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Dissidia

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Posts posted by Dissidia

  1. - Apollo's Ascension (Air) can trigger an infinite (if timed correctly).

    lstCEgS.png

    - Apollo's Ascension (Stand) seems to do only two hits when on corner.

    - Is Kratos suppose to be unhittable during a taunt? I guess it makes sense since he's a god.

    - Atlas Quake gains power.

    - Flying Helios seems to give Kratos too much power.

    - Army of Hades triggers debug flood. Speaking of Army of Hades, the hyper can be very cheap when combo'd with Flying Helios due to how much power that move gives.

    - Kratos gains hits during Rage of The Titans when attacked. It also causes the opponent to unable to move backwards.

    4IhoeTn.png

     

    Granted. This Kratos is better than the other ones available, but still feels like a broken mess...

  2. This Rayman feels more like an alpha... There's so many problems going on with this character:

     

    - Those CLSNs and hitboxes look very janky and have too much priority. Some retain KFM's original collision boxes.

    - Walking backwards has no CLSN

    - Shouldn't the assists have a CLSN box?

    - QCB, y triggers an invalid state due to the author's mistake on not removing the command from the CMD

    - Misaligned hitsparks 

    - Ly's and Betilla's projectiles share with Rayman's Afterimage colors when performing an EX move

    - EX moves give back power

    - QCF, b has a ridiculous amount of hitstun, and easy to trigger an infinite when power bar is filled

    - Lockjaw Grab could either use a SelfAnimExist, or the correct gethit anim. Most characters disappear on that frame when grabbed

    - Golden Fist's chip damage is just absurd

     

    Better styled? No. At least not yet. Don't get me wrong, the sprites are great, but Rayman himself plays like ass...

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