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  1. Hello everyone, i am SasukeUCHIHA592. Been into mugen since i can remember. However, i'd like to share with you my newest mugen based of Storm Generations. NARUTO Shippuden: Ultimate M.U.G.E.N Storm - Generations I am hoping to get some feedback, also i hope you all enjoy it! Thank you everybody for you time! FOR EVERYONE INTERESTED, THE DOWNLOAD LINK IS IN THE VIDEO'S DESCRIPTION! Video: Screenshots: Words from the video's description: NARUTO SHIPPUDEN: ULTIMATE M.U.G.E.N STORM GENERATIONS Ver.4.01 THE GAME IS MADE ON M.U.G.E.N 1.1 ENGINE. Being M.U.G.E.N 1.1, the game REQUIRES OpenGL and quite some bit of RAM. Best recreation of the original Storm Generation in the M.U.G.E.N 1.1 engine EVER! It's finally time to publish! After a long time absent, i thought i would give the finishing touches to the game everyone was waiting for! A fan game developed by SasukeUCHIHA592 Mugens and JoGui Games, 2020. Based on "NARUTO SHIPPUDEN: Ultimate Ninja STORM Generations" video game for PlayStation®3 and Xbox 360, developed by CyberConnect2 and published by BANDAI NAMCO Entertainment Inc. _ "SasukeUCHIHA592 Mugens" and "JoGui Games" are in no way affiliated with © BANDAI NAMCO Entertainment Inc. or © SHONEN JUMP. "NARUTO SHIPPUDEN: Ultimate M.U.G.E.N Storm Generations" is completely unofficial and in no way endorsed by © BANDAI NAMCO Entertainment Inc. or © SHONEN JUMP. _ NARUTO STORM series is a franchise of BANDAI NAMCO Entertainment Inc. NARUTO artwork and elements © 2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN All Rights Reserved. © 2002 MASASHI KISHIMOTO / 2007 SHIPPUDEN © NMP 2014. SHONEN JUMP, NARUTO and NARUTO SHIPPUDEN are trademarks of Shueisha, Inc. in the U.S. and/or other countries. M.U.G.E.N is a trademark of © Elecbyte. All other trademarks and copyrights are the property of their respective owners. All rights reserved. Again thanking you all for your time, i hope i can hear words from you! And i hope you all stay safe in these terrible times we are living.
  2. WN-Zoro [0.8b] Mugenversion: 1.1 Render: OpenGL Char 0.8 beta version release. There are bugs, and also some content has not entered. Later, maybe updated. Enjoy! Download link: https://mega.nz/#F!P8pHXLpR!gbcw8UhGP6m6XiUAAHuUjw System requirements: 4 gb+ ram 1gb+ vram WolfEcho mugen hack(Without hack char not working) Mugen cfg: AfterImageMax = 20+ LayeredSpriteMax = 500+ ExplodMax = 500+ SysExplodMax = 500+ PlayerProjectileMax = 500+ WavChannels = 100+ Special thanks for: David11
  3. Here is an edit to Full Hollow Ichigo. I decided to make a boss type version of this char by adding Super Armor to the char, in addition I edited his IA. Download Link: In the video description Enjoy!
  4. OFFICIAL TRAILER GAMEPLAY TRAILER ORIGINAL SCREENPACK BY NANAYASHIKI: https://sites.google.com/a/mugen-infantry.net/nanayashiki/type DOWNLOAD: GOOGLE DRIVE: https://drive.google.com/file/d/1vhB_yxVGU98HhCdNUssrBj953uzJUSJV/view?fbclid=IwAR1mgslCVfD_mGdYtE-ywt2nlgghCfHD6gKBQfuKnNJG1tXTgVY2BlHrtJo UPDATE: - Add new 10 characters - Add new stage - More soundtrack - Fix bug - Remake Animation 3 characters - Nerf 1 characters ..... INFO: The game gathers characters from Type-Moon including in Fate Series and Melty Blood Series Fate series: 21 Characters Melty Blood Series: 27 Characters Total: 48 Characters + Move: - Player 1: A,S,D,W - Player 2: Left, Down, Right, Up + Fight: - Player 1: J,K,L,U,I,O - Player 2: 1,2.3,4,5,6 + Select: -Player 1: J or Enter -Player 2: 1 or 0 OLD VERSION: Type Moon Unlimited - Version 1.2: https://drive.google.com/file/d/1Vq54SIsmd1SX4LUdpTVPfuBgfXaw3v69/view?usp=sharing Type Moon Unlimited - Version 1.1: https://drive.google.com/file/d/1cmGU6vdIcOQKtTLNxcv3b4RM5APvdPb4/view?usp=sharing Type Moon Unlimited - Version 1.0: https://drive.google.com/file/d/14Qs6Lb6M-7kMsQieRnUT1CoiGwB4EU_Q/view?usp=sharing
