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O Ilusionista

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  1. Update 5 - http://www.mediafire.com/?53zv4ocppuu724m - Fixed a small problem in the code folding - You will be asked to save external palettes only if the current project is a character - Fixed a crash when closing the first tab in the States editor - Fixed some problems in the change image function - Characters takes priority over storyboard. Storyboards inside the character DEF will be supported later
  2. First post updated with an importante program update. ---------------------------------------------------------- Copy from my MFG post since it have some important info: Keep in mind that FF3 was targeted, mainly, for Mugen 1.0. This is one discussion I had with Virtualltek long time ago. Winmugen is old, bugged and we need to focus on the newer versions. Its compatible with Winmugen, but its not the main target of the program. VT even added some Mugen 1.1 features. So there are things you reported which doesn't makes any sense, for example: This isn't something from FF, it comes from Mugen itself. If you wanna use shared palette sprites, everyone knows (or should know) that we need to group then toghter and if you add a non shared palette sprite, EVERY sprite after it won't share the first palette. This was changed back on Winmugen release. So, that is just a warning/remember to the lazy creator http://mugenfreeforall.com/public/style_emoticons//smile.png If you wanna fix it, just use the sprite organizer, which were rebuild and now it organize the sprites based on its palette too, which is an amazing thing. You are doing something wrong. I've using FF3 for almost everything I've released since the start of the developement and I NEVER received this message doing stages. You will receive it just if you open old chars or if you doing something wrong. I think you don't got it. Its asking if you wanna save the palettes too, by extracting from the SFF. Mugen 1.0 doesn't uses palettes like winmugen (you can use if you want) but the palettes are build inside of the SFF. Geez, because you don't need it anymore --; Again, as I said before, this was changed back at winmugen release. Open FF3 and insert a image, you will see it showing the palette on the right. If you add another image wich shares the same palette, it will automatically use that palette and group the image. When you add a image wich doens't use that palette, it won't used the shared palette. Simple like that. And, like I said, everyone should know that if you add a image with the shared palette then you add an image which doesn't share the previous palette, it won't allow you to insert a image wich uses the first palette after the last image.
  3. thanks, there are a lot of hidden features on FF. I will try to undercover everyone. URGENT UPDATE POSTED
  4. Straight from VirutallTek's post (I can believe nobody noticied this yet): WARNING: keep an eye at Guild's topic for more recent news http://mugenguild.com/forumx/index.php?topic=137126.0 Hello, Today, I'm releasing Fighter Factory 3 Beta to the public. This program is a hard work of one year, sorry for the long delay, but isn't easy to make a professional strength tool like this. It has some great improvements: - Very fast. - Smooth. - Supports Windows 7 features. - Multi-platform. - Highly customizable. - Can create and edit more than just characters. - Uses a caching system that supports compression + filtering. - New text editor capabilities like code folding and syntax validation. - Supports OpenGL for rendering. - Fully unicode. Briefy description Fighter Factory 3 is a full featured M.U.G.E.N. editor. Using it, you can create and edit characters, stages, fonts, and everything you want. This new version provides full support for M.U.G.E.N. Beta and 1.x versions. Now, you can use the interface that you want, like Classic and Ultimate versions of Fighter Factory. In addition, you have the Neo interface, with more options and a better look. Fighter Factory isn't an automated program. It provide all possible tools and functions to allow the user to use your creativity and make your projects in a fast and easy way. The program will not do all the work for you. http://mugenfreeforall.com/public/style_emoticons//wink.png Important notes It's still in the beta stage, because I want to add more features that will need caution. Make sure that you backup everything if you don't want to loss any data (when you open Fighter Factory you assume all risks, your data is your responsability). The AIR full text editor is disabled for now. I'm working on a better way to manage this and allow to edit animations in the DEF too. The Lua scripting system is functional, but I not finished