Jump to content

MarioPlayz_Gamez

Member
  • Posts

    6
  • Joined

  • Last visited

About MarioPlayz_Gamez

Basic Info

  • Location:
    Not Telling
  • Languages:
    English
  • Gender:
    Not Telling
  • Interests:
    M.U.G.E.N Super Mario Bros X Mari0 Grand Theft Auto: San Andreas Basically any content with Mario in it.
  • Games:
    M.U.G.E.N, SMBX, Mari0, GTA:SA and any game with Mario in it (except the Mario & Luigi series, I don't like RPG games)
  • Animes:
    Lol, anime? MHA and OPM.
  • Theme Song:
    My fav theme song is The Grand Finale - Mario & Luigi: Bowser's Inside Story

Network Usernames

  • Discord
    MarioPlayz Gamez
  • YouTube
    MarioPlayz Gamez
  • Twitch
    MarioPlayz Gamez
  • Steam
    MarioPlayz Gamez
  • Evolve
    I do not use or heard of Evolve.
  • Gmail
    Not Telling
  • Skype
    I do not use Skype.
  • AIM
    I do not use or heard of AIM.
  • MSN
    I do not use or heard of MSN.
  • ICQ
    I do not use or heard of ICQ.
  • Yahoo
    Yahoo is dead... right? I do not use Yahoo.
  • Jabber
    I do not use or heard of Jabber.
  • LinkedIn
    I do not use or heard of Linkedln.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

MarioPlayz_Gamez's Achievements

  1. I'm using Photoshop for my SSB4 Mario edit but something's wrong: 1. I've put the Mode on Indexed Color on 8 Bits/channel (Mode - Indexed Color and 8 Bits/Channel) because, well, while I was making a SSB4-styled ducking style for Pizzasauce's Mario, I found out that both HCL's Ducking Sprite (I used this to copy it) and the Pizzasauce sprite were in Indexed Color and 8 Bits. 2. Saved it as both .bmp and .png. When I put the .bmp first near the stand-to-crouch sprite (via Sprites menu, not Animations menu), almost every sprite changed color. Same goes with .png. When I added it on the very last sprite (shield), it still has the same problem.
  2. All what's left is the Medic and the Demoman. Hope they're not as bad as Nightgigyas43's Scout.
  3. Also Sephirothx2004's KOF Mario edit is down.
  4. Well, good luck on Ultimate Mario, Cuphead and Yourself. (I'm already expecting 70-100MB on the file size)
  5. Yeah... I'm talking about THAT Mario on the right by Luketheemewtwo. Is this SSBU Mario going to have gameplay style based off of Pizzasauce's Mario?
  6. Uh, SNS' Mario's link is leading to Yochithmaster's MVC2 SSBB Mario's link... can you fix the link? Orochihomer's Super Mario edit is down. That is one nice SSBU Mario you're working on. But uh, why is he like, all white? I know this character's gonna be 3D and have a huge ass file size like Ali's Mario but I can't wait to try him out! Is he gonna have a custom gameplay (like Pizzasauce's Mario and Warner's Luigi) or have a different gameplay? (gameplay like HCL, SNS and Ali's Mario gameplay) I'm waiting for the release but I'm not requesting for you to rush it. Just take your time. I'm sure I'll upload another SSBB Mario party after! Why are you dissapointed at Ali's Mario tho? Well, I am a little dissapointed because: 1.You can't combo when you play as him. The AI itself can combo his attacks but when you play as him yourself, you can't combo or chain combos. 2. F.L.U.D.D still appears when Mario is hurt or attacked. 3. Side Attack thingy (The attack where Mario releases a medium sized fire cloud) still hurts any opponent even when the animation is about to end. 4. Mario Dash Attack does not have collision boxes making him invincible until the end of the animation. 5. His displayname "Super Mario" is hinting that Ali is a fan of Shinryoga and NeOaNkH's Super Mario. If one of his intros are playing (especially the Grow intro, Pipe Intro and the Ghostmode intro), it's very obvious it's Super Mario's intro. 6. Random Marios that appear rarely when Mario is doing a hyper and then it cancels before he even does it. 7. Ghost mode... jeez. Ghost mode makes Mario permanently invincible, and I mean PERMANENTLY INVINCIBLE. Unlike Shinryoga and NeOaNkH's Super Mario ghostmode which actually loses HP when he is not attacking a opponent, Ali's Mario is permanently invincible and does not lose HP when attacking a opponent. The only way to kill him is by pressing F1 or by any cheap character. 8. The fireball sprites... I don't even think those are fireballs anymore.
×
×
  • Create New...