power from enemy. Super Moves: 1. Time Destroyer (2 power bars): D,DF,F, y – Zeed totally stops time for the enemy while he can move freely about. New super startup animations. Enemy can be hit nonstop and not fall in this frozen state. A ‘clock’ animation on the enemy ticks down as the time stop timer counts down. 2. Chrono Paradox : D,DF,F, b – Zeed teleports back to edge of screen and fires 2 huge unblockable dragons across the screen, stunning enemy for a period of time, draining all their power bar, but dealing lesser damage. Similar to Digimon Masters Online. This move does not pause at start-up if enemy is under time slow effect; intentional as enemy is already slowed, no reason to pause them. 3. Black Hole (2 power bars): D,DF,F, a – Zeed summons a black hole and sucks everything into it. Deals huge damage / mana drain over time if you get sucked in. Only way to avoid is to keep evading. Walking back will not save you as the suction is very strong. This move will cancel Time Destroyer’s superpause if performed (and connects) after. During the connected move, time slow does not take effect, but will continue after the move ends. 4. Crystal Prison : D,DF,F x – Psyqhical’s unblockable Crystal Prison move. New time/clock animation while enemy is imprisoned. This move will cancel Time Destroyer’s superpause if performed (and connects) after. During the connected move, time slow does not take effect, but will continue after the move ends. 5. Universe Distortion : D,DF,F,D,DF,F c – Magaki’s full-screen, fully invulnerable move. Hits for 19 times and slowly pushes enemy into the air. 6. Banishment : D,DB,B,D,DB,B, c – Dashes forward to grab enemy. Unblockable. Once it connects, he will suck enemy into a black portal, dealing damage and 500 mana drain. A clock timer appears on his raised hand, then after a while enemy will be spit out across the screen as the screen shatters back to normal. During the connected move, time slow does not take effect, but will continue after the move ends. 7. Big Bite – D,DB,B,D,DB,B,x – Zeed bites the whole screen and drains all power from enemy. This move does not pause at start-up if enemy is under time slow effect; intentional as enemy is already slowed, no reason to pause them. 8. Big Bang – D,DB,B,D,DB,B,y – Teleports to center of screen and slams fist into ground, dealing full-screen blockable damage and draining all power from enemy if it connects. The only move that can hit fallen (on ground) enemies. This move does not pause at start-up if enemy is under time slow effect; intentional as enemy is already slowed, no reason to pause them. 9. Universe Destroyer – D,DB,B,D,DB,B,b – Zeed does a full-screen unblockable attack that drains all of enemy’s power. 10. Time Unlimited – D,DB,B,D,DB,B,a – Zeed does a full-screen unblockable attack that does more damage and drains all of enemy’s power. 11. Hand Crush – F, B, F,c – Zeed does an unblockable full-screen attack that chains enemy and traps them in outer space, then he crushes them with both hands and drains all power. Zeed cannot be killed (even by F1 button) during this move. This move will cancel Time Destroyer’s superpause if performed (and connects) after. During the connected move, time slow does not take effect, but will continue after the move ends. 12. Error (3 power bars) – F,B,F, y – Zeed does an unblockable full-screen attack that surely kills enemy and drains all power (if enemy somehow survives). http://www.mediafire.com/file/d5opg7b1n46ripa/ZeedMillenniummonBoss+25+Sep+2020.zip/file
  17. Pseudo-GG playstyle (P,K, S,HS, with some custom stuff) http://www.nicovideo.jp/watch/sm31697913 https://yahoo.jp/box/7XpnEn
  18. Character Download: http://www.mediafire.com/file/yp7qoy5xostla13/Nico_Marisa.rar/file Stage download: http://www.mediafire.com/file/yj5fmvo1uvs5066/nico_nico_douga.rar/file
  19. My Full Free Game Release to the public, Special thanks for the people that help me make my game a dream come true, also specials thanks to Grease-MANkey, Purple *AND D2TD for beta testing my game and finding bug along the way. MICA Final HD Collection is 2D Fighting game that take you back from the Blast from Past and future encounter Characters from Anime, Manga, Marvel Super Heroes, Cartoons and Classic video games characters from around the Universe like Pokémon and More. Mica HD Final free game was Used by free software like Blender, Bender, Audacity, MSPaint,Gimp and Fighter Factory and Elecbyte Mugen Software. and here the full game downloads located here Downloads https://drive.google.com/file/d/1iQbLB7NPYvVnTgaHmskHupRrJB8Z8biv/view For those want to play online with parsec can be found here https://parsecgaming.com/ gameplay using parsec with MICA FINAL HD Collection Free Game I like give thanks all the Mugen Creators for there awesome creation making awesome mugen characters, stages and screen pack 1.3ha 2.PULLO 3.Electro 4.Warner 5.Senna room 6.Race Akira 7.Ex shadow 8.Mr Infinity 9.The None 10.Nexus Games 11.DivineWolf 12.Reu 13.Phantom of Server 14.Team Z 15.GM 16. Izumo 17.RajaaBoy 18.Jmorphman 19.yamakichi 20.Memo 21.Dr.Kohaku 22.Roy Squad rock 23.Mr. Ansatuken 24.ikutron HD 25.Mouser 26.Moldredd 27.Varo hades 28. NDSilva 29.Ohgaki 30.Raging Rowen 31.Sean Ally 32.xNerox 33.Tin 34.Taruse 35.Trololo 36.Tylor Hedgehog 37.XBC 38.Gladiacloud 39.Warusaki 40.OldGamer
  20. Hi people, since I've posting a lot here since 2015, I decided this 2016 to make my official WIP thread with my future chars and projects in MFFA. Here you are: On works On hold (by now) I hope to add another projects of mine (like lifebars and Anti-Gouki Project fullgame), but by now only this. I hope you like this thread, guys!!
