This Rayman feels more like an alpha... There's so many problems going on with this character:
- Those CLSNs and hitboxes look very janky and have too much priority. Some retain KFM's original collision boxes.
- Walking backwards has no CLSN
- Shouldn't the assists have a CLSN box?
- QCB, y triggers an invalid state due to the author's mistake on not removing the command from the CMD
- Misaligned hitsparks
- Ly's and Betilla's projectiles share with Rayman's Afterimage colors when performing an EX move
- EX moves give back power
- QCF, b has a ridiculous amount of hitstun, and easy to trigger an infinite when power bar is filled
- Lockjaw Grab could either use a SelfAnimExist, or the correct gethit anim. Most characters disappear on that frame when grabbed
- Golden Fist's chip damage is just absurd
Better styled? No. At least not yet. Don't get me wrong, the sprites are great, but Rayman himself plays like ass...