Uh, SNS' Mario's link is leading to Yochithmaster's MVC2 SSBB Mario's link... can you fix the link? Orochihomer's Super Mario edit is down.
That is one nice SSBU Mario you're working on. But uh, why is he like, all white? I know this character's gonna be 3D and have a huge ass file size like Ali's Mario but I can't wait to try him out! Is he gonna have a custom gameplay (like Pizzasauce's Mario and Warner's Luigi) or have a different gameplay? (gameplay like HCL, SNS and Ali's Mario gameplay)
I'm waiting for the release but I'm not requesting for you to rush it. Just take your time. I'm sure I'll upload another SSBB Mario party after!
Why are you dissapointed at Ali's Mario tho?
Well, I am a little dissapointed because:
1.You can't combo when you play as him. The AI itself can combo his attacks but when you play as him yourself, you can't combo or chain combos.
2. F.L.U.D.D still appears when Mario is hurt or attacked.
3. Side Attack thingy (The attack where Mario releases a medium sized fire cloud) still hurts any opponent even when the animation is about to end.
4. Mario Dash Attack does not have collision boxes making him invincible until the end of the animation.
5. His displayname "Super Mario" is hinting that Ali is a fan of Shinryoga and NeOaNkH's Super Mario. If one of his intros are playing (especially the Grow intro, Pipe Intro and the Ghostmode intro), it's very obvious it's Super Mario's intro.
6. Random Marios that appear rarely when Mario is doing a hyper and then it cancels before he even does it.
7. Ghost mode... jeez. Ghost mode makes Mario permanently invincible, and I mean PERMANENTLY INVINCIBLE. Unlike Shinryoga and NeOaNkH's Super Mario ghostmode which actually loses HP when he is not attacking a opponent, Ali's Mario is permanently invincible and does not lose HP when attacking a opponent. The only way to kill him is by pressing F1 or by any cheap character.
8. The fireball sprites... I don't even think those are fireballs anymore.