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Number09

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Everything posted by Number09

  1. Eugene Q (CS / Custom Gameplay) link is dead
  2. For Noob Saibot Mike Obrecht(UMK3 Ver.) / The Impaler(UMK3 Ver.) Jermaine Kidd(MKP) / Cipher44 / YochiThMaster333 are all dead links As for Rain these links are dead as well Mike Obrecht / The Impaler So far its been tough to find any good copies of Mortal Kombat characters... all the MKP characters need a ton of work to fit into anything thats... well not Mortal Kombat Project and all the non MKP links are busted
  3. Robo-KY MK-II: MIMI link is broken
  4. Master Roshi "original" link is no longer active.
  5. Frieza's 2nd and 3rd form by Migue84 should be purpled out since they basically have 0 content. The third form literally has one sprite and can't even move.
  6. DaNaru250's Kula Diamond link is invalid
  7. Noahshines Arbok is marked as NSFW. Am I missing something?
  8. Thanks for you quick edits. Remy link by one winged angel brings to a virus attack Twelve by Rei's link is no longer active as well nor does it appear to be available through the Kung Fu Man link Shin Akuma by Kung Fu Man provided through the link is incomplete, it lacks sound and most of his specials.
  9. Makoto is not offered by One Wing Angel on the link provided
  10. Ademskie's T.Hawk should be labeled yellow/WIP since its not done Sepp's T.Hawk link is broken T.Hawk is not found in N.Mario's site link Rolento by GouSan's link is actually for the character Sakura
  11. HI! This thread seems super useful, and though its a few years old hopefully I can get a response or pointed to a new more current thread. I have attempted to input the concept behind the code into my game starting with Kung Fu Man (720p version). It appears I am missing something because it does not effect the way he plays. Per example, I tried to stop him from spamming his taunt (bow) as an AI by doing the following: [State -1, Taunt] type = ChangeState value = 195 triggerall = var(59)>0 ; use only if AI is on triggerall =abs(P2Bodydist X)>50 ; only taunts when enemy is farther triggerall = life>=.05*Lifemax ; only taunts if over 50% life trigger1 = statetype != A trigger1 = var(59)>0 ; use only is AI is on My confusion comes in a bit as to where to place the var(59) check, in the trigger, or in the triggerall as I notice in the original post it switches between the two. Though it is also possible I am not placing the AI activation code in the correct section. It notes to put it in one of the minus states. Can I get a little more clarity then that?
  12. Hello all! I used to be a member of the "mugen community" back in.. idk.. 2008 or so? Its been about 8 years since I have interacted with the game. Some stuff has changed indeed. Much easier to find resources and a far friendly community! I recall when people would ask for help it usually would result in rage attacks. Current Projects: Making a mugen arcade cabinet for my house, ideally with a clean error free version of mugen. Skills: Graphic design. Trained in Unity, C#, and GML languages. Going back to working in mugen has been... rough to say the least. Favorite Characters: Akuma, Jade, Kula Diamond, Juggernaut
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