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jade_midori's post in Trans in proportion to power? was marked as the answer
[State blugrhghg]
type = Trans
trigger1 = 1
trans = addalpha
alpha = ceil(256*ifelse(power>=3000,1,power/3000.0)),256
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jade_midori's post in Juggle Problem was marked as the answer
For setting bounce speed, you can always try fall.xvelocity and fall.yvelocity
Usually I do a copypaste of this state:
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jade_midori's post in Damage resistance in certain characters was marked as the answer
Assumming you're not using simul mode.
Let's say the damage in your hitdefs is like this:
damage = X,Y
change it into this
damage = ceil(X*ifelse(enemynear,name="ridley's name",.25,1)),ceil(Y*ifelse(enemynear,name="ridley's name",.25,1))
I'm sure there's better ways to achieve this (target redirection perhaps) but they wouldn't work for the first hit