  21. Making all my current characters + edits public and in one place. Some were only available through mugen archive, some could only be seen on SpriteClub (https://spriteclub.tv/characters?search-author=lexi) and some were completely private but regardless here's a folder with all of them in one place ~ http://www.mediafire.com/folder/js44s2bjxc5ma/LexiCharacters (sorry if this isn't the correct method to post characters lol)
  22. PREVIEW DOWNLOAD http://www.wolverine.sakura.ne.jp/mugen.html INFO KAZ once again nailed it with another amazing conversion of a HSF2 character, with the conventional custom stuff. Also Guile (both HSF2 and Custom) and Dhalsim got updated.
  23. Yuri (CvS2 Reimagining) Yuri Sakazaki is the younger sister to Ryo Sakazaki and is a practitioner of the Kyokugenryu fighting style. She was originally the damsel in distress that Ryo needed to rescue in the original Art of Fighting. In Art of Fighting 2, she would make her first playable appearance, and would appear in almost every King of Fighters game SNK has made. Due to Yuri still being a student of Kyokugenryu, her moves aren't perfect, yet she embellishes them with finesse. Despite her appearance, she is indeed a strong fighter. Yuri's move set does not differ too much from her older brother Ryo. Her Ko'oken is a short ranged fireball, so her options of winning a fireball war are slim. She does have options to get past fireballs however. Her Saifa not only works as an attack, but also works as a fireball protector. Her Chou Upper is a great tool for combo enders, and works as an anti-air as well. Her Houyoku is especially powerful, since it's functionally the same as Akuma's Demon Flip, with the dive kick and Chou Slam being excellent options to go off of in a majority of situations. Her Chou Knuckle is good for either extending combos, or ending them depending on what version you're using. Overall, Yuri has a decent move set to deal with the many different types of fighters she may come across. That's it from me. I hope you like my second take on an SNK character, since I don't usually make them too much. Feedback is always appreciated. http://www.mediafire.com/file/hkm3f4mp02hggap/Yuri.zip/file Stay epic, because you're epic.
  24. PREVIEW DOWNLOAD https://brergrsartmugen.webs.com/characters INFO I can say that this is the best Brerg's creation so far! Simply amazing! Kazuma have both 1.0 and 1.1 versions and the whole movelist can be found here. Brerg's words Revive the Dragon of Dojima! Based primarily on the fighting system in Yakuza Kiwami, I tried to bring it to MUGEN with an attempt at a fairly source accurate control scheme and moveset. Kiwami was the only game in the Yakuza series I've played so far, so try not to judge me too harshly, but I also tried to fit in references to other Yakuza games I think were noteworthy. Originally one of the many characters I've made specifically to be in the roster of Vargverse, Kazuma Kiryu ended up taking a lot more work because as I played through Yakuza Kiwami for research, I found more and more things about his fighting style I saw and thought "I should include that in the character." Eventually I decided to keep working on him as if he were just a standalone character and release him as-is upon completion.
  25. Sagat (CvS2 Reimagining) Sagat is known as the emperor of Muai Thai and it's not hard to see why. He has proven himself to be an elite fighter from a young age, and has improved over the years. He first appeared as the unplayable final boss of Street Fighter 1, and was the host of the first World Warrior tournament, and it would be in this final battle that saw Ryu scar Sagat with a powerful shoryuken. Sagat would swear vengeance against Ryu for nearly killing him. Sagat would later appear in Street Fighter 2 as one of the four shadaloo kings, and would take part in a large majority of Capcom's games featuring Street Fighter. Sagat is a zoner, and has proven that the zoner can be the best in their game. Sagat in almost every game he has appeared in has been considered a top tier or the best character in the game, with the exception of Street Fighter 4 and 5, where Capcom somehow made Sagat subpar, which both impresses me and pisses me off at the same time. His strongest appearances were undoubtedly his CvS2 and SF2 Turbo appearance, specifically Old Sagat. Since Sagat is my favorite fighting character ever, and CvS2 is my favorite fighting game ever, it's pretty obvious what game I'm 100% basing this Sagat off of. Not only does Sagat have his incredibly god tier CvS2 appearance in this Sagat, but he also has his Old Sagat mode, which makes for two of Sagat's strongest appearances in this one Sagat. You can see my bias towards this character. Sagat's low and high Tiger Shots make Sagat the best zoner in all of his games he has appeared in. The rapidly changing velocities of his Tiger Shots can make avoiding Sagat's fireball game a nightmare. Of course, Sagat has more than enough tools when his Tiger Shots have been jumped over and he's face to face with his opponent. If he wants to get his opponent from being too close, then dodge blow-away punch would do the trick. His Tiger Uppercut is a deadly anti-air, and the Tiger Knee is an excellent mix-up tool. He has two new attacks in the Tiger Rush, which is a special from SFV, where he can either sweep or kick, which is a great meaty tool. He also has the Tiger Bait, which is a counter move. However, this move cannot counter crouching moves. Overall, Sagat has all the tools he needs to win his matches. Feedback is of course always appreciated. http://www.mediafire.com/file/sgaxuy75cvy9hkd/Sagat.zip/file Have a good day, and stay epic, fellow epic gamer.
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