all "bindings", to allow Lua to see Fighter Factory code and use it. Main features - Interface similar to Classic and Ultimate versions. - Support for M.U.G.E.N. Beta and bellow, including the private 1.1 Alpha. - Improved backup functionality (sub-folder with the current time/date each backup). - Improved Run in M.U.G.E.N. function (allow more than one M.U.G.E.N. to be defined). - Supports Undo/Redo in SFF and SND (AIR with the full text mode). - Quick find mode to easy and fast search in any editor (Backward, Circular, RegExp, Case sensivity). - DEF in text mode. - Supports Cut/Copy/Paste in SFF. - Better image editing capabilities. - New interesting functions: 'split RGB channels' and 'Save sprites (aligned)' in SFF and 'Use this CLSNs in all other instances of this frame' (AIR). - Palette editor similar to the Classic version, with more functions. - Better GIF generation: time accurate and LZW compressed. - Fast CLSN creation: you just need to draw the CLSN in the place you want. - Multi-selection of CLSNs. - Remove all selected CLSNs with Delete and move with the arrow keys. - Highlights the full M.U.G.E.N. syntax and check errors. - Syntax error navigation. - Function to toggle comments in all selected lines (line start). - Integrated documentation. - Import/Export SFF, AIR and SND. - Customization of keyboard shortcuts. - Text encoding detection to convert from multi-byte to unicode encodings (Japanese, Korean, Chinese, Arabic, ... support). - Hierarchical list of text groups/blocks (tree). - Dynamic code snippet system. Screenshots Bug reporting When reporting a problem, include any error message / screenshot, steps to reproduce the problem, more detailed informations like current editor, last used function and send any useful file (Fighter Factory error report or log) or the file that you are currently working in (I promise, it don't will be leaked). Optionally, you can include the type of the bug: - Heisenbug: a bug that disappears or alters its characteristics when an attempt is made to study it. by [jacob] - Hindenbug: a catastrophic data destroying bug - "Oh the humanity!". by [mike-robinson] - Counterbug: a bug you present when presented with a bug caused by the person presenting the bug. by [mike-robinson] - Bloombug: a bug that accidentally generates money. by [mike-robinson] - Schrödinbug: refers to a function/feature that appears to fluctuate between buggy and correct (like Schrödinger's cat, fluctuating between alive and dead), until somebody looks at the source code (opens the box), at which point it becomes permanently bugged. by [aaronaught] - Loch Ness Monster Bug: a bug which cannot be reproduced or has only been sighted by one person. by [russau] (Also, Bugfoot is a great alternative). - UFO bug: a bug presented by customers, who, even when they're shown that it doesn't exist, will repeatedly report it again and again, believing it is real. by [Tuqui] - Mad girlfriend bug: a bug whose immediate effect remains hidden - the app outwardly seems to function normally and tells you that everything is fine. by [jeduan-cornejo] Finally, I'm interested on Bloombug bugs. http://mugenfreeforall.com/public/style_emoticons//biggrin.png Acknowledgements {_Carnificina_}, Beatrice, vans, Legendary XM-90 for the great help in all previous versions. Cyanide, Cybaster, Jesuszilla, Juano16, Liero, O Ilusionista, RajaaBoy, Zero-Sennin for the best possible private beta testing of the current version and the help in previous versions too (these are my idols). Kain the Supreme, KoopaKoot, Maximilianjenus, PotS, for accepting my invitation but didn'thave time/conditions to test. (DG), _Josue_, AnArquia B, Angel, Awesome, Binho, Carnavalesco-Man, Chon Wang, Don Drago, Doom, Duende Macabro, Erradicator, Ex Inferis, Ex Shadow, FerchogtX, Fervicante, Godita, Pao, Hero, Hiei SSJ, Iced, InicianteZERO, MabsKMK, MadkaT, MalaDingDong, Mantovao, Misamu, Poemi Watanabe, Raposo, Rednavi, Riptide, Sal-azul, Sam, SpyderBoy, Superleosam, Toninho 3rd, Toshio, Vans, xande, xursinix, Yin Yang, to be part of the Fighter Factory's history, with feedback and suggestions. Comunity of the forums Mugen Fighters Guild, MugenBR, Pão de Mugen (all others included indirectly). Elecbyte to make this buggy engine and give me problems (you don't know why) http://mugenfreeforall.com/public/style_emoticons//tongue.png Important! You need to download the first link before installing any update! Many people are downloading only the last update. Windows version (3.0.770) - http://www.mediafire.com/?b8anefef2siynt5 Linux version (3.0.700) - http://www.mediafire.com/?q5z2avwvn4aujz1 You will need the lastest packages of: - libPhonon4 - libQtCore4 - libQtGui4 - libQtNetwork4 - libQtOpenGL4 - libQtWebKit4 - libQtXML No more, El Psy Congroo!
