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O Ilusionista

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About O Ilusionista

  • Birthday 05/19/1978

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    douglasbaldan@hotmail.com
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    6457322

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Platinum Boss (12/30)

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  1. I forgot to post this here: To celebrate the 2k YouTube goal, it's time for special content: a week with videos from Street Fighter Spec Ops and, who knows, some surprises? Follow my channel here: https://www.youtube.com/channel/UCivtn1wOMNWNYdGV0DRE-Sw DAY 1 - Power Gear vs Heavy Strike Day 2 - Dark Bolt vs Sonic Machine Day 3 - Blaze Agent vs Seth Prime How would Seth (SFIV) be in the Spec Ops version? Day 4 - MB-01 vs Code K Nash is dead, and now a nanorobot weapon rises.
  2. Mega Man Robot Master Mayhem - All Throws - version 3.1 Preview of all throws (normal, special and hypers) of the Mega Man Robot Master Mayhem project, including some of the new characters. Now all characters have at least 2 throws. And several old throws have been changed. It is not the final version, as it will still be reviewed. The game will be updated this year, stay tuned.
  3. To end a bad year with something good, here is a character that was asked of me a lot: NIGHTWING. A little of history: This was a bad year for many people and, for me, it was a nightmare, with many complications in my personal life, including health. Thanks to that, I couldn't release something that people were expecting (Avengers United Battle Force) so I thought of something that was as expected. This is my way of thanking everyone who has supported me over these 22 years. It is only thanks to you that I am still here. About the character... He plays on a MVC-esque gameplay, has a complex follow-up system on his QCF+K Crescent Kick (with different options) and has a mode change, where you can choose from 3 different modes, each one with a new move: normal, spark and staff modes. and updates: This is version 1.0 of it. There are still things I want to put into it, but I decided not to do that now. And why did I do that? Because I know that this character will be "edited" in several versions SHIN GOD EVIL OROCHI, "Pots", "OMFG HD MUGEN" and other things ... So updating this character is not on my priority list, for the reasons above. There will probably be bugs, as it was made on a template that I had never worked on (Nestor's CAPCOM FIGHTING ALL-STARS). If you find one, report it so I can fix it. Thank you all very much and happy 2021 to all of us. Download here: http://brazilmugenteam.com/
  4. happy birthday. O Ilusionista!

    1. Show previous comments  2 more
    2. mulambo
    3. mulambo

      mulambo

      " Achoo! Achoo!  Achoo!  ! "

    4. GeorgeMP

      GeorgeMP

      Quote

      happy birthday. O Ilusionista!

      I second this.

  5. Thanks buddy. I really enjoy coding bosses, specially the big ones.
  6. Metonger Z is one of the bosses of the project "Mega Man Robot Master Mayhem" and it has two forms. Once it loses the first round, he will return on the second form. ====| INFO | ==== Sprited By: Magma MKII - Big portrait by Rage Coding: O Ilusionista Mugen: Mugen 1.0 Data: 2020.03.01 Char number: 91 ====| PREVIEW | ==== Each Form has unique characteristics: Form 1 - Can fly, being able to move freely on the screen up to a certain height. It has an auto dodge, if the player is positioned just below it. Form 2 - It has two areas that can be adjusted - lower (body) and upper (cockpit). Attacks in the lower area do no damage to it - you must concentrate the attacks in the cockpit. ====| WARNING | ==== This character is a boss, and was not meant to be controlled by humans. Therefore, it can be quite unbalanced when used by humans. Since its a boss char, any custom state move (such grabs and others) won't hit it. Plus, this char can't block - This works all both forms. This character has a super armor code which prevents fast multiple hits, rendering him invulnerable for a short time. It is not a bug, it is intentional - to avoid very easy combos against it, as it is a giant collision box. Download: http://www.brazilmugenteam.com
  7. Yeah, a blast from the past! Due to time issues, we will not release the RMM update this year. So, so that the commemoration of my 20th anniversary of Mugen wasn't going blank, I decided to release update of some characters that were part of an old project: Street Fighter Spec Ops =============[HISTORY]=============== The character this time is Mexican Typhoon. He has some new special moves, new hyper moves and some other stuff. =============[IMAGES]=============== =============[VIDEO]=============== =============[DOWNLOAD]=============== http://www.brazilmugenteam.com
  8. Here is a preview of Snake Man update for the Mega Man Robot Master Mayhem project. As I said at community, I have good and bad news. Good news: Snake Man update is done, finally. It was the hardest character to update, since all of his previous effects used CVS-like transparent effects but the results are awesome! Bad news: We won't be able to release the update in December 30th Yeah, that suck but we (me, mostly) need more time to polish some stuff and I don't want to release something which can looks rushed, incomplete. The release date was moved to 30-01-2020. This decision was very heavy for me, as this project would mark the commemoration of my 20 years of mugen and now the date will pass without my release, but unfortunately it had to be made. I'm very upset about this, but I asked myself to postpone the date. Sorry guys But in the end, I think the result will worth the wait and you will be enjoying a better product. Also, I wanna say THANK YOU to everyone who still supports my work, after all those years.
  9. First preview of Needle Man, which is being coded by Mistah Jorge. Showing the power sets, specials and hypers. Needle Man is still under development so things can be changed until the release
  10. Thanks buddy! Here is a Bass preview, finally. First I show all his hyper moves, then an AI battle. Bass doesn't have a vicious AI like some other characters *cough* Shadow Man *cough*. Also, now he has brand new custom voices, done by my friend Psykai. Bass will be available on the next RMM release, in december 2019
  11. Here is a preview of all Shadow Man Power Sets, all hypers plus a new throw. As explained before, it works on a different wat than all the other characters - it's a set of skills/boosts Now moving to my next target - Elec Man
  12. Stage updated: - Music is not too loud anymore. - Music has proper loop
  13. Thanks buddy. I am glad you liked it
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