- No readme. What is it with authors not taking the time to create a readme before releasing a character these days?
- Infinites. A ridiculous amount of infinites!
- Priorities, and lots of them. Holy hell, those collision and hitboxes...
- Although the author considered Mario to be SSB style, it plays nothing like it.
- No required palettes to be mapped, which creates debug flood.
- Missing required sprites.
- Most of Mario's hypers give back power.
- Mario has no clsn during his whirlwind hyper.
- DBZ sounds? Why?
It's not one of the worst Marios I've seen, but it still needs a lot of effort to be put into to be quite honest...