  5. thanks everyone. More stages are comming soon
  6. If I need to edit the stage, I edit the original image then I split the channels again.
  7. INFO: Here is another HR Mortal Kombat themed stage. This one were done from the scratch, using many stock images. The dark monks are back... On the preview, it may appear to be weird, but that dark mud moves very fast on a circular motion, giving a idea of dark tornado. I really enjoyed making this stage http://mugenfreeforall.com/public/style_emoticons//smile.png The credits are on the .def file. VIDEO http-~~-//www.youtube.com/watch?v=7eauAtsR6A4 IMAGE Download http://adf.ly/4D20H (link will appear after the AD)
  8. The RGB sprites is a technique to improve stage color. By splitting the image into 3 channels, we could have more colors (almost 256x3). And this is have better FPS then the split method. But allpalfx wich inverts the color will render the stage WHITE.
  9. thanks. The problem is the acid vapor, you can't see it pretty well at the images/video. Maybe I need to decrease its transparency. heheehehehe I knew that people would come to this topic by that reason, lol
  10. INFO: Finished, finally. This one took at LOT of time and work. This is the HR version of MKII Dead Pool stage. The base image was done by Momir Markovic (thank you again, buddy). Then I've modified a lot of things: - Nice acid graphics - The acid pool is animated. - There are acid vapor comming from the acid (you can't see it well at picture or video, you need to see the stage) - Remixed theme from MKII by me. I hope you all like this as I like it. VIDEO http-~~-//www.youtube.com/watch?v=6V7htLiXUuE IMAGE Download http://adf.ly/4AcQy (link will appear after the AD)
  11. INFO: Pier stage from SNES game Battle Tycoon Flash Hiders SFX. But I've edited it a bit, giving a new animation to the ocean, plus minor stuff. VIDEO http-~~-//www.youtube.com/watch?v=vKBUnHII8-Y IMAGE Download http://adf.ly/49XLR (link will appear after the AD)
  12. thank you Another one: (Haunted Castle - Asura Buster - MAME)
  13. That old stuff is the oldest mugen project still alive: almost 10 years http://mugenfreeforall.com/public/style_emoticons//smile.png
  14. Yeah, I know. We know each other for ages, from MugenBR.
  15. heheheh, thank you again http://mugenfreeforall.com/public/style_emoticons//smile.png I´ve been around this forum for some time, downloading stuff. My old friend Ultimecia invited me.
  16. thanks. Nostalgia Wars is a bit on hold for now.
  17. Here are some stage parts I've ripped from many sources (Mame, CPS1, CPS2, etc). In some cases, there will be the complete rip, some case just parts. I will keep updating this topic. Click on the images to see the actual size Use as you wish. Credit would be nice http://mugenfreeforall.com/public/style_emoticons//smile.png (Tower of Pride - Asura Buster-MAME) (Grand Canyon/Bonus stage - Asura Buster-MAME) (Western Journey/outside - Asura Buster-MAME) (Yokumin - Asura Buster-Mame)
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