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jade_midori

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  1. jade_midori's post in Trans in proportion to power? was marked as the answer   
    [State blugrhghg]
    type = Trans
    trigger1 = 1
    trans = addalpha
    alpha = ceil(256*ifelse(power>=3000,1,power/3000.0)),256
  2. jade_midori's post in Juggle Problem was marked as the answer   
    For setting bounce speed, you can always try fall.xvelocity and fall.yvelocity
    Usually I do a copypaste of this state:
  3. jade_midori's post in Damage resistance in certain characters was marked as the answer   
    Assumming you're not using simul mode.
    Let's say the damage in your hitdefs is like this:
     
    damage = X,Y
     
    change it into this
     
    damage = ceil(X*ifelse(enemynear,name="ridley's name",.25,1)),ceil(Y*ifelse(enemynear,name="ridley's name",.25,1))
     
    I'm sure there's better ways to achieve this (target redirection perhaps) but they wouldn't work for the first hit
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