My pick would be the Centurions from Ogre battle 64, specifically Europea Rheda and/or the generic male & female Centurian classes.
I envision them as being setup heavy characters that revolve around ordering soldiers (the short, spear wielding dudes that fight in groups of three) to do stuff like charging through people or holding a position, ready to strike foes that get to close. The Centurions CAN fight on their own, but all specials & supers are striker-based, with supers involving other characters like calling forth an Archmage to bombard the field with a powerful lightning storm(which end prematurely if the wizard gets hit by the enemy), or an Angel Knight that's positioned on the opposite side of the screen, mirrors your movement, & attacks in sync with your normals (you can also input the command that summoned her whenever she's on the field to have her cast Banish on the target, which always strikes at the target's location & can be used even when you're under attack, this dismisses the Angel Knight prematurely however.)
Of course, this is wishful thinking as Ogre Battle isn't as well-known now when compared to the SNES & N64 days, coding striker-heavy characters is also noticeably more difficult than other Archetypes, especially in a way that doesn't make said character cheap as ludder or weaker than dried buttercups.