  5. Download Link: In the video description Enjoy!
  6. ORIGINAL CHARACTER MADE BY y.y ALL CREDIT TO THEM. Well uh, this edit has a story behind it for sure. So 3 years back, I was messing around with y.y's Hol Horse in Watch Mode, just having dumb fun.. then I thought to myself.. what if Boingo, and Hanged Man, at once? This Edit's only purpose is to give Hol Horse both his buddies at once, not much changes attackwise, other than him now having the Truck, and Pipe Supers. -All Attack inputs remain unchanged. -All Stats, movements, moves unchanged. He uses Hanged Man's version for everything, so he doesn't fire bullets at Mach Speed when Boingo is his partner. The commands for Boingo's Pipe, and Truck are. Truck - ~F, D, DF, c+x Pipe - ~B, D, DB, c+x this is the Whole Horse. https://www.mediafire.com/file/5z3o2nxuacal0bl/ultimatehol.zip/file
  7. DirectX, zoom coded stage Download Link: In the video description Enjoy!
  8. PREVIEW (NEW UPDATE!) DOWNLOAD https://onedrive.live.com/?authkey=!AIZVdG4fpxJ0TMA&id=EC53FF9C3EC05CB5!105&cid=EC53FF9C3EC05CB5 INFO The best Goku for MUGEN gains a new update a month ago. 280gou did some adjustment on Goku. Here's the update log. - Configuration and AI revamped - AI fixed - Power cost fixed in some supers like Super Genki-dama - Goku is now invincible when the assist character attacks during Genki-dama charging - Bugs on the sprites fixed - Some other adjustment are in this patch by NKYMD https://ux.getuploader.com/NKYMD/download/90
  9. PREVIEW DOWNLOAD https://www.mediafire.com/folder/xwl9qmm9zpbuz/mm2-mugen2020 INFO It's finally here!! The newest VERSION 9 of the MUGEN Match game that i compiled and edited! With new characters, updates in the existent ones, new stages and fixes in the Tag System. Stay tuned for more special releases!
  10. Welcome to... Garfieldfan's Workshop! I may manage a few collections and have made a few stages, but wanted to work on making characters for a long time (which is when I started a pretty crappy build of Garfield), so this area is built around me attempting to make some characters, and possibly edit some, too. Stages will be thrown into the mix, too. Current WIP: (stance not ready) Valentine (Skullgirls) On hold: Mappy - No interest at the moment, moveset all planned out Garfield - planning moveset, won't start until basic sprites are put together Miyuki Takara - Awaiting ripped sprites from a friend Kyoko - Lost interest at the moment, need to rework color seperation Bartman Returns (edit; original by Warner) - Trying to figure out how a hyper would work Edits in progress: Peter Griffin (original by Warner) Scrapped: Ruby Rose/Yang Xiao Long Future ideas: N/A at the moment Stages in the works: Catsablanca (Garfield: Caught in the Act)
  11. I made a color palette for Jotaro, this is the Jotaro from the PSX version where Star Platinum is a single main color, enjoy it! http://www.mediafire.com/file/4ebffntc8rnhjhn/psx.act/file
  12. Original Character : Joseph by Men'sClub Editor : Anomi Polis & Ramkun + Naza15 + TheMasterFlippy Joseph Joestar was updated on 2020/11/19. https://1drv.ms/f/s!AlorPNOPutQ_ijKcdZSq7mY6FBKE
  13. I made this post due to the fact that 2nd Tou just deleted their YouTube channel, which left me somewhat saddened by their closure of their channel..... luckily I have his first creation of his character, lee seulbi. Is all that... (- -): https://www.mediafire.com/file/miyibjf2em1qwdn/Seulbi.rar/file I hope you come back someday 2nd tou... thanks.
  14. Looking to try to put together & release more full games in the future. Subscribe to my channel on YouTube to get updates on these releases, as well as watch various mugen fights that I have as well. Enjoy! http://www.mediafire.com/file/s1pvxvki12lkk2v/Mobile+Suit+Gundam+Wing+-+Endless+Duel+Mugen.rar/file
  15. PREVIEW 280gou's Nicovideo Showcase DOWNLOAD https://mega.nz/file/Dks1RZrC#iKLg0vvcvBWDINnZHVZGch6QTD2iY07o6VfTn8A5tZo INFO 280gou did it again! For now is working only on Winmugen. Also Goku and Future Gohan got updated. https://ux.getuploader.com/JOSUKEMUGEN/ Little off-topic: Right after this release, 280gou blocked Twitter account. Also few people around said to me that 280gou is thinking on quit MUGEN after finish Gohan. Sadly i don't know more details about that.
  16. PREVIEW DOWNLOAD Edited Version http://www.mediafire.com/file/szfxev1nslxmc7d/Jolyne_%2528Final_Edit%2529.rar/file Original Version https://mugenguild.com/forum/msg.2486276 INFO My fellas Ettore15, Kakyoin-kun and Naza15 did some updates and edits on Amarimono's Jolyne. - Added the ASB effects when walking, crouching, jumping, and dash. - New special intros and extra sounds - New CS and palettes by Naza15
  17. PREVIEW DOWNLOAD http://www.mediafire.com/file/kiw7zikj6caikym/Qwenthur_Barbotage.zip/file INFO Like in Kira's previous work on Kojou Akatsuki, Qwenthur plays with some elements from the original DBFC game, UNIB and even the POTS Style stuff. I believe it works only on 1.1 because of zoom stuff on EX specials and supers.
  18. PREVIEW DOWNLOAD MEGA https://mega.nz/folder/DtcnyAZA#wNrhzbbHiYZgxW2i_rt-8A Mediafire http://www.mediafire.com/folder/xwl9qmm9zpbuz/mm2-mugen2020 INFO This time is the Version 8 of my edited MUGEN Match 2.1, with the chars in POTS Style gameplay, a great variety of stages and the add004 Tag System by Shiyo Kakuge. Many of the chars got new/updated versions and some aesthetics issues were fixed. Hope you all enjoy the game!
  19. Today I learned that even after 7 years I'm still terrible at making names up, anywaySo, just recently I got a bit (or maybe a ton ) of inspiration and decided that I wanted to give character creation another shot, truth be told, my works years ago were pretty... unbalanced to say the least, not to mention how much of an spaguetthi my code was (and probably still is, some bad habits never die, but we'll see), anyway, while I have another character in mind to begin with, some problems with it made me decide to take a break and try soemthing else, and that's when I looked back and saw one of the last thing I made; kyurem. Designed as a boss character, it was very very broken, the little sprites I had to work with limited my ideas a bit and I was focusing on making it extremely strong, even added a cheapie mode, silly me With all that in mind, I decided I would completely overhaul him, completely changing its moves, graphics, rewriting code, pretty much everything, tho I did en reusing some of the old code I won't lie, functionally it is a completely different character, and this time around, I'm trying to make an actually fair boss character (well, as fair as a boss of his kind can be i guess:p) So far balance wise my ideas have been these in contras to the older version: Kyurem only rrecovers a fraction of its life when winning a round, older version fully healed every time Kyurem will retain its forme in between rounds, so if base forme beats you, you'll face it again, if you beat base forme and the next one kills you, you'll face that other forme, old kyurem returned to base forme every round you only have to beat Kyurem once, if you defeat both formes, next round you will be given a free ko ending the fight, essentially givingyou (usually) two rounds to beat him once, old Kyurem required beating him from base form those same rounds And maybe more, knowing my memory its probably the case And now, after all that speech, this comes into play, I am still working with this guy, trying to improve and be creative, maybe add more moves, etc, so my request here is mostly to ask wh help balancing this guy, truth be told, I'm not the best when it comes to balancing stuff, so I'd be really thankful if some of you guys could take the time to test and help me out with that, feel free to leave any other suggestions of course, I'll gladly listen (or read) all of them and try my best to make something that is actually good. With all that said, if you're willing to help out, or just want to test or have an extra boss in your roster cause why no, here's the link. And of course, some screenshots:
  20. (-_-): http://www.mediafire.com/file/759i32hovmmqvzx/Sakamoto_DL.rar/file
  21. Here's a simple character that I did out of boredom while I was developing IDW. They're quite easy to beat even on the hardest difficulty. Though, the same can't be said for the AI (some of them, at least). AI only. Info: Dinergates, a common enemy unit from Girls Frontline, swarm the battlefield with relentless numbers! They'll chew through anything in their path... for a while and then move along. (just to be fair) While they only move in one direction, they'll keep coming until you deplete their life bar and that can be done by taking them out one by one. How to beat them: Just hit them. Hit them until they go down. Medium to strong basic attacks are recommended. Their bite will interrupt hyper attacks so if said hyper attack has a long startup time, don't bother. Note: The higher the palette, the faster they become and they get tougher to kill. Also, they can't be timed out. You have to keep killing them until their life bar runs out to beat them. Download here Additional Screenshots:
  22. PREVIEW DOWNLOAD https://www.4shared.com/rar/9-gn1PUwee/astrokimba.html INFO Original Topic Two legendary characters created by the master Osamu Tezuka arrives to MUGEN! Plays good, but need some improvement.
  23. Come aboard the Thousand Sunny and bring along all your hopes and dreams. Join the crew of One Piece and fight on the ship while they search for Gol D. Roger's fortune Before you download the stage, feel free to check out the people who helped me with making the Thousand Sunny stage become a reality Credit: Gokurus = Resources https://www.youtube.com/channel/UCilXoo4cVzfROy-nEiww7gA OldGamer = Fixing minor code https://www.youtube.com/channel/UClvp_4URT96i6wltMpz9dbw CloudStrife Hero = The original creator of the Thousand Sunny stage with his Jinbe edit Download located here http://www.mediafire.com/file/92gpoabn6zz1s8l/Thousand_Sunny_1.0_and_1.1.rar